Player Matchup

Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
LambJacket
Anhur
Level 109
God Stats
1W - 0L
1,472 SR
Queue Stats
3W - 6L
1,279 Elo+
Party 1
Hun Batz
Hun Batz
RuneSeal
Hun Batz
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 22L
1,510 Elo+
Solo
Atlas
Atlas
TechyLobster870
Atlas
Level 129
God Stats
34W - 43L
1,921 SR
Queue Stats
443W - 445L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
qCroftz
Zhong Kui
Level 124
God Stats
1W - 0L
1,509 SR
Queue Stats
2W - 3L
1,292 Elo+
Party 1
Team Averages
Level 123
1,580 SR
1,418 Elo+

VS

Team Averages
Level 137
1,603 SR
1,493 Elo+
Erlang Shen
Erlang Shen
Drizzys Maddox
Erlang Shen
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 99L
1,472 Elo+
Solo
Cliodhna
Cliodhna
Electrox_Estelar
Cliodhna
Level 129
God Stats
35W - 33L
1,553 SR
Queue Stats
161W - 159L
1,542 Elo+
Party 2
Apollo
Apollo
FAZZYr0
Apollo
Level 166
God Stats
5W - 4L
1,714 SR
Queue Stats
305W - 308L
1,489 Elo+
Solo
Atlas
Atlas
KillNTimeVT
Atlas
Level 77
God Stats
1W - 1L
1,611 SR
Queue Stats
13W - 15L
1,470 Elo+
Solo
Hera
Hera
sergyngs
Hera
Level 202
God Stats
2W - 2L
1,637 SR
Queue Stats
234W - 238L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
2 / 1 / 1
5,306
1,061
2,832
4,746
3,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
9
0 / 1 / 2
4,919
984
584
2,430
690
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hun Batz
RuneSeal
Hun Batz
11
2 / 1 / 3
5,441
1,088
3,114
2,424
1,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 3
5,240
1,048
3,632
4,503
2,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
qCroftz
Zhong Kui
10
0 / 0 / 3
5,266
1,053
2,179
3,145
2,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Drizzys Maddox
Erlang Shen
7
0 / 0 / 0
4,315
863
480
746
209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 0
4,566
913
2,091
4,363
1,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
FAZZYr0
Apollo
9
1 / 1 / 1
5,056
1,011
2,182
3,001
893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 1
5,441
1,088
2,769
4,612
2,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
10
0 / 2 / 1
4,831
966
1,824
2,729
702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
5
Kills
3
3
Deaths
5
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
1
2.5
L
Erlang Shen
Drizzys Maddox
Erlang Shen
0
0
0
0
L
0
1
0
0
L
Apollo
FAZZYr0
Apollo
1
1
1
1.5
L
2
1
1
2.5
W
Anhur
0
1
2
1
W
Hun Batz
RuneSeal
Hun Batz
2
1
3
3.5
W
1
0
3
2.5
W
Zhong Kui
qCroftz
Zhong Kui
0
0
3
1.5
L
Hera
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,341
Damage
9,346
17,248
Taken
15,451
10,696
Mitigated
5,860
3,220
Healing
741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,832
419
0
522
4,746
3,486
75
1,812
2,934
0
4,474
L
Erlang Shen
Drizzys Maddox
Erlang Shen
480
328
0
48
746
209
0
368
378
0
861
L
2,091
0
0
86
4,363
1,191
0
1,544
2,757
0
7,671
L
Apollo
FAZZYr0
Apollo
2,182
1,207
0
250
3,001
893
120
1,195
1,806
0
7,678
L
2,769
1,281
0
357
4,612
2,865
0
1,755
2,718
5,949
0
W
Anhur
584
109
0
132
2,430
690
384
591
1,839
0
11,298
W
Hun Batz
RuneSeal
Hun Batz
3,114
541
0
332
2,424
1,161
0
509
1,915
0
14,580
W
3,632
1,190
105
1,034
4,503
2,447
0
1,135
3,368
8,607
0
W
Zhong Kui
qCroftz
Zhong Kui
2,179
198
0
1,095
3,145
2,912
540
546
2,599
13,169
660
L
Hera
1,824
452
0
0
2,729
702
0
914
1,752
9,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,172
Gold Earned
24,209
100
Minions Killed
54
0
Camps Cleared
0
584,929
Distance Traveled
437,022
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,306
1,061
7
1
0
115,406
0
L
Erlang Shen
4,315
863
2
0
0
20,758
0
L
Cliodhna
4,566
913
13
3
0
101,020
0
L
Apollo
5,056
1,011
15
3
0
106,139
1
L
Atlas
5,441
1,088
6
1
0
101,573
6
W
Anhur
4,919
984
24
5
0
118,645
0
W
Hun Batz
5,441
1,088
27
5
0
122,121
2
W
Atlas
5,240
1,048
5
1
0
112,972
0
W
Zhong Kui
5,266
1,053
37
7
0
115,785
0
L
Hera
4,831
966
18
4
0
107,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role