Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Bork3z
Lancelot
Level 107
God Stats
3W - 8L
1,616 SR
Queue Stats
47W - 58L
1,480 Elo+
Party 1
Eset
Eset
DESTRUCTION8
Eset
Level 42
God Stats
2W - 5L
1,442 SR
Queue Stats
29W - 31L
1,447 Elo+
Party 2
Charybdis
Charybdis
HELL5
Charybdis
Level 41
God Stats
3W - 2L
1,935 SR
Queue Stats
33W - 35L
1,448 Elo+
Party 2
King Arthur
King Arthur
error482notfound
King Arthur
Level 137
God Stats
31W - 23L
1,678 SR
Queue Stats
363W - 311L
1,517 Elo+
Party 1
Team Averages
Level 78
1,634 SR
1,478 Elo+

VS

Team Averages
Level 75
1,598 SR
1,555 Elo+
Neith
Neith
cratos8272
Neith
Level 104
God Stats
8W - 10L
1,643 SR
Queue Stats
70W - 78L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
distroni
Sun Wukong
Level 69
God Stats
5W - 1L
1,570 SR
Queue Stats
42W - 20L
1,646 Elo+
Party 3
Bacchus
Bacchus
keyaruga
Bacchus
Level 64
God Stats
22W - 13L
1,603 SR
Queue Stats
74W - 48L
1,573 Elo+
Party 3
Ymir
Ymir
mapan89
Ymir
Level 54
God Stats
1W - 1L
1,675 SR
Queue Stats
17W - 15L
1,564 Elo+
Solo
Maman Brigitte
Maman Brigitte
打谁丿谁怀孕
Maman Brigitte
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 78L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
4 / 6 / 2
8,046
503
8,939
15,054
16,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Bork3z
Lancelot
15
1 / 5 / 2
7,799
487
4,797
13,269
6,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
2 / 8 / 2
7,058
441
6,635
11,587
3,929
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
HELL5
Charybdis
13
0 / 7 / 1
7,740
484
3,775
10,207
3,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
error482notfound
King Arthur
15
5 / 1 / 0
9,417
589
9,601
13,232
12,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
10 / 2 / 4
9,680
605
11,307
8,113
2,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
distroni
Sun Wukong
14
1 / 5 / 7
8,100
506
7,508
14,576
8,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
keyaruga
Bacchus
13
2 / 0 / 14
8,509
532
5,956
13,290
14,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
mapan89
Ymir
17
12 / 0 / 3
10,842
678
12,341
12,095
6,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maman Brigitte
打谁丿谁怀孕
Maman Brigitte
13
2 / 5 / 7
7,826
489
4,141
10,345
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
12
Kills
27
27
Deaths
12
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
6
2
0.83
L
Lancelot
Bork3z
Lancelot
1
5
2
0.4
L
2
8
2
0.38
L
Charybdis
HELL5
Charybdis
0
7
1
0.07
W
Neith
10
2
4
6
W
Sun Wukong
distroni
Sun Wukong
1
5
7
0.9
L
King Arthur
error482notfound
King Arthur
5
1
0
5
W
Bacchus
keyaruga
Bacchus
2
0
14
9
W
Ymir
mapan89
Ymir
12
0
3
13.5
W
Maman Brigitte
打谁丿谁怀孕
Maman Brigitte
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,747
Damage
41,253
63,349
Taken
58,419
42,669
Mitigated
36,372
11,832
Healing
19,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,939
537
69
2,606
15,054
16,099
0
5,139
9,915
25,582
674
L
Lancelot
Bork3z
Lancelot
4,797
536
0
1,605
13,269
6,544
0
5,147
8,122
0
73,434
L
6,635
642
683
3,052
11,587
3,929
0
4,846
6,741
36,899
0
L
Charybdis
HELL5
Charybdis
3,775
1,750
0
1,489
10,207
3,332
994
3,241
6,966
0
56,779
W
Neith
11,307
2,630
0
1,683
8,113
2,925
1,214
3,239
4,874
0
74,867
W
Sun Wukong
distroni
Sun Wukong
7,508
1,538
0
4,903
14,576
8,391
76
1,106
13,470
0
54,670
L
King Arthur
error482notfound
King Arthur
9,601
1,645
0
2,328
13,232
12,765
0
4,006
9,226
1,446
72,473
W
Bacchus
keyaruga
Bacchus
5,956
541
0
4,238
13,290
14,758
131
5,278
8,012
20,620
0
W
Ymir
mapan89
Ymir
12,341
2,737
0
7,925
12,095
6,452
0
1,662
10,433
85,447
1,140
W
Maman Brigitte
打谁丿谁怀孕
Maman Brigitte
4,141
188
0
691
10,345
3,846
48
6,550
3,795
33,333
1,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,060
Gold Earned
44,957
436
Minions Killed
412
0
Camps Cleared
0
1,627,804
Distance Traveled
1,493,150
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,046
503
29
2
0
325,722
0
L
Lancelot
7,799
487
108
7
0
381,244
1
L
Eset
7,058
441
59
4
0
291,824
0
L
Charybdis
7,740
484
110
7
0
284,770
0
W
Neith
9,680
605
111
7
0
262,711
0
W
Sun Wukong
8,100
506
80
5
0
275,113
4
L
King Arthur
9,417
589
130
8
0
344,244
0
W
Bacchus
8,509
532
18
1
0
325,577
5
W
Ymir
10,842
678
131
8
0
333,373
0
W
Maman Brigitte
7,826
489
72
5
0
296,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role