Player Matchup

Mercury
Mercury
Silver IV
 
Mercury
Silver IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver V
DRAGO SIDART
Hercules
Silver V
Level 129
God Stats
0W - 1L
1,261 SR
Queue Stats
40W - 58L
843 MMR
Solo
Janus
Janus
Silver IV
Da4k_Neptun_
Janus
Silver IV
Level 115
God Stats
3W - 3L
1,421 SR
Queue Stats
92W - 110L
791 MMR
Solo
Ares
Ares
Silver IV
Lucifherb
Ares
Silver IV
Level 208
God Stats
2W - 3L
1,740 SR
Queue Stats
150W - 178L
860 MMR
Solo
Anhur
Anhur
Silver IV
namechanged8436
Anhur
Silver IV
Level 126
God Stats
27W - 25L
1,490 SR
Queue Stats
111W - 134L
805 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,482 SR
960 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,578 SR
822 MMR
Bacchus
Bacchus
Silver IV
Dr Bawnson
Bacchus
Silver IV
Level 123
God Stats
6W - 7L
1,496 SR
Queue Stats
95W - 124L
886 MMR
Solo
Ix Chel
Ix Chel
Silver III
Heimey_DaGOAT_03
Ix Chel
Silver III
Level 149
God Stats
3W - 3L
1,579 SR
Queue Stats
117W - 131L
841 MMR
Solo
Cernunnos
Cernunnos
Silver V
KusH902
Cernunnos
Silver V
Level 122
God Stats
2W - 1L
1,722 SR
Queue Stats
83W - 98L
809 MMR
Solo
Mulan
Mulan
Silver II
PEMBORT
Mulan
Silver II
Level 134
God Stats
8W - 7L
1,669 SR
Queue Stats
293W - 308L
807 MMR
Solo
Nox
Nox
Silver IV
wrathilepsy
Nox
Silver IV
Level 158
God Stats
29W - 41L
1,426 SR
Queue Stats
292W - 331L
767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
2 / 3 / 1
8,272
517
4,897
10,382
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
DRAGO SIDART
Hercules
10
2 / 3 / 2
6,356
397
4,047
10,535
8,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 3 / 3
8,985
562
9,275
8,829
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
13
0 / 2 / 1
7,723
483
5,397
12,374
14,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 2 / 3
7,522
470
6,047
6,352
1,663
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetArachneCabrakanMedusa

VS

Bans
AchillesAo KuangScyllaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dr Bawnson
Bacchus
14
5 / 2 / 3
8,616
539
6,713
11,031
7,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 5 / 3
8,111
507
4,311
9,832
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
KusH902
Cernunnos
13
0 / 3 / 4
7,603
475
5,680
9,759
2,292
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
PEMBORT
Mulan
15
3 / 1 / 0
9,225
577
9,911
13,995
8,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 2 / 4
7,324
458
3,687
9,759
7,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
11
Kills
13
13
Deaths
13
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
3
1
0.83
L
Hercules
DRAGO SIDART
Hercules
2
3
2
1
L
6
3
3
2.5
W
Bacchus
Dr Bawnson
Bacchus
5
2
3
3.25
W
2
5
3
0.7
W
Cernunnos
KusH902
Cernunnos
0
3
4
0.67
L
Ares
0
2
1
0.25
W
Mulan
PEMBORT
Mulan
3
1
0
3
L
1
2
3
1.25
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,663
Damage
30,302
48,472
Taken
54,376
32,223
Mitigated
27,643
11,854
Healing
17,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,897
1,656
0
1,647
10,382
3,828
1,505
2,915
7,319
0
76,262
L
Hercules
DRAGO SIDART
Hercules
4,047
793
0
3,018
10,535
8,780
0
5,211
5,164
0
19,120
L
9,275
647
0
1,046
8,829
2,973
0
4,645
4,006
65,001
1,024
W
Bacchus
Dr Bawnson
Bacchus
6,713
892
0
4,389
11,031
7,076
0
2,182
8,653
42,771
565
W
4,311
198
630
3,021
9,832
2,497
33
4,504
4,938
54,776
0
W
Cernunnos
KusH902
Cernunnos
5,680
2,800
0
3,166
9,759
2,292
874
232
9,527
0
44,448
L
Ares
5,397
1,011
0
3,170
12,374
14,979
0
208
12,162
46,682
2,940
W
Mulan
PEMBORT
Mulan
9,911
1,986
0
5,418
13,995
8,675
0
5,625
8,296
0
72,869
L
6,047
3,262
0
2,973
6,352
1,663
0
1,166
5,186
0
45,571
W
3,687
131
0
1,349
9,759
7,103
0
974
8,713
15,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,858
Gold Earned
40,879
412
Minions Killed
380
0
Camps Cleared
0
1,526,126
Distance Traveled
1,502,784
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,272
517
132
8
0
382,774
0
L
Hercules
6,356
397
20
1
0
312,042
3
L
Janus
8,985
562
108
7
0
327,162
0
W
Bacchus
8,616
539
75
5
0
307,215
0
W
Ix Chel
8,111
507
89
6
0
314,144
0
W
Cernunnos
7,603
475
72
5
0
272,711
0
L
Ares
7,723
483
75
5
0
260,298
0
W
Mulan
9,225
577
122
8
0
295,178
5
L
Anhur
7,522
470
77
5
0
243,850
2
W
Nox
7,324
458
22
1
0
313,536
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role