Player Matchup

Ravana
Ravana
Platinum I
 
Ravana
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum II
 
Terra
Platinum II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Yu Huang
Yu Huang
Diamond V
ItsPelley
Yu Huang
Diamond V
Level 159
God Stats
4W - 5L
1,604 SR
Queue Stats
64W - 48L
2,134 MMR
Party 2
Heimdallr
Heimdallr
Platinum II
Notkimberly
Heimdallr
Platinum II
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
205W - 176L
2,075 MMR
Party 4
Cthulhu
Cthulhu
Diamond III
SirGarrison
Cthulhu
Diamond III
Level 148
God Stats
2W - 1L
1,713 SR
Queue Stats
61W - 44L
2,209 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,563 SR
1,884 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,779 SR
2,094 MMR
Chang'e
Chang'e
Diamond III
Amyewe
Chang'e
Diamond III
Level 191
God Stats
2W - 2L
1,647 SR
Queue Stats
52W - 43L
2,216 MMR
Party 3
Xbalanque
Xbalanque
Diamond V
Danyewe
Xbalanque
Diamond V
Level 189
God Stats
1W - 1L
1,970 SR
Queue Stats
77W - 63L
1,992 MMR
Party 3
Hun Batz
Hun Batz
Diamond III
Eddiewithaneye
Hun Batz
Diamond III
Level 107
God Stats
4W - 0L
2,016 SR
Queue Stats
123W - 107L
2,086 MMR
Party 1
Ganesha
Ganesha
Diamond IV
Selkeys
Ganesha
Diamond IV
Level 88
God Stats
6W - 5L
1,666 SR
Queue Stats
322W - 316L
2,056 MMR
Solo
Osiris
Osiris
Diamond IV
UPSDeliversMMR
Osiris
Diamond IV
Level 222
God Stats
5W - 4L
1,597 SR
Queue Stats
262W - 237L
2,122 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
4 / 3 / 1
7,166
551
3,794
6,852
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
 
Terra
10
0 / 0 / 2
6,335
487
2,337
11,432
7,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Yu Huang
ItsPelley
Yu Huang
13
1 / 1 / 3
7,186
553
7,615
6,737
2,101
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Heimdallr
Notkimberly
Heimdallr
13
0 / 1 / 1
6,883
529
7,383
8,802
3,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SirGarrison
Cthulhu
11
1 / 4 / 1
6,780
522
6,612
11,075
9,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
MulanAgniSobek

VS

Bans
SusanoMedusaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Amyewe
Chang'e
13
1 / 2 / 1
7,831
602
6,776
8,699
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Danyewe
Xbalanque
14
2 / 0 / 0
7,467
574
6,857
5,778
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
13
2 / 2 / 2
7,279
560
4,527
8,134
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Selkeys
Ganesha
13
0 / 1 / 2
7,555
581
5,505
11,167
8,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 1
8,687
668
7,132
13,660
8,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
6
Kills
9
9
Deaths
6
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
3
1
1.5
L
Terra
 
Terra
0
0
2
1
W
Chang'e
Amyewe
Chang'e
1
2
1
0.75
W
Xbalanque
Danyewe
Xbalanque
2
0
0
2
W
Hun Batz
2
2
2
1.5
L
Yu Huang
ItsPelley
Yu Huang
1
1
3
2.5
L
Heimdallr
Notkimberly
Heimdallr
0
1
1
0.5
W
Ganesha
Selkeys
Ganesha
0
1
2
1
L
Cthulhu
SirGarrison
Cthulhu
1
4
1
0.38
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,741
Damage
30,797
44,898
Taken
47,438
24,412
Mitigated
24,076
17,044
Healing
21,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
3,794
882
0
2,879
6,852
1,912
0
2,883
3,969
0
55,555
L
Terra
 
Terra
2,337
1,035
1,064
4,634
11,432
7,848
0
4,983
6,449
13,613
0
W
Chang'e
Amyewe
Chang'e
6,776
232
1,350
4,173
8,699
2,392
0
3,163
5,514
58,485
418
W
Xbalanque
Danyewe
Xbalanque
6,857
2,643
0
2,661
5,778
1,676
627
373
5,379
0
67,926
W
Hun Batz
4,527
1,256
0
3,504
8,134
2,480
0
1,859
6,275
0
62,531
L
Yu Huang
ItsPelley
Yu Huang
7,615
952
0
1,990
6,737
2,101
0
3,304
3,433
56,921
0
L
Heimdallr
Notkimberly
Heimdallr
7,383
3,735
0
3,391
8,802
3,240
0
765
8,037
0
71,697
W
Ganesha
Selkeys
Ganesha
5,505
682
0
2,047
11,167
8,970
0
4,708
6,459
28,664
2,607
L
Cthulhu
SirGarrison
Cthulhu
6,612
1,038
286
2,800
11,075
9,311
0
0
11,075
32,420
585
W
7,132
1,898
0
7,922
13,660
8,558
0
5,625
7,079
0
61,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,350
Gold Earned
38,819
431
Minions Killed
483
0
Camps Cleared
0
1,384,508
Distance Traveled
1,436,388
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,166
551
99
8
0
290,474
1
L
Terra
6,335
487
22
2
0
278,519
7
W
Chang'e
7,831
602
116
9
0
292,535
4
W
Xbalanque
7,467
574
138
11
0
259,468
0
W
Hun Batz
7,279
560
112
9
0
328,307
0
L
Yu Huang
7,186
553
111
9
0
278,743
0
L
Heimdallr
6,883
529
124
10
0
261,189
1
W
Ganesha
7,555
581
14
1
0
273,352
7
L
Cthulhu
6,780
522
75
6
0
275,583
2
W
Osiris
8,687
668
103
8
0
282,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role