Player Matchup

Neith
Neith
Owenpro325
Neith
Level 117
God Stats
2W - 1L
1,756 SR
Queue Stats
83W - 81L
1,546 Elo+
Solo
Guan Yu
Guan Yu
Ozmodan
Guan Yu
Level 158
God Stats
2W - 2L
1,380 SR
Queue Stats
417W - 414L
1,544 Elo+
Solo
Cerberus
Cerberus
READY4AI
Cerberus
Level 104
God Stats
2W - 4L
1,427 SR
Queue Stats
290W - 281L
1,570 Elo+
Solo
Hades
Hades
W0lf5ban3
Hades
Level 129
God Stats
16W - 5L
1,754 SR
Queue Stats
332W - 356L
1,453 Elo+
Solo
Chiron
Chiron
guy_is_and_was
Chiron
Level 89
God Stats
2W - 2L
1,331 SR
Queue Stats
82W - 93L
1,559 Elo+
Solo
Team Averages
Level 119
1,530 SR
1,534 Elo+

VS

Team Averages
Level 97
1,572 SR
1,466 Elo+
Charybdis
Charybdis
AFD4
Charybdis
Level 65
God Stats
6W - 2L
1,725 SR
Queue Stats
254W - 211L
1,545 Elo+
Party 1
Horus
Horus
DaBomb55
Horus
Level 109
God Stats
2W - 5L
1,265 SR
Queue Stats
615W - 606L
1,534 Elo+
Solo
Sol
Sol
ItsTragicGuy
Sol
Level 168
God Stats
5W - 10L
1,610 SR
Queue Stats
359W - 329L
1,548 Elo+
Party 1
Surtr
Surtr
RampaTheChef
Surtr
Level 46
God Stats
2W - 4L
1,458 SR
Queue Stats
130W - 169L
1,366 Elo+
Party 2
Heimdallr
Heimdallr
legends US
Heimdallr
Level 98
God Stats
2W - 1L
1,802 SR
Queue Stats
116W - 155L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 2 / 11
8,835
884
8,589
10,372
4,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Guan Yu
Ozmodan
Guan Yu
11
0 / 2 / 11
7,668
767
3,666
11,299
10,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
READY4AI
Cerberus
15
3 / 0 / 14
8,154
815
7,616
10,956
11,304
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hades
W0lf5ban3
Hades
13
6 / 3 / 7
8,472
847
7,443
7,002
4,081
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
7 / 1 / 8
9,079
908
14,320
6,630
2,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AFD4
Charybdis
13
4 / 3 / 1
7,895
790
7,096
7,938
2,409
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
DaBomb55
Horus
13
1 / 3 / 5
7,686
769
6,923
10,317
7,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 5
7,405
741
9,196
7,119
1,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 5 / 3
7,460
746
7,144
11,480
9,771
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Heimdallr
legends US
Heimdallr
12
1 / 5 / 2
7,156
716
3,800
8,224
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
19
Kills
7
8
Deaths
19
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AFD4
Charybdis
4
3
1
1.5
L
Horus
DaBomb55
Horus
1
3
5
1.17
L
0
3
5
0.83
W
Neith
3
2
11
4.25
W
Guan Yu
Ozmodan
Guan Yu
0
2
11
2.75
W
Cerberus
READY4AI
Cerberus
3
0
14
10
L
1
5
3
0.5
W
Hades
W0lf5ban3
Hades
6
3
7
3.17
W
7
1
8
11
L
Heimdallr
legends US
Heimdallr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,634
Damage
34,159
46,259
Taken
45,078
32,711
Mitigated
24,250
22,406
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AFD4
Charybdis
7,096
3,527
0
1,146
7,938
2,409
0
1,721
6,217
0
16,785
L
Horus
DaBomb55
Horus
6,923
2,172
2,376
2,439
10,317
7,652
0
4,977
5,340
3,056
5,740
L
9,196
1,662
1,290
2,322
7,119
1,783
0
1,111
6,008
25,259
0
W
Neith
8,589
1,121
329
1,101
10,372
4,401
180
2,752
7,620
0
27,041
W
Guan Yu
Ozmodan
Guan Yu
3,666
302
7,342
4,396
11,299
10,075
412
3,066
8,233
0
5,329
W
Cerberus
READY4AI
Cerberus
7,616
226
803
2,640
10,956
11,304
160
2,756
8,200
15,105
1,415
L
7,144
1,793
0
1,145
11,480
9,771
5
5,594
5,886
2,726
12,752
W
Hades
W0lf5ban3
Hades
7,443
296
910
1,005
7,002
4,081
600
2,247
4,755
12,967
0
W
14,320
2,912
2,190
1,690
6,630
2,850
732
1,524
5,038
0
33,843
L
Heimdallr
legends US
Heimdallr
3,800
2,060
0
1,054
8,224
2,635
0
1,372
6,852
0
10,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,208
Gold Earned
37,602
141
Minions Killed
93
0
Camps Cleared
0
1,019,272
Distance Traveled
926,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,895
790
26
3
0
190,590
0
L
Horus
7,686
769
2
0
0
217,305
0
L
Sol
7,405
741
38
4
0
182,875
0
W
Neith
8,835
884
44
4
0
206,373
0
W
Guan Yu
7,668
767
5
1
0
207,256
0
W
Cerberus
8,154
815
24
2
0
221,320
0
L
Surtr
7,460
746
14
1
0
170,773
0
W
Hades
8,472
847
17
2
0
180,660
0
W
Chiron
9,079
908
51
5
0
203,663
0
L
Heimdallr
7,156
716
13
1
0
164,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role