Player Matchup

Da Ji
Da Ji
Joeshp
Da Ji
Level 29
God Stats
0W - 3L
1,241 SR
Queue Stats
19W - 37L
1,209 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrsJolie
Ah Muzen Cab
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 75L
1,554 Elo+
Solo
Ganesha
Ganesha
RedactedFiend
Ganesha
Level 49
God Stats
2W - 4L
1,424 SR
Queue Stats
67W - 87L
1,363 Elo+
Party 2
Janus
Janus
RiverMonster417
Janus
Level 34
God Stats
2W - 2L
1,381 SR
Queue Stats
34W - 56L
1,320 Elo+
Party 2
Medusa
Medusa
Vrkas Uzhul
Medusa
Level 36
God Stats
5W - 6L
1,525 SR
Queue Stats
37W - 49L
1,464 Elo+
Solo
Team Averages
Level 39
1,414 SR
1,382 Elo+

VS

Team Averages
Level 67
1,600 SR
1,503 Elo+
Geb
Geb
DBrimms94
Geb
Level 107
God Stats
9W - 3L
1,742 SR
Queue Stats
61W - 57L
1,505 Elo+
Solo
Scylla
Scylla
Pusidan
Scylla
Level 70
God Stats
17W - 21L
1,549 SR
Queue Stats
176W - 163L
1,549 Elo+
Solo
Odin
Odin
REDAPE67
Odin
Level 49
God Stats
3W - 3L
1,499 SR
Queue Stats
107W - 113L
1,407 Elo+
Solo
Neith
Neith
SirJerry69
Neith
Level 28
God Stats
3W - 0L
1,802 SR
Queue Stats
33W - 32L
1,532 Elo+
Party 1
Ravana
Ravana
Thobek
Ravana
Level 82
God Stats
1W - 0L
1,408 SR
Queue Stats
32W - 25L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Joeshp
Da Ji
9
0 / 3 / 0
4,921
447
551
8,532
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
MrsJolie
Ah Muzen Cab
9
1 / 4 / 0
5,121
466
5,141
6,770
1,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ganesha
9
0 / 2 / 1
5,503
500
2,538
8,698
3,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
0 / 2 / 0
5,766
524
1,281
3,726
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
9
0 / 5 / 0
4,910
446
2,704
7,634
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 4
5,906
537
3,498
7,576
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Pusidan
Scylla
12
1 / 0 / 3
6,829
621
1,970
3,092
832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
12
5 / 0 / 0
7,269
661
4,982
4,830
2,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
10
1 / 0 / 4
5,515
501
4,858
4,359
1,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Thobek
Ravana
13
7 / 0 / 3
7,233
658
6,313
6,188
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
16
16
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Da Ji
Joeshp
Da Ji
0
3
0
0
L
Ah Muzen Cab
MrsJolie
Ah Muzen Cab
1
4
0
0.25
W
Scylla
Pusidan
Scylla
1
0
3
2.5
W
Odin
5
0
0
5
L
Ganesha
0
2
1
0.25
L
0
2
0
0
W
Neith
1
0
4
3
W
Ravana
Thobek
Ravana
7
0
3
8.5
L
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,215
Damage
21,621
35,360
Taken
26,045
11,179
Mitigated
11,762
9,773
Healing
7,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,498
810
0
1,933
7,576
4,582
130
1,280
6,296
20,383
1,322
L
Da Ji
Joeshp
Da Ji
551
56
0
3,881
8,532
2,486
0
330
8,202
0
29,416
L
Ah Muzen Cab
MrsJolie
Ah Muzen Cab
5,141
1,415
0
740
6,770
1,927
332
1,443
5,327
0
35,065
W
Scylla
Pusidan
Scylla
1,970
357
0
2,006
3,092
832
370
739
2,191
55,930
0
W
Odin
4,982
1,805
0
375
4,830
2,872
0
0
4,830
0
45,166
L
Ganesha
2,538
478
1,331
1,711
8,698
3,735
141
1,893
6,805
20,230
1,416
L
1,281
100
0
400
3,726
872
0
1,753
1,973
32,029
751
W
Neith
4,858
1,791
0
1,727
4,359
1,233
228
974
3,385
0
34,621
W
Ravana
Thobek
Ravana
6,313
1,199
0
1,919
6,188
2,243
0
393
5,755
0
48,726
L
Medusa
2,704
1,391
0
1,710
7,634
2,159
0
0
7,634
0
22,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,221
Gold Earned
32,752
279
Minions Killed
367
0
Camps Cleared
0
1,107,633
Distance Traveled
1,079,847
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,906
537
28
3
0
226,123
3
L
Da Ji
4,921
447
64
6
0
246,681
1
L
Ah Muzen Cab
5,121
466
88
8
0
205,318
0
W
Scylla
6,829
621
95
9
0
215,821
0
W
Odin
7,269
661
83
8
0
175,054
0
L
Ganesha
5,503
500
5
0
0
227,370
2
L
Janus
5,766
524
89
8
0
219,298
0
W
Neith
5,515
501
78
7
0
200,662
2
W
Ravana
7,233
658
83
8
0
262,187
0
L
Medusa
4,910
446
33
3
0
208,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role