Player Matchup

Odin
Odin
Diamond IV
Daaree11
Odin
Diamond IV
Level 152
God Stats
5W - 1L
1,689 SR
Queue Stats
142W - 119L
2,017 MMR
Party 1
Apollo
Apollo
Diamond IV
Dalme
Apollo
Diamond IV
Level 152
God Stats
3W - 2L
1,492 SR
Queue Stats
68W - 53L
2,055 MMR
Party 1
Awilix
Awilix
Masters
hítt
Awilix
Masters
Level 196
God Stats
21W - 9L
1,785 SR
Queue Stats
175W - 153L
2,675 MMR
Solo
Agni
Agni
Gold I
lucianodenice
Agni
Gold I
Level 153
God Stats
12W - 9L
1,552 SR
Queue Stats
84W - 82L
1,800 MMR
Solo
Bacchus
Bacchus
Platinum III
pabloccs
Bacchus
Platinum III
Level 170
God Stats
7W - 6L
1,658 SR
Queue Stats
274W - 272L
1,925 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 165
1,635 SR
2,094 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,500 SR
1,500 MMR
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Platinum III
 
Athena
Platinum III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold I
 
Loki
Gold I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum I
 
Danzaburou
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Masters
 
Nu Wa
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
1 / 1 / 2
6,925
693
4,527
9,920
4,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
Dalme
Apollo
12
2 / 1 / 7
6,873
687
5,804
6,991
2,432
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Awilix
hítt
Awilix
12
8 / 0 / 3
7,224
722
7,826
8,974
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 2 / 3
6,643
664
4,742
5,346
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
pabloccs
Bacchus
11
3 / 1 / 7
6,514
651
3,723
8,132
6,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
MedusaSusanoChang'e

VS

Bans
Da JiAresMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 2 / 0
6,744
674
7,138
7,819
6,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
 
Athena
9
1 / 5 / 3
5,652
565
3,250
11,707
10,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
 
Loki
10
2 / 4 / 0
5,345
535
3,454
5,860
1,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
 
Danzaburou
10
1 / 6 / 1
5,345
535
5,480
8,958
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
 
Nu Wa
11
0 / 2 / 0
5,313
531
3,746
4,684
1,318
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
18
Kills
5
5
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
L
Athena
 
Athena
1
5
3
0.5
L
Loki
 
Loki
2
4
0
0.5
L
Danzaburou
 
Danzaburou
1
6
1
0.25
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Odin
1
1
2
2
W
Apollo
Dalme
Apollo
2
1
7
5.5
W
Awilix
hítt
Awilix
8
0
3
9.5
W
4
2
3
2.75
W
Bacchus
pabloccs
Bacchus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,622
Damage
23,068
39,363
Taken
39,028
17,973
Mitigated
22,175
13,760
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,138
1,032
0
2,730
7,819
6,263
0
641
7,178
45,950
819
L
Athena
 
Athena
3,250
1,561
0
2,217
11,707
10,095
6
2,484
9,160
20,680
0
L
Loki
 
Loki
3,454
816
0
471
5,860
1,825
0
2,291
3,514
0
21,762
L
Danzaburou
 
Danzaburou
5,480
2,922
0
1,908
8,958
2,674
0
1,907
7,045
0
37,791
L
Nu Wa
 
Nu Wa
3,746
504
0
486
4,684
1,318
0
1,486
3,179
43,428
0
W
Odin
4,527
649
0
2,450
9,920
4,562
0
5,653
3,595
6,380
42,122
W
Apollo
Dalme
Apollo
5,804
3,658
0
3,585
6,991
2,432
0
1,678
5,313
0
51,969
W
Awilix
hítt
Awilix
7,826
3,218
0
3,784
8,974
2,723
0
3,222
5,670
0
52,672
W
4,742
311
0
1,196
5,346
1,451
0
1,602
3,744
41,477
1,327
W
Bacchus
pabloccs
Bacchus
3,723
549
0
2,745
8,132
6,805
0
1,561
6,571
19,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,179
Gold Earned
28,399
381
Minions Killed
325
0
Camps Cleared
0
1,130,533
Distance Traveled
1,074,401
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,744
674
106
11
0
203,344
2
L
Athena
5,652
565
23
2
0
237,594
1
L
Loki
5,345
535
37
4
0
215,121
0
L
Danzaburou
5,345
535
71
7
0
202,266
1
L
Nu Wa
5,313
531
88
9
0
216,076
0
W
Odin
6,925
693
101
10
0
201,167
0
W
Apollo
6,873
687
88
9
0
214,214
0
W
Awilix
7,224
722
91
9
0
274,480
0
W
Agni
6,643
664
82
8
0
210,746
3
W
Bacchus
6,514
651
19
2
0
229,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role