Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Gastez
Ymir
Level 129
God Stats
1W - 1L
1,330 SR
Queue Stats
52W - 53L
1,532 Elo+
Party 1
Izanami
Izanami
SliferOfRa
Izanami
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,228 Elo+
Party 1
Ix Chel
Ix Chel
mapan89
Ix Chel
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,545 Elo+
Solo
Awilix
Awilix
struncis
Awilix
Level 127
God Stats
1W - 2L
1,247 SR
Queue Stats
29W - 32L
1,454 Elo+
Solo
Team Averages
Level 100
1,415 SR
1,452 Elo+

VS

Team Averages
Level 94
1,520 SR
1,535 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Bodmin
Agni
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,469 Elo+
Solo
Odin
Odin
Surgen
Odin
Level 147
God Stats
6W - 4L
1,599 SR
Queue Stats
155W - 151L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
VinnosaurusRex
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,706 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
veneus
Ah Muzen Cab
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
5 / 0 / 6
6,838
1,368
4,424
6,447
4,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ymir
Gastez
Ymir
12
0 / 1 / 10
6,178
1,236
2,848
6,081
3,572
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
SliferOfRa
Izanami
12
4 / 0 / 6
7,761
1,552
5,224
3,788
1,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
mapan89
Ix Chel
12
2 / 1 / 10
6,831
1,366
5,885
3,160
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
struncis
Awilix
12
3 / 2 / 9
7,035
1,407
3,109
4,585
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

368

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 2 / 1
5,808
1,162
1,922
2,242
489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Agni
Bodmin
Agni
11
2 / 2 / 1
6,565
1,313
6,867
4,147
1,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
Surgen
Odin
11
1 / 3 / 3
6,095
1,219
3,946
6,279
4,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 2
5,568
1,114
2,179
6,588
5,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
veneus
Ah Muzen Cab
11
0 / 2 / 2
5,842
1,168
5,977
3,740
1,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
14
Kills
4
4
Deaths
14
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
6
8
L
Nu Wa
 
Nu Wa
1
2
1
0.75
L
Agni
Bodmin
Agni
2
2
1
1.25
W
Ymir
Gastez
Ymir
0
1
10
5
W
Izanami
SliferOfRa
Izanami
4
0
6
7
L
Odin
Surgen
Odin
1
3
3
0.83
L
0
5
2
0.2
W
Ix Chel
mapan89
Ix Chel
2
1
10
7
W
Awilix
struncis
Awilix
3
2
9
3.75
L
Ah Muzen Cab
veneus
Ah Muzen Cab
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,490
Damage
20,891
24,061
Taken
22,996
13,005
Mitigated
12,562
2,950
Healing
522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,424
1,052
0
841
6,447
4,717
0
2,994
3,272
0
6,879
L
Nu Wa
 
Nu Wa
1,922
601
0
0
2,242
489
0
572
1,513
6,560
0
L
Agni
Bodmin
Agni
6,867
450
0
0
4,147
1,066
0
1,747
2,137
26,382
560
W
Ymir
Gastez
Ymir
2,848
493
0
575
6,081
3,572
0
2,446
3,339
9,010
993
W
Izanami
SliferOfRa
Izanami
5,224
3,869
0
896
3,788
1,267
0
1,800
1,988
0
30,733
L
Odin
Surgen
Odin
3,946
514
0
282
6,279
4,376
0
2,188
3,778
0
7,330
L
2,179
254
0
240
6,588
5,488
0
1,881
4,461
2,687
0
W
Ix Chel
mapan89
Ix Chel
5,885
289
249
309
3,160
1,155
0
1,337
1,713
16,252
0
W
Awilix
struncis
Awilix
3,109
591
0
80
4,585
2,294
0
1,958
2,555
409
7,382
L
Ah Muzen Cab
veneus
Ah Muzen Cab
5,977
1,542
0
0
3,740
1,143
0
1,667
1,975
0
21,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,643
Gold Earned
29,878
140
Minions Killed
110
9
Camps Cleared
3
552,840
Distance Traveled
439,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,838
1,368
7
1
0
126,706
0
L
Nu Wa
5,808
1,162
9
2
1
56,186
0
L
Agni
6,565
1,313
52
10
0
111,112
0
W
Ymir
6,178
1,236
17
3
0
105,358
0
W
Izanami
7,761
1,552
71
14
6
108,804
0
L
Odin
6,095
1,219
8
2
1
107,804
0
L
Cthulhu
5,568
1,114
10
2
0
62,330
0
W
Ix Chel
6,831
1,366
32
6
2
104,830
0
W
Awilix
7,035
1,407
13
3
1
107,142
0
L
Ah Muzen Cab
5,842
1,168
31
6
1
102,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role