Player Matchup

Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DZ_ASeSiNoDNoB
Zeus
Level 158
God Stats
22W - 7L
1,572 SR
Queue Stats
625W - 645L
1,465 Elo+
Party 1
Rama
Rama
Erebus112
Rama
Level 148
God Stats
1W - 1L
1,247 SR
Queue Stats
28W - 26L
1,504 Elo+
Party 2
Ymir
Ymir
dalvinkill99
Ymir
Level 149
God Stats
3W - 3L
1,444 SR
Queue Stats
216W - 200L
1,515 Elo+
Solo
Raijin
Raijin
willhagen6969
Raijin
Level 48
God Stats
2W - 1L
1,684 SR
Queue Stats
50W - 30L
1,567 Elo+
Party 2
Team Averages
Level 132
1,489 SR
1,510 Elo+

VS

Team Averages
Level 115
1,655 SR
1,506 Elo+
Ymir
Ymir
Donjuan82
Ymir
Level 158
God Stats
7W - 3L
1,968 SR
Queue Stats
479W - 501L
1,488 Elo+
Solo
Charybdis
Charybdis
HustleMuscle
Charybdis
Level 68
God Stats
4W - 2L
1,854 SR
Queue Stats
121W - 127L
1,608 Elo+
Solo
Achilles
Achilles
JIF Creamy
Achilles
Level 156
God Stats
2W - 4L
1,172 SR
Queue Stats
388W - 371L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
JungleBuffington
Tsukuyomi
Level 18
God Stats
2W - 2L
1,715 SR
Queue Stats
42W - 40L
1,393 Elo+
Solo
Chronos
Chronos
MACDAWGS
Chronos
Level 176
God Stats
4W - 4L
1,564 SR
Queue Stats
153W - 156L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 2 / 9
6,568
1,095
4,817
3,630
1,195
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 1 / 11
6,690
1,115
8,694
2,637
735
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rama
14
11 / 2 / 9
8,252
1,375
11,137
5,667
1,852
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 10
7,045
1,174
2,450
8,137
6,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
2 / 2 / 11
6,511
1,085
3,906
4,184
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 4 / 4
6,270
1,045
2,735
8,785
7,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
HustleMuscle
Charybdis
11
3 / 4 / 4
6,517
1,086
5,187
6,970
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
JIF Creamy
Achilles
11
3 / 5 / 5
6,875
1,146
3,847
9,536
9,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
9
1 / 3 / 2
5,621
937
4,299
3,196
1,195
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
MACDAWGS
Chronos
11
0 / 4 / 4
5,889
982
3,477
6,150
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
20
Kills
8
9
Deaths
20
50
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
9
3.75
W
1
1
11
6.5
L
Ymir
1
4
4
0.75
W
Rama
11
2
9
7.75
L
Charybdis
HustleMuscle
Charybdis
3
4
4
1.25
L
Achilles
JIF Creamy
Achilles
3
5
5
1.1
L
Tsukuyomi
1
3
2
0.67
L
Chronos
MACDAWGS
Chronos
0
4
4
0.5
W
3
2
10
4
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,004
Damage
19,545
24,255
Taken
34,637
11,541
Mitigated
23,278
7,921
Healing
6,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,817
3,609
387
564
3,630
1,195
1,266
511
3,040
0
10,498
W
8,694
510
464
625
2,637
735
400
724
1,879
16,397
0
L
Ymir
2,735
317
898
1,186
8,785
7,465
0
3,642
5,143
4,472
0
W
Rama
11,137
9,197
965
2,042
5,667
1,852
670
1,073
4,496
0
16,687
L
Charybdis
HustleMuscle
Charybdis
5,187
3,455
95
1,440
6,970
2,645
810
1,972
4,998
0
13,208
L
Achilles
JIF Creamy
Achilles
3,847
262
137
1,610
9,536
9,627
219
4,081
5,455
0
5,737
L
Tsukuyomi
4,299
470
75
77
3,196
1,195
0
1,370
1,826
0
6,955
L
Chronos
MACDAWGS
Chronos
3,477
913
194
552
6,150
2,346
513
3,579
2,571
10,374
0
W
2,450
594
216
1,479
8,137
6,456
220
2,542
5,496
5,137
306
W
3,906
292
277
902
4,184
1,303
259
1,362
2,715
11,499
200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,066
Gold Earned
31,172
69
Minions Killed
46
0
Camps Cleared
0
579,119
Distance Traveled
509,453
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,568
1,095
10
2
0
103,242
0
W
Zeus
6,690
1,115
20
3
0
138,170
3
L
Ymir
6,270
1,045
3
1
0
105,166
0
W
Rama
8,252
1,375
12
2
0
111,165
0
L
Charybdis
6,517
1,086
15
3
0
110,239
0
L
Achilles
6,875
1,146
3
1
0
124,761
0
L
Tsukuyomi
5,621
937
2
0
0
67,888
0
L
Chronos
5,889
982
23
4
0
101,399
0
W
Ymir
7,045
1,174
7
1
0
118,074
0
W
Raijin
6,511
1,085
20
3
0
108,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role