Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Empathize
Ymir
Level 128
God Stats
6W - 5L
1,786 SR
Queue Stats
273W - 284L
1,435 Elo+
Party 1
Mulan
Mulan
Sheluvdoni
Mulan
Level 104
God Stats
4W - 3L
1,293 SR
Queue Stats
53W - 55L
1,437 Elo+
Solo
Anubis
Anubis
TrowаXD
Anubis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,244 Elo+
Solo
Izanami
Izanami
etsei
Izanami
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 49L
1,439 Elo+
Party 1
Team Averages
Level 75
1,516 SR
1,411 Elo+

VS

Team Averages
Level 106
1,557 SR
1,472 Elo+
Danzaburou
Danzaburou
Carne Wes
Danzaburou
Level 157
God Stats
5W - 9L
1,542 SR
Queue Stats
106W - 114L
1,469 Elo+
Party 2
Fenrir
Fenrir
LizzosFooopa
Fenrir
Level 157
God Stats
6W - 5L
1,549 SR
Queue Stats
41W - 38L
1,483 Elo+
Party 2
Ymir
Ymir
LordLaFlame7503
Ymir
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 75L
1,464 Elo+
Solo
Tyr
Tyr
OzZ4135
Tyr
Level 29
God Stats
2W - 3L
1,720 SR
Queue Stats
60W - 46L
1,525 Elo+
Solo
Nu Wa
Nu Wa
xDMO82x
Nu Wa
Level 109
God Stats
5W - 6L
1,476 SR
Queue Stats
9W - 14L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 2 / 7
7,007
1,001
4,493
5,025
1,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
12
4 / 1 / 6
7,474
1,068
3,205
7,026
5,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
12
4 / 1 / 9
7,151
1,022
5,175
5,579
3,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
TrowаXD
Anubis
13
4 / 0 / 7
7,763
1,109
9,068
5,100
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
etsei
Izanami
11
0 / 0 / 7
6,387
912
1,931
3,173
897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Carne Wes
Danzaburou
10
1 / 0 / 1
6,053
865
3,038
2,040
607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
12
1 / 3 / 1
6,663
952
3,382
6,506
2,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 7 / 0
6,382
912
4,592
9,689
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
11
1 / 2 / 1
6,152
879
1,822
4,832
2,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
xDMO82x
Nu Wa
12
0 / 3 / 2
6,270
896
4,356
4,786
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
15
Kills
4
4
Deaths
15
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
7
3.25
L
Danzaburou
Carne Wes
Danzaburou
1
0
1
1.5
W
Ymir
4
1
6
7
L
Fenrir
1
3
1
0.5
L
1
7
0
0.14
L
Tyr
1
2
1
0.75
W
Mulan
4
1
9
8.5
W
Anubis
TrowаXD
Anubis
4
0
7
7.5
W
Izanami
etsei
Izanami
0
0
7
3.5
L
Nu Wa
xDMO82x
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,872
Damage
17,190
25,903
Taken
27,853
12,839
Mitigated
9,111
5,233
Healing
2,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,493
580
0
648
5,025
1,720
486
721
4,196
0
18,203
L
Danzaburou
Carne Wes
Danzaburou
3,038
1,260
0
661
2,040
607
0
794
1,226
0
10,332
W
Ymir
3,205
358
0
828
7,026
5,213
0
2,696
4,094
10,418
0
L
Fenrir
3,382
770
0
591
6,506
2,220
0
1,761
4,372
0
13,516
L
4,592
402
0
0
9,689
2,809
0
5,078
4,164
16,549
323
L
Tyr
1,822
192
0
558
4,832
2,293
0
1,959
2,522
0
7,214
W
Mulan
5,175
1,029
0
684
5,579
3,002
0
2,133
3,224
0
10,382
W
Anubis
TrowаXD
Anubis
9,068
178
0
2,412
5,100
2,007
0
1,730
3,228
25,507
443
W
Izanami
etsei
Izanami
1,931
1,628
0
661
3,173
897
28
1,121
2,028
0
10,700
L
Nu Wa
xDMO82x
Nu Wa
4,356
1,548
0
339
4,786
1,182
0
1,755
2,857
15,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,782
Gold Earned
31,520
149
Minions Killed
116
0
Camps Cleared
0
778,110
Distance Traveled
555,736
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,007
1,001
29
4
0
167,980
0
L
Danzaburou
6,053
865
14
2
0
57,976
0
W
Ymir
7,474
1,068
19
3
0
142,065
0
L
Fenrir
6,663
952
28
4
0
172,129
0
L
Ymir
6,382
912
33
5
0
113,351
0
L
Tyr
6,152
879
14
2
0
81,329
0
W
Mulan
7,151
1,022
15
2
0
169,156
3
W
Anubis
7,763
1,109
50
7
0
150,563
0
W
Izanami
6,387
912
36
5
0
148,346
0
L
Nu Wa
6,270
896
27
4
0
130,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role