Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
Magic Max1132
Hou Yi
Silver II
Level 120
God Stats
0W - 1L
1,702 SR
Queue Stats
57W - 73L
1,112 MMR
Solo
Jormungandr
Jormungandr
Silver IV
R2D2_ACDC
Jormungandr
Silver IV
Level 56
God Stats
1W - 7L
1,217 SR
Queue Stats
20W - 32L
1,080 MMR
Solo
Kali
Kali
Silver II
RGG-_-II_JB_II
Kali
Silver II
Level 119
God Stats
52W - 39L
1,594 SR
Queue Stats
276W - 289L
1,121 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,503 SR
1,263 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,513 SR
1,268 MMR
Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver V
 
Mulan
Silver V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
Jakipus
Janus
Silver I
Level 84
God Stats
28W - 37L
1,535 SR
Queue Stats
102W - 115L
1,126 MMR
Solo
Charybdis
Charybdis
Silver I
NICETRYWRNGGUY
Charybdis
Silver I
Level 120
God Stats
24W - 23L
1,482 SR
Queue Stats
194W - 213L
1,137 MMR
Solo
Pele
Pele
Silver II
PeaNutCluster825
Pele
Silver II
Level 124
God Stats
16W - 13L
1,551 SR
Queue Stats
258W - 285L
1,079 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 2 / 0
5,651
565
2,402
5,365
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
8
0 / 3 / 2
4,995
500
3,258
6,064
4,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 2 / 0
5,336
534
3,866
4,364
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
R2D2_ACDC
Jormungandr
9
0 / 2 / 2
5,218
522
2,910
7,665
4,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 0 / 0
5,081
508
635
5,414
1,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
Nu WaCharonAgni

VS

Bans
LokiRatatoskrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 0 / 1
6,206
621
1,003
4,023
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mulan
 
Mulan
8
4 / 1 / 2
5,425
543
2,978
4,873
2,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Jakipus
Janus
12
1 / 1 / 1
6,425
643
2,830
3,764
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
NICETRYWRNGGUY
Charybdis
10
1 / 1 / 5
5,551
555
2,705
5,435
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 2
5,716
572
3,232
8,309
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
9
9
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
0
1
L
Bacchus
 
Bacchus
0
3
2
0.33
W
Cerberus
 
Cerberus
1
0
1
1.5
W
Mulan
 
Mulan
4
1
2
5
W
Janus
Jakipus
Janus
1
1
1
1.5
L
2
2
0
1
W
Charybdis
NICETRYWRNGGUY
Charybdis
1
1
5
3.5
W
2
1
2
3
L
Jormungandr
R2D2_ACDC
Jormungandr
0
2
2
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,071
Damage
12,748
28,872
Taken
26,404
13,062
Mitigated
9,760
11,791
Healing
6,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,402
308
0
2,466
5,365
1,395
0
2,606
2,535
31,404
1,043
L
Bacchus
 
Bacchus
3,258
426
0
1,838
6,064
4,131
0
0
5,886
15,185
0
W
Cerberus
 
Cerberus
1,003
132
0
1,967
4,023
1,774
279
690
3,333
31,920
1,881
W
Mulan
 
Mulan
2,978
379
0
859
4,873
2,444
411
1,532
3,341
0
14,406
W
Janus
Jakipus
Janus
2,830
0
0
530
3,764
1,115
0
1,415
2,153
48,039
0
L
3,866
1,114
0
1,490
4,364
1,238
29
340
3,884
0
28,491
W
Charybdis
NICETRYWRNGGUY
Charybdis
2,705
1,572
0
1,458
5,435
1,524
530
2,456
2,979
0
29,196
W
3,232
823
0
2,100
8,309
2,903
0
1,950
6,279
0
40,633
L
Jormungandr
R2D2_ACDC
Jormungandr
2,910
1,037
0
2,326
7,665
4,663
0
495
7,017
30,617
3,039
L
635
304
0
3,671
5,414
1,635
0
0
5,414
0
39,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,281
Gold Earned
29,323
279
Minions Killed
345
0
Camps Cleared
0
946,990
Distance Traveled
1,059,983
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,651
565
73
7
0
184,799
2
L
Bacchus
4,995
500
18
2
0
170,608
0
W
Cerberus
6,206
621
95
10
0
188,743
6
W
Mulan
5,425
543
25
3
0
197,433
2
W
Janus
6,425
643
105
11
0
228,219
0
L
Hou Yi
5,336
534
60
6
0
169,583
0
W
Charybdis
5,551
555
55
6
0
185,833
0
W
Pele
5,716
572
65
7
0
259,755
2
L
Jormungandr
5,218
522
57
6
0
179,640
0
L
Kali
5,081
508
71
7
0
242,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role