Player Matchup

Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
ChicagoHomework
Nemesis
Level 111
God Stats
7W - 14L
1,363 SR
Queue Stats
47W - 45L
1,565 Elo+
Solo
Set
Set
J0rm1trick
Set
Level 146
God Stats
82W - 59L
1,664 SR
Queue Stats
693W - 653L
1,594 Elo+
Party 2
Terra
Terra
YogiYogaBear
Terra
Level 159
God Stats
3W - 3L
1,440 SR
Queue Stats
80W - 78L
1,584 Elo+
Party 3
Chernobog
Chernobog
lm Lamb
Chernobog
Level 125
God Stats
0W - 2L
1,322 SR
Queue Stats
473W - 407L
1,672 Elo+
Party 2
Team Averages
Level 136
1,458 SR
1,583 Elo+

VS

Team Averages
Level 155
1,643 SR
1,538 Elo+
Thor
Thor
Enclave3
Thor
Level 184
God Stats
4W - 0L
1,913 SR
Queue Stats
117W - 116L
1,557 Elo+
Party 1
Poseidon
Poseidon
PetritPuShKa
Poseidon
Level 129
God Stats
6W - 7L
1,584 SR
Queue Stats
57W - 59L
1,520 Elo+
Solo
Charybdis
Charybdis
RyuSinji
Charybdis
Level 155
God Stats
5W - 7L
1,567 SR
Queue Stats
303W - 336L
1,520 Elo+
Party 1
Bacchus
Bacchus
ZGN_Deadman
Bacchus
Level 153
God Stats
5W - 2L
1,595 SR
Queue Stats
140W - 152L
1,567 Elo+
Party 1
Ravana
Ravana
captain gatsu
Ravana
Level 156
God Stats
4W - 5L
1,557 SR
Queue Stats
590W - 548L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 7 / 1
6,258
522
3,995
8,523
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 0
6,400
533
3,013
9,513
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 0 / 1
7,703
642
7,024
10,914
6,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 4 / 2
6,350
529
3,656
10,065
7,025
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chernobog
lm Lamb
Chernobog
12
0 / 1 / 0
6,427
536
2,095
5,690
1,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
6 / 0 / 7
7,593
633
6,588
8,858
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
PetritPuShKa
Poseidon
13
4 / 2 / 5
7,893
658
6,012
6,168
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
RyuSinji
Charybdis
15
4 / 0 / 3
8,932
744
7,077
6,189
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ZGN_Deadman
Bacchus
12
2 / 0 / 10
7,462
622
4,747
9,915
10,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 3 / 1
7,630
636
6,627
9,520
4,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
16
16
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
7
1
0.36
L
1
4
0
0.25
W
Thor
6
0
7
9.5
L
2
0
1
2.5
W
Poseidon
PetritPuShKa
Poseidon
4
2
5
3.25
W
Charybdis
RyuSinji
Charybdis
4
0
3
5.5
L
0
4
2
0.25
W
Bacchus
ZGN_Deadman
Bacchus
2
0
10
7
W
0
3
1
0.17
L
Chernobog
lm Lamb
Chernobog
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,783
Damage
31,051
44,705
Taken
40,650
20,293
Mitigated
21,678
14,590
Healing
17,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,995
306
0
270
8,523
2,499
0
3,003
5,520
33,631
0
L
3,013
644
0
3,801
9,513
3,026
0
3,552
5,961
0
45,826
W
Thor
6,588
1,952
0
5,147
8,858
2,803
0
1,796
6,866
0
54,651
L
7,024
3,905
0
4,775
10,914
6,248
0
0
10,914
0
59,554
W
Poseidon
PetritPuShKa
Poseidon
6,012
974
0
750
6,168
1,535
752
2,815
3,153
54,209
470
W
Charybdis
RyuSinji
Charybdis
7,077
4,039
0
4,771
6,189
2,272
878
277
5,912
0
83,641
L
3,656
492
875
3,256
10,065
7,025
0
3,188
6,877
17,091
59
W
Bacchus
ZGN_Deadman
Bacchus
4,747
492
0
2,283
9,915
10,349
0
2,286
7,542
17,403
671
W
6,627
1,373
0
4,797
9,520
4,719
0
201
9,303
0
56,977
L
Chernobog
lm Lamb
Chernobog
2,095
1,315
0
1,613
5,690
1,495
0
707
4,983
0
50,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,138
Gold Earned
39,510
400
Minions Killed
459
0
Camps Cleared
0
1,377,286
Distance Traveled
1,312,598
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,258
522
72
6
0
263,092
1
L
Nemesis
6,400
533
94
8
0
315,233
1
W
Thor
7,593
633
85
7
0
293,057
0
L
Set
7,703
642
121
10
0
276,106
3
W
Poseidon
7,893
658
96
8
0
264,595
2
W
Charybdis
8,932
744
164
14
0
236,501
4
L
Terra
6,350
529
22
2
0
286,487
4
W
Bacchus
7,462
622
20
2
0
283,894
4
W
Ravana
7,630
636
94
8
0
234,551
0
L
Chernobog
6,427
536
91
8
0
236,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role