Player Matchup

Xing Tian
Xing Tian
AttackGanesha
Xing Tian
Level 104
God Stats
1W - 1L
1,546 SR
Queue Stats
5W - 4L
1,664 Elo+
Party 1
Set
Set
Fred3x
Set
Level 147
God Stats
1W - 2L
1,475 SR
Queue Stats
16W - 12L
1,610 Elo+
Party 1
Cerberus
Cerberus
Toufiq
Cerberus
Level 75
God Stats
0W - 1L
1,401 SR
Queue Stats
5W - 4L
1,664 Elo+
Party 1
Ix Chel
Ix Chel
canabuca
Ix Chel
Level 121
God Stats
1W - 2L
1,749 SR
Queue Stats
186W - 171L
1,512 Elo+
Solo
Ishtar
Ishtar
linkenor
Ishtar
Level 137
God Stats
0W - 2L
1,669 SR
Queue Stats
15W - 12L
1,598 Elo+
Party 1
Team Averages
Level 117
1,568 SR
1,610 Elo+

VS

Team Averages
Level 138
1,661 SR
1,477 Elo+
King Arthur
King Arthur
AitorDM4
King Arthur
Level 108
God Stats
7W - 4L
1,736 SR
Queue Stats
155W - 137L
1,507 Elo+
Solo
Horus
Horus
CaDs1992
Horus
Level 159
God Stats
7W - 3L
1,915 SR
Queue Stats
49W - 49L
1,435 Elo+
Party 2
Scylla
Scylla
DrWhosHo
Scylla
Level 124
God Stats
5W - 7L
1,492 SR
Queue Stats
46W - 49L
1,531 Elo+
Party 3
Sol
Sol
Drew234279
Sol
Level 156
God Stats
2W - 1L
1,729 SR
Queue Stats
66W - 69L
1,420 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SnarlieChaith
Tsukuyomi
Level 144
God Stats
3W - 2L
1,432 SR
Queue Stats
144W - 156L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AttackGanesha
Xing Tian
9
1 / 4 / 1
6,189
442
4,498
15,327
14,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Set
Fred3x
Set
11
3 / 10 / 2
6,759
483
6,309
14,454
5,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
Toufiq
Cerberus
11
1 / 7 / 0
6,548
468
5,024
12,157
8,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
canabuca
Ix Chel
12
1 / 5 / 0
6,655
475
4,503
9,782
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
linkenor
Ishtar
11
2 / 5 / 1
6,870
491
5,834
9,422
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AitorDM4
King Arthur
16
10 / 0 / 3
9,903
707
11,252
14,444
10,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Horus
CaDs1992
Horus
13
4 / 2 / 13
8,542
610
8,542
11,029
8,453
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
DrWhosHo
Scylla
15
8 / 1 / 8
8,997
643
8,510
4,606
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 5
8,130
581
9,268
7,515
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tsukuyomi
SnarlieChaith
Tsukuyomi
14
5 / 2 / 8
7,763
555
6,304
10,687
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
68
8
Kills
31
31
Deaths
8
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AitorDM4
King Arthur
10
0
3
11.5
L
Xing Tian
AttackGanesha
Xing Tian
1
4
1
0.38
W
Horus
CaDs1992
Horus
4
2
13
5.25
W
Scylla
DrWhosHo
Scylla
8
1
8
12
W
4
3
5
2.17
L
Set
Fred3x
Set
3
10
2
0.4
W
Tsukuyomi
SnarlieChaith
Tsukuyomi
5
2
8
4.5
L
Cerberus
Toufiq
Cerberus
1
7
0
0.14
L
Ix Chel
canabuca
Ix Chel
1
5
0
0.2
L
Ishtar
linkenor
Ishtar
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,168
Damage
43,876
61,142
Taken
48,281
33,499
Mitigated
26,404
9,164
Healing
17,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AitorDM4
King Arthur
11,252
1,717
0
3,234
14,444
10,753
0
4,782
8,990
578
68,888
L
Xing Tian
AttackGanesha
Xing Tian
4,498
331
106
1,337
15,327
14,116
66
5,704
9,623
19,855
0
W
Horus
CaDs1992
Horus
8,542
3,018
1,106
4,286
11,029
8,453
59
2,945
7,980
0
19,193
W
Scylla
DrWhosHo
Scylla
8,510
1,176
0
500
4,606
1,448
119
2,110
2,196
60,377
0
W
9,268
4,393
0
3,224
7,515
2,218
891
1,308
6,199
55,901
4,209
L
Set
Fred3x
Set
6,309
2,822
0
903
14,454
5,728
0
2,643
11,811
0
37,647
W
Tsukuyomi
SnarlieChaith
Tsukuyomi
6,304
2,101
0
4,909
10,687
3,532
0
1,926
8,604
0
56,577
L
Cerberus
Toufiq
Cerberus
5,024
149
0
2,955
12,157
8,294
0
1,480
10,677
36,953
0
L
Ix Chel
canabuca
Ix Chel
4,503
0
198
1,776
9,782
2,933
0
2,922
6,860
44,000
0
L
Ishtar
linkenor
Ishtar
5,834
2,754
0
1,889
9,422
2,428
851
5,195
4,227
0
48,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,021
Gold Earned
43,335
336
Minions Killed
446
0
Camps Cleared
0
1,291,214
Distance Traveled
1,483,187
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,903
707
128
9
0
295,492
2
L
Xing Tian
6,189
442
23
2
0
279,544
2
W
Horus
8,542
610
9
1
0
312,201
4
W
Scylla
8,997
643
106
8
0
291,945
1
W
Sol
8,130
581
112
8
0
245,248
0
L
Set
6,759
483
52
4
0
290,923
0
W
Tsukuyomi
7,763
555
91
7
0
338,301
0
L
Cerberus
6,548
468
91
7
0
238,244
0
L
Ix Chel
6,655
475
81
6
0
244,614
5
L
Ishtar
6,870
491
89
6
0
237,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role