Player Matchup

Athena
Athena
Platinum IV
 
Athena
Platinum IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Gold III
Hayssss
He Bo
Gold III
Level 161
God Stats
3W - 0L
1,808 SR
Queue Stats
18W - 16L
1,569 MMR
Party 2
Medusa
Medusa
Platinum IV
Ur Team Suck
Medusa
Platinum IV
Level 124
God Stats
96W - 64L
1,670 SR
Queue Stats
123W - 127L
1,739 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,659 SR
1,603 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,640 SR
1,569 MMR
Aphrodite
Aphrodite
Gold V
SebasVM0121
Aphrodite
Gold V
Level 125
God Stats
2W - 1L
1,830 SR
Queue Stats
21W - 26L
1,594 MMR
Party 1
Neith
Neith
Gold II
THE-QUEEN-MX1
Neith
Gold II
Level 129
God Stats
216W - 223L
1,526 SR
Queue Stats
380W - 434L
1,679 MMR
Party 1
Shiva
Shiva
Gold V
WoIfpack_Reborn
Shiva
Gold V
Level 128
God Stats
90W - 89L
1,566 SR
Queue Stats
281W - 317L
1,434 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
1 / 3 / 7
9,134
761
5,536
13,981
14,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Hayssss
He Bo
15
5 / 2 / 3
9,906
826
11,082
6,628
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
16
2 / 2 / 6
9,354
780
13,021
11,668
4,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
CthulhuAchillesNe ZhaBacchusKuzenbo

VS

Bans
VulcanAresChang'eHerculesAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SebasVM0121
Aphrodite
15
3 / 3 / 4
9,455
788
6,759
13,957
6,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 3
8,891
741
11,062
9,603
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 5
8,537
711
5,529
12,957
10,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
8
Kills
7
7
Deaths
8
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
3
7
1.5
W
He Bo
Hayssss
He Bo
5
2
3
3.25
L
Aphrodite
SebasVM0121
Aphrodite
3
3
4
1.67
L
3
3
3
1.5
W
Medusa
2
2
6
2.5
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,639
Damage
23,350
32,277
Taken
36,517
21,282
Mitigated
19,931
8,300
Healing
14,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,536
1,022
0
2,133
13,981
14,786
483
3,457
10,486
11,808
1,467
W
He Bo
Hayssss
He Bo
11,082
398
380
1,160
6,628
1,818
610
762
5,848
36,228
1,349
L
Aphrodite
SebasVM0121
Aphrodite
6,759
410
4,063
6,457
13,957
6,483
341
6,048
7,341
34,586
960
L
11,062
1,438
0
2,501
9,603
3,393
834
4,170
4,987
0
35,558
W
Medusa
13,021
3,796
0
4,627
11,668
4,678
1,791
2,787
8,830
0
56,076
L
5,529
396
0
1,498
12,957
10,055
344
4,589
7,759
0
35,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,394
Gold Earned
26,883
150
Minions Killed
182
0
Camps Cleared
0
738,433
Distance Traveled
709,588
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,134
761
25
2
0
254,739
2
W
He Bo
9,906
826
59
5
0
243,203
0
L
Aphrodite
9,455
788
80
7
0
231,903
2
L
Neith
8,891
741
45
4
0
216,856
0
W
Medusa
9,354
780
66
6
0
240,491
0
L
Shiva
8,537
711
57
5
0
260,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role