Player Matchup

Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
DatSugarCooky
Sun Wukong
Gold V
Level 126
God Stats
2W - 0L
1,704 SR
Queue Stats
23W - 20L
1,544 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
KingsBait
Tsukuyomi
Silver II
Level 101
God Stats
4W - 1L
1,930 SR
Queue Stats
11W - 11L
1,504 MMR
Party 3
Maui
Maui
Silver II
ThE_MaaaN2004
Maui
Silver II
Level 125
God Stats
3W - 2L
1,761 SR
Queue Stats
11W - 11L
1,504 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,679 SR
1,510 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 173
1,500 SR
1,512 MMR
Nu Wa
Nu Wa
Bronze III
Gaelic Kiwis
Nu Wa
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,540 MMR
Party 1
Bacchus
Bacchus
Gold IV
MikeTheSav
Bacchus
Gold IV
Level 159
God Stats
3W - 3L
1,274 SR
Queue Stats
170W - 176L
1,520 MMR
Solo
Neith
Neith
Gold III
Rascuache666
Neith
Gold III
Level 193
God Stats
2W - 1L
1,943 SR
Queue Stats
115W - 120L
1,540 MMR
Party 2
Surtr
Surtr
Bronze V
ThisGameIsBuns
Surtr
Bronze V
Level 131
God Stats
3W - 2L
1,565 SR
Queue Stats
4W - 9L
1,493 MMR
Party 1
Serqet
Serqet
Gold IV
lDuhallanl
Serqet
Gold IV
Level 232
God Stats
0W - 3L
1,218 SR
Queue Stats
108W - 112L
1,467 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
5 / 0 / 5
7,957
568
5,623
3,084
797
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Skadi
 
Skadi
13
3 / 5 / 5
7,868
562
7,610
9,361
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
DatSugarCooky
Sun Wukong
13
2 / 2 / 4
7,839
560
8,671
11,286
7,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tsukuyomi
KingsBait
Tsukuyomi
16
13 / 0 / 5
9,468
676
15,217
10,586
3,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
1 / 1 / 12
7,581
542
4,576
9,035
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AmaterasuMedusaAgniAthena

VS

Bans
MerlinBellonaThorChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,153
440
5,369
7,492
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
MikeTheSav
Bacchus
10
0 / 5 / 1
6,056
433
4,055
12,322
9,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 5 / 4
6,190
442
4,030
9,374
2,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 5 / 0
7,513
537
7,863
15,311
8,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Serqet
lDuhallanl
Serqet
13
5 / 4 / 0
7,313
522
6,982
12,749
4,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
24
Kills
8
8
Deaths
25
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
5
7.5
W
Skadi
 
Skadi
3
5
5
1.1
W
Sun Wukong
DatSugarCooky
Sun Wukong
2
2
4
2
L
0
6
1
0.08
W
Tsukuyomi
KingsBait
Tsukuyomi
13
0
5
15.5
L
Bacchus
MikeTheSav
Bacchus
0
5
1
0.1
L
0
5
4
0.4
W
1
1
12
7
L
3
5
0
0.6
L
Serqet
lDuhallanl
Serqet
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,697
Damage
28,299
43,352
Taken
57,248
20,048
Mitigated
27,163
13,609
Healing
13,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,623
821
0
1,514
3,084
797
412
1,386
1,698
51,774
0
W
Skadi
 
Skadi
7,610
2,717
0
1,175
9,361
2,593
39
1,340
7,517
0
53,413
W
Sun Wukong
DatSugarCooky
Sun Wukong
8,671
2,330
0
4,911
11,286
7,024
0
1,412
8,890
0
57,892
L
5,369
502
0
600
7,492
1,562
0
1,965
5,485
42,657
0
W
Tsukuyomi
KingsBait
Tsukuyomi
15,217
5,190
0
3,575
10,586
3,478
20
1,823
8,378
0
75,593
L
Bacchus
MikeTheSav
Bacchus
4,055
570
0
1,807
12,322
9,337
0
4,121
8,169
12,108
1,669
L
4,030
771
0
3,169
9,374
2,390
0
696
8,678
0
36,480
W
4,576
781
0
2,434
9,035
6,156
0
3,650
5,253
16,599
1,187
L
7,863
2,345
0
5,203
15,311
8,875
0
2,519
12,091
1,069
46,150
L
Serqet
lDuhallanl
Serqet
6,982
1,400
0
2,495
12,749
4,999
0
849
11,857
152
52,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,713
Gold Earned
33,225
432
Minions Killed
340
0
Camps Cleared
0
1,455,153
Distance Traveled
1,314,906
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,957
568
98
7
0
268,373
7
W
Skadi
7,868
562
99
7
0
262,278
8
W
Sun Wukong
7,839
560
108
8
0
261,538
2
L
Nu Wa
6,153
440
86
6
0
252,678
1
W
Tsukuyomi
9,468
676
102
7
0
353,138
3
L
Bacchus
6,056
433
18
1
0
274,403
2
L
Neith
6,190
442
68
5
0
206,550
4
W
Maui
7,581
542
25
2
0
309,826
1
L
Surtr
7,513
537
79
6
0
256,779
0
L
Serqet
7,313
522
89
6
0
324,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role