Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Fhlesh
Anubis
Level 108
God Stats
3W - 2L
1,560 SR
Queue Stats
100W - 94L
1,506 Elo+
Party 1
Chaac
Chaac
Jiren_-0
Chaac
Level 195
God Stats
3W - 3L
1,570 SR
Queue Stats
476W - 473L
1,457 Elo+
Solo
Maui
Maui
SuperSaiyanJavii
Maui
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 33L
1,410 Elo+
Party 1
Set
Set
Yuezho
Set
Level 119
God Stats
1W - 0L
1,367 SR
Queue Stats
78W - 67L
1,464 Elo+
Party 1
Team Averages
Level 114
1,499 SR
1,467 Elo+

VS

Team Averages
Level 125
1,383 SR
1,473 Elo+
Yu Huang
Yu Huang
CyaKash
Yu Huang
Level 104
God Stats
5W - 6L
1,500 SR
Queue Stats
650W - 662L
1,493 Elo+
Party 2
Ao Kuang
Ao Kuang
Jackie_BaeQueen
Ao Kuang
Level 126
God Stats
5W - 9L
1,311 SR
Queue Stats
647W - 684L
1,494 Elo+
Solo
Horus
Horus
MrZero970
Horus
Level 162
God Stats
6W - 8L
1,414 SR
Queue Stats
812W - 819L
1,415 Elo+
Solo
Ne Zha
Ne Zha
Zethaes
Ne Zha
Level 88
God Stats
6W - 11L
1,407 SR
Queue Stats
510W - 510L
1,483 Elo+
Party 2
Skadi
Skadi
stormhawk55
Skadi
Level 145
God Stats
0W - 1L
1,281 SR
Queue Stats
41W - 44L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 2 / 3
6,289
898
3,013
7,485
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
Fhlesh
Anubis
15
6 / 1 / 2
7,862
1,123
12,558
6,063
2,761
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Jiren_-0
Chaac
12
0 / 0 / 9
6,193
885
3,993
5,110
4,558
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

10
1 / 2 / 6
6,465
924
1,611
4,338
2,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Set
Yuezho
Set
13
2 / 1 / 5
6,886
984
8,960
4,455
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CyaKash
Yu Huang
12
0 / 3 / 2
6,655
951
2,657
6,640
1,830
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
12
3 / 2 / 1
6,600
943
5,743
10,044
7,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
MrZero970
Horus
11
1 / 1 / 2
6,792
970
2,762
6,890
3,087
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
Zethaes
Ne Zha
11
2 / 3 / 1
6,489
927
6,641
5,971
1,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
0 / 2 / 1
5,789
827
4,516
4,003
1,367
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
11
Kills
6
6
Deaths
11
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
2
3
1.75
L
Yu Huang
CyaKash
Yu Huang
0
3
2
0.33
W
Anubis
Fhlesh
Anubis
6
1
2
7
L
Ao Kuang
3
2
1
1.75
W
Chaac
Jiren_-0
Chaac
0
0
9
4.5
L
Horus
MrZero970
Horus
1
1
2
2
W
1
2
6
2
W
Set
Yuezho
Set
2
1
5
4.5
L
Ne Zha
Zethaes
Ne Zha
2
3
1
0.83
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,135
Damage
22,319
27,451
Taken
33,548
16,864
Mitigated
14,570
12,408
Healing
13,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,013
287
2,475
3,317
7,485
4,550
150
1,199
6,213
9,589
0
L
Yu Huang
CyaKash
Yu Huang
2,657
152
0
0
6,640
1,830
0
2,354
4,286
15,223
0
W
Anubis
Fhlesh
Anubis
12,558
176
344
2,894
6,063
2,761
0
1,879
4,068
29,783
704
L
Ao Kuang
5,743
1,761
268
2,468
10,044
7,226
0
4,493
5,551
10,240
972
W
Chaac
Jiren_-0
Chaac
3,993
518
252
1,606
5,110
4,558
0
1,186
3,809
0
4,806
L
Horus
MrZero970
Horus
2,762
1,382
6,521
3,132
6,890
3,087
0
4,857
2,033
0
4,142
W
1,611
454
0
208
4,338
2,813
27
2,156
2,146
2,344
0
W
Set
Yuezho
Set
8,960
2,043
400
912
4,455
2,182
0
1,145
3,241
0
20,297
L
Ne Zha
Zethaes
Ne Zha
6,641
207
93
139
5,971
1,060
0
3,641
2,330
0
14,179
L
4,516
988
65
427
4,003
1,367
0
1,606
2,397
0
12,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,695
Gold Earned
32,325
76
Minions Killed
76
0
Camps Cleared
0
664,970
Distance Traveled
627,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,289
898
16
2
0
127,000
0
L
Yu Huang
6,655
951
31
4
0
131,387
0
W
Anubis
7,862
1,123
36
5
0
132,636
0
L
Ao Kuang
6,600
943
17
2
0
130,576
0
W
Chaac
6,193
885
2
0
0
131,778
0
L
Horus
6,792
970
3
0
0
118,277
0
W
Maui
6,465
924
1
0
0
101,673
0
W
Set
6,886
984
21
3
0
171,883
0
L
Ne Zha
6,489
927
13
2
0
136,884
0
L
Skadi
5,789
827
12
2
0
110,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role