Player Matchup

Sylvanus
Sylvanus
Arlequín13
Sylvanus
Level 155
God Stats
2W - 2L
1,673 SR
Queue Stats
262W - 244L
1,516 Elo+
Solo
Tyr
Tyr
Buttman31
Tyr
Level 69
God Stats
24W - 18L
1,560 SR
Queue Stats
209W - 188L
1,439 Elo+
Solo
Danzaburou
Danzaburou
Kaiixa
Danzaburou
Level 103
God Stats
11W - 6L
1,644 SR
Queue Stats
186W - 171L
1,441 Elo+
Party 2
Ymir
Ymir
SlipperyTree69
Ymir
Level 65
God Stats
291W - 247L
1,573 SR
Queue Stats
388W - 364L
1,521 Elo+
Solo
Thoth
Thoth
vBirdman
Thoth
Level 57
God Stats
0W - 3L
1,153 SR
Queue Stats
19W - 23L
1,460 Elo+
Party 2
Team Averages
Level 90
1,521 SR
1,475 Elo+

VS

Team Averages
Level 87
1,425 SR
1,487 Elo+
Arachne
Arachne
Dark_Hinokami
Arachne
Level 88
God Stats
5W - 7L
1,370 SR
Queue Stats
147W - 142L
1,494 Elo+
Party 3
Surtr
Surtr
Mazaryn
Surtr
Level 89
God Stats
10W - 11L
1,308 SR
Queue Stats
117W - 122L
1,517 Elo+
Solo
Artemis
Artemis
SgtDontGank
Artemis
Level 128
God Stats
7W - 4L
1,611 SR
Queue Stats
158W - 152L
1,507 Elo+
Party 3
Cthulhu
Cthulhu
XGN Vert1cal
Cthulhu
Level 64
God Stats
3W - 4L
1,261 SR
Queue Stats
192W - 170L
1,460 Elo+
Party 1
Poseidon
Poseidon
xJaySenju
Poseidon
Level 64
God Stats
5W - 0L
1,574 SR
Queue Stats
57W - 47L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Arlequín13
Sylvanus
12
2 / 2 / 1
8,167
454
6,703
14,124
11,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 4 / 4
9,295
516
8,478
18,318
9,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Kaiixa
Danzaburou
15
3 / 3 / 4
9,112
506
9,914
11,943
5,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 8
9,620
534
8,503
18,627
22,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
vBirdman
Thoth
15
5 / 3 / 4
9,449
525
8,471
8,446
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
5 / 4 / 3
9,582
532
9,572
14,732
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
Mazaryn
Surtr
17
4 / 5 / 3
10,287
572
15,355
19,503
12,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
SgtDontGank
Artemis
16
2 / 3 / 1
8,702
483
11,240
10,139
3,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
XGN Vert1cal
Cthulhu
14
1 / 4 / 3
8,597
478
8,775
14,602
11,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
xJaySenju
Poseidon
15
2 / 4 / 3
8,955
498
7,663
8,372
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
20
Kills
14
14
Deaths
20
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Arlequín13
Sylvanus
2
2
1
1.25
L
6
4
4
2
W
Arachne
5
4
3
1.63
L
Danzaburou
Kaiixa
Danzaburou
3
3
4
1.67
W
Surtr
Mazaryn
Surtr
4
5
3
1.1
W
Artemis
SgtDontGank
Artemis
2
3
1
0.83
L
4
2
8
4
W
Cthulhu
XGN Vert1cal
Cthulhu
1
4
3
0.63
L
Thoth
vBirdman
Thoth
5
3
4
2.33
W
Poseidon
xJaySenju
Poseidon
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,069
Damage
52,605
71,458
Taken
67,348
51,787
Mitigated
35,562
18,002
Healing
19,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Arlequín13
Sylvanus
6,703
2,506
0
5,370
14,124
11,729
0
633
12,865
41,714
12,421
L
8,478
559
0
4,026
18,318
9,825
0
2,972
15,083
0
69,806
W
Arachne
9,572
6,562
0
6,873
14,732
5,553
18
2,309
12,423
0
81,723
L
Danzaburou
Kaiixa
Danzaburou
9,914
4,555
0
4,661
11,943
5,192
1,002
2,481
9,462
0
73,482
W
Surtr
Mazaryn
Surtr
15,355
6,747
0
6,559
19,503
12,063
697
7,274
12,229
3,004
77,530
W
Artemis
SgtDontGank
Artemis
11,240
3,571
0
1,233
10,139
3,325
138
2,212
7,927
0
69,217
L
8,503
1,514
0
2,755
18,627
22,029
208
7,182
11,374
42,738
0
W
Cthulhu
XGN Vert1cal
Cthulhu
8,775
536
688
3,397
14,602
11,991
72
5,672
8,930
44,371
1,935
L
Thoth
vBirdman
Thoth
8,471
480
0
1,190
8,446
3,012
0
3,779
4,573
62,974
654
W
Poseidon
xJaySenju
Poseidon
7,663
909
0
250
8,372
2,630
0
5,035
3,337
62,013
520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,643
Gold Earned
46,123
500
Minions Killed
514
0
Camps Cleared
0
1,475,359
Distance Traveled
1,769,700
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,167
454
87
5
0
147,787
8
L
Tyr
9,295
516
101
6
0
361,823
0
W
Arachne
9,582
532
110
6
0
427,302
2
L
Danzaburou
9,112
506
137
8
0
326,961
0
W
Surtr
10,287
572
130
7
0
343,720
0
W
Artemis
8,702
483
113
6
0
307,958
3
L
Ymir
9,620
534
50
3
0
316,061
5
W
Cthulhu
8,597
478
51
3
0
344,690
0
L
Thoth
9,449
525
125
7
0
322,727
0
W
Poseidon
8,955
498
110
6
0
346,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role