Player Matchup

Danzaburou
Danzaburou
Gold II
Determinebee07
Danzaburou
Gold II
Level 146
God Stats
1W - 3L
1,570 SR
Queue Stats
680W - 679L
1,625 MMR
Party 1
Ne Zha
Ne Zha
Gold I
FireIordAzula
Ne Zha
Gold I
Level 108
God Stats
0W - 2L
1,750 SR
Queue Stats
55W - 49L
1,714 MMR
Solo
Eset
Eset
Platinum V
Hellykinx666x
Eset
Platinum V
Level 145
God Stats
28W - 24L
1,618 SR
Queue Stats
132W - 140L
1,825 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
ITSHIPTOFACKBEES
Zhong Kui
Gold II
Level 159
God Stats
0W - 1L
1,924 SR
Queue Stats
18W - 9L
1,731 MMR
Solo
Cliodhna
Cliodhna
Gold I
ItsPlum
Cliodhna
Gold I
Level 104
God Stats
11W - 10L
1,708 SR
Queue Stats
69W - 68L
1,740 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,714 SR
1,727 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 162
1,464 SR
1,680 MMR
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Platinum V
Diabeehtus
Shiva
Platinum V
Level 202
God Stats
3W - 3L
1,510 SR
Queue Stats
301W - 302L
1,723 MMR
Solo
Cernunnos
Cernunnos
Gold II
EternaL3gacy
Cernunnos
Gold II
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 57L
1,713 MMR
Solo
Cthulhu
Cthulhu
Platinum V
LigmaKlutch
Cthulhu
Platinum V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 56L
1,742 MMR
Solo
Hun Batz
Hun Batz
Platinum V
SplashKinggg
Hun Batz
Platinum V
Level 159
God Stats
3W - 3L
1,312 SR
Queue Stats
515W - 509L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Determinebee07
Danzaburou
15
5 / 5 / 0
8,672
578
10,238
13,857
5,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 4
7,498
500
7,659
15,042
8,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
0 / 6 / 6
6,742
449
9,037
9,893
2,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Zhong Kui
14
2 / 3 / 0
8,272
551
8,053
12,164
11,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cliodhna
ItsPlum
Cliodhna
13
6 / 5 / 1
7,885
526
8,610
11,391
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ChronosMedusaAgniSkadi

VS

Bans
Ao KuangThorLancelotThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 5 / 7
8,396
560
8,433
11,141
3,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
16
2 / 2 / 2
9,616
641
5,566
12,885
6,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
EternaL3gacy
Cernunnos
15
6 / 3 / 2
9,190
613
11,411
13,242
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
LigmaKlutch
Cthulhu
13
0 / 2 / 9
8,294
553
7,577
15,584
9,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
SplashKinggg
Hun Batz
17
11 / 2 / 2
10,092
673
13,597
13,667
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
14
Kills
23
23
Deaths
14
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
5
7
1.5
L
Danzaburou
Determinebee07
Danzaburou
5
5
0
1
W
Shiva
2
2
2
1.5
W
Cernunnos
EternaL3gacy
Cernunnos
6
3
2
2.33
L
1
4
4
0.75
L
0
6
6
0.5
L
Zhong Kui
2
3
0
0.67
L
Cliodhna
ItsPlum
Cliodhna
6
5
1
1.3
W
Cthulhu
LigmaKlutch
Cthulhu
0
2
9
2.25
W
Hun Batz
SplashKinggg
Hun Batz
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,597
Damage
46,584
62,347
Taken
66,519
31,424
Mitigated
29,955
17,002
Healing
23,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,433
604
1,079
3,078
11,141
3,927
305
3,655
7,470
35,462
0
L
Danzaburou
Determinebee07
Danzaburou
10,238
3,554
0
3,289
13,857
5,120
668
1,997
11,826
0
69,352
W
Shiva
5,566
1,423
85
2,182
12,885
6,958
156
4,979
7,400
0
69,772
W
Cernunnos
EternaL3gacy
Cernunnos
11,411
6,580
0
5,815
13,242
5,025
955
1,026
12,216
0
70,710
L
7,659
1,586
0
3,716
15,042
8,963
0
4,802
10,076
0
24,187
L
9,037
111
48
1,760
9,893
2,676
0
3,980
5,501
40,931
1,335
L
Zhong Kui
8,053
1,075
0
4,038
12,164
11,198
0
1,463
10,634
50,220
1,261
L
Cliodhna
ItsPlum
Cliodhna
8,610
679
0
4,151
11,391
3,467
0
2,779
8,300
0
54,358
W
Cthulhu
LigmaKlutch
Cthulhu
7,577
628
2,759
3,306
15,584
9,483
96
3,365
12,205
34,285
0
W
Hun Batz
SplashKinggg
Hun Batz
13,597
3,488
0
5,438
13,667
4,562
0
2,793
10,702
0
87,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,069
Gold Earned
45,588
416
Minions Killed
492
0
Camps Cleared
0
1,409,285
Distance Traveled
1,478,649
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,396
560
59
4
0
275,244
4
L
Danzaburou
8,672
578
107
7
0
276,895
4
W
Shiva
9,616
641
135
9
0
279,941
3
W
Cernunnos
9,190
613
124
8
0
252,020
2
L
Ne Zha
7,498
500
33
2
0
292,076
0
L
Eset
6,742
449
68
5
0
240,759
0
L
Zhong Kui
8,272
551
120
8
0
269,401
2
L
Cliodhna
7,885
526
88
6
0
330,154
0
W
Cthulhu
8,294
553
49
3
0
313,121
0
W
Hun Batz
10,092
673
125
8
0
358,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role