Player Matchup

Thoth
Thoth
Silver III
Advenue
Thoth
Silver III
Level 156
God Stats
1W - 2L
1,639 SR
Queue Stats
34W - 30L
1,526 MMR
Party 2
Medusa
Medusa
Silver I
Jeremiahrosas77
Medusa
Silver I
Level 37
God Stats
4W - 2L
1,727 SR
Queue Stats
31W - 29L
1,577 MMR
Party 2
Sylvanus
Sylvanus
Silver III
Sachsei
Sylvanus
Silver III
Level 109
God Stats
1W - 1L
1,224 SR
Queue Stats
34W - 38L
1,477 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,530 SR
1,527 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,614 SR
1,503 MMR
Aphrodite
Aphrodite
Gold V
SebasVM0121
Aphrodite
Gold V
Level 125
God Stats
2W - 1L
1,730 SR
Queue Stats
21W - 26L
1,528 MMR
Party 1
Cthulhu
Cthulhu
Gold II
THE-QUEEN-MX1
Cthulhu
Gold II
Level 129
God Stats
99W - 106L
1,555 SR
Queue Stats
381W - 434L
1,614 MMR
Party 1
Shiva
Shiva
Gold V
WoIfpack_Reborn
Shiva
Gold V
Level 128
God Stats
90W - 89L
1,557 SR
Queue Stats
281W - 317L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Advenue
Thoth
14
2 / 7 / 1
9,700
606
13,731
10,421
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 10 / 2
8,943
559
8,194
14,876
4,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Sachsei
Sylvanus
12
1 / 5 / 2
8,718
545
6,758
15,969
11,828
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesBacchusSobekMulan

VS

Bans
Baron SamediVulcanKuzenboDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SebasVM0121
Aphrodite
16
2 / 3 / 15
10,827
677
6,271
15,161
10,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
18
9 / 0 / 12
12,114
757
17,621
17,564
18,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
11 / 0 / 10
12,815
801
13,051
13,670
12,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
3
Kills
22
22
Deaths
3
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Thoth
Advenue
Thoth
2
7
1
0.36
L
0
10
2
0.1
L
Sylvanus
Sachsei
Sylvanus
1
5
2
0.4
W
Aphrodite
SebasVM0121
Aphrodite
2
3
15
3.17
W
Cthulhu
9
0
12
15
W
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,683
Damage
36,943
41,266
Taken
46,395
19,392
Mitigated
41,557
3,524
Healing
20,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Advenue
Thoth
13,731
299
0
250
10,421
3,025
0
5,682
4,214
37,717
0
L
8,194
2,387
0
210
14,876
4,539
0
7,761
6,663
0
33,948
L
Sylvanus
Sachsei
Sylvanus
6,758
687
938
2,126
15,969
11,828
0
8,445
6,606
12,048
0
W
Aphrodite
SebasVM0121
Aphrodite
6,271
745
5,397
6,713
15,161
10,346
1,166
8,701
5,787
35,240
0
W
Cthulhu
17,621
494
1,512
3,486
17,564
18,429
281
5,342
11,594
49,069
830
W
13,051
1,387
170
2,993
13,670
12,782
166
4,809
8,285
0
58,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,361
Gold Earned
35,756
134
Minions Killed
199
0
Camps Cleared
0
833,756
Distance Traveled
1,008,598
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,700
606
74
5
0
265,496
5
L
Medusa
8,943
559
41
3
0
296,774
0
L
Sylvanus
8,718
545
19
1
0
271,486
7
W
Aphrodite
10,827
677
56
4
0
302,743
3
W
Cthulhu
12,114
757
63
4
0
359,945
0
W
Shiva
12,815
801
80
5
0
345,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role