Player Matchup

Geb
Geb
ChefBoyadoy
Geb
Level 45
God Stats
2W - 3L
1,113 SR
Queue Stats
94W - 105L
1,338 Elo+
Solo
Osiris
Osiris
Lifesux6127
Osiris
Level 85
God Stats
1W - 3L
1,145 SR
Queue Stats
200W - 206L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
Shakusky07
Sun Wukong
Level 48
God Stats
20W - 10L
1,658 SR
Queue Stats
104W - 102L
1,424 Elo+
Solo
Jing Wei
Jing Wei
TEAMBLACK5287
Jing Wei
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
360W - 322L
1,533 Elo+
Solo
Olorun
Olorun
loadfern
Olorun
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 10L
1,424 Elo+
Solo
Team Averages
Level 58
1,383 SR
1,448 Elo+

VS

Team Averages
Level 44
1,637 SR
1,434 Elo+
Bacchus
Bacchus
 
Bacchus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Alex rivera4738
Anubis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 125L
1,410 Elo+
Solo
Surtr
Surtr
bonesplitter5
Surtr
Level 38
God Stats
5W - 3L
1,802 SR
Queue Stats
116W - 123L
1,484 Elo+
Party 1
Achilles
Achilles
extant-catnap4
Achilles
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 43L
1,327 Elo+
Solo
Apollo
Apollo
its3sum
Apollo
Level 53
God Stats
4W - 4L
1,883 SR
Queue Stats
139W - 122L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,594
559
2,072
3,828
2,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
12
8 / 1 / 0
6,492
649
4,840
7,435
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Shakusky07
Sun Wukong
9
0 / 1 / 1
5,150
515
3,492
7,501
3,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
TEAMBLACK5287
Jing Wei
10
1 / 0 / 0
5,347
535
2,394
3,991
1,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
loadfern
Olorun
10
2 / 2 / 5
5,940
594
3,398
5,323
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 1 / 0
4,530
453
1,829
5,660
4,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 4 / 0
6,011
601
4,220
5,479
2,207
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 0
6,149
615
5,072
7,249
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Achilles
7
0 / 4 / 1
4,317
432
1,142
6,504
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
its3sum
Apollo
3
0 / 1 / 0
3,628
363
281
786
127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
4
4
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
L
3
4
0
0.75
W
0
0
2
1
W
Osiris
8
1
0
8
W
Sun Wukong
Shakusky07
Sun Wukong
0
1
1
0.5
W
Jing Wei
TEAMBLACK5287
Jing Wei
1
0
0
1
L
1
1
0
1
L
Achilles
0
4
1
0.13
L
Apollo
its3sum
Apollo
0
1
0
0
W
Olorun
loadfern
Olorun
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,196
Damage
12,544
28,078
Taken
25,678
11,323
Mitigated
13,339
11,034
Healing
4,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,829
262
0
386
5,660
4,503
0
948
4,712
14,628
0
L
4,220
223
0
1,431
5,479
2,207
0
1,095
4,384
29,118
0
W
2,072
234
0
1,208
3,828
2,130
168
856
2,932
19,992
0
W
Osiris
4,840
2,241
0
4,184
7,435
3,504
0
825
6,610
0
50,628
W
Sun Wukong
Shakusky07
Sun Wukong
3,492
521
0
2,381
7,501
3,343
0
244
6,914
0
31,920
W
Jing Wei
TEAMBLACK5287
Jing Wei
2,394
1,834
0
1,829
3,991
1,142
677
973
3,018
0
33,181
L
5,072
2,048
0
3,066
7,249
4,205
0
897
6,352
1,221
37,637
L
Achilles
1,142
266
0
45
6,504
2,297
0
2,530
3,974
0
10,428
L
Apollo
its3sum
Apollo
281
52
0
50
786
127
0
0
786
0
4,150
W
Olorun
loadfern
Olorun
3,398
707
0
1,432
5,323
1,204
488
3,395
1,928
30,834
81

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,523
Gold Earned
24,635
277
Minions Killed
167
0
Camps Cleared
0
972,323
Distance Traveled
733,585
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,530
453
25
3
0
186,978
0
L
Anubis
6,011
601
48
5
0
176,817
0
W
Geb
5,594
559
20
2
0
210,452
2
W
Osiris
6,492
649
78
8
0
220,321
0
W
Sun Wukong
5,150
515
61
6
0
191,320
2
W
Jing Wei
5,347
535
63
6
0
182,154
0
L
Surtr
6,149
615
75
8
0
164,943
0
L
Achilles
4,317
432
12
1
0
171,699
0
L
Apollo
3,628
363
7
1
0
33,148
0
W
Olorun
5,940
594
55
6
0
168,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role