Player Matchup

Jing Wei
Jing Wei
AetherBer
Jing Wei
Level 158
God Stats
3W - 3L
1,639 SR
Queue Stats
417W - 392L
1,547 Elo+
Solo
Yemoja
Yemoja
MonoRed
Yemoja
Level 189
God Stats
6W - 3L
1,808 SR
Queue Stats
151W - 132L
1,634 Elo+
Solo
Eset
Eset
ThatOnePanther
Eset
Level 127
God Stats
2W - 4L
1,396 SR
Queue Stats
133W - 112L
1,625 Elo+
Party 2
Mulan
Mulan
TheGardenTerror
Mulan
Level 142
God Stats
39W - 24L
1,672 SR
Queue Stats
118W - 107L
1,601 Elo+
Solo
Zeus
Zeus
jøliver
Zeus
Level 152
God Stats
4W - 2L
1,435 SR
Queue Stats
149W - 102L
1,665 Elo+
Party 2
Team Averages
Level 154
1,590 SR
1,614 Elo+

VS

Team Averages
Level 123
1,604 SR
1,610 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Gabagooooool
Ix Chel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 8L
1,871 Elo+
Party 1
Surtr
Surtr
MrJ64
Surtr
Level 149
God Stats
9W - 5L
1,781 SR
Queue Stats
275W - 230L
1,579 Elo+
Solo
Ullr
Ullr
Nanzara
Ullr
Level 170
God Stats
5W - 8L
1,739 SR
Queue Stats
224W - 199L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AetherBer
Jing Wei
15
1 / 1 / 0
8,556
611
4,145
10,233
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
MonoRed
Yemoja
12
1 / 1 / 8
7,745
553
5,323
7,706
5,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
2 / 2 / 10
7,920
566
7,837
7,676
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 1
9,564
683
12,664
12,678
8,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
15
8 / 0 / 2
9,128
652
9,049
5,243
1,540
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 4 / 2
7,513
537
7,826
10,269
3,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Shiva
 
Shiva
10
1 / 4 / 1
6,307
451
6,763
13,127
5,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Gabagooooool
Ix Chel
13
1 / 5 / 2
7,094
507
4,524
10,677
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
MrJ64
Surtr
10
0 / 4 / 1
5,956
425
3,441
13,577
9,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ullr
Nanzara
Ullr
14
1 / 1 / 0
7,287
521
4,237
7,068
2,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
5
5
Deaths
18
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
2
0.75
L
Shiva
 
Shiva
1
4
1
0.38
W
Jing Wei
AetherBer
Jing Wei
1
1
0
1
L
Ix Chel
Gabagooooool
Ix Chel
1
5
2
0.4
W
Yemoja
MonoRed
Yemoja
1
1
8
5
L
Surtr
MrJ64
Surtr
0
4
1
0.13
L
Ullr
Nanzara
Ullr
1
1
0
1
W
2
2
10
3.5
W
6
1
1
6.5
W
Zeus
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,018
Damage
26,791
43,536
Taken
54,718
21,561
Mitigated
23,394
20,955
Healing
13,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,826
2,773
0
2,034
10,269
3,382
0
4,966
5,303
0
64,434
L
Shiva
 
Shiva
6,763
892
248
2,301
13,127
5,734
0
6,798
6,329
534
25,040
W
Jing Wei
AetherBer
Jing Wei
4,145
3,057
0
5,419
10,233
3,323
0
32
10,201
0
68,270
L
Ix Chel
Gabagooooool
Ix Chel
4,524
393
393
2,786
10,677
2,638
0
7,327
3,350
51,827
0
W
Yemoja
MonoRed
Yemoja
5,323
1,355
1,236
1,845
7,706
5,457
133
910
6,678
17,371
2,119
L
Surtr
MrJ64
Surtr
3,441
1,327
0
4,004
13,577
9,207
0
936
12,641
981
28,452
L
Ullr
Nanzara
Ullr
4,237
701
0
1,273
7,068
2,433
0
1,229
5,839
0
56,426
W
7,837
927
289
3,493
7,676
2,362
0
1,500
6,013
56,714
2,657
W
12,664
1,710
0
6,606
12,678
8,879
88
144
12,042
0
85,815
W
Zeus
9,049
841
0
2,067
5,243
1,540
0
2,462
2,621
62,261
550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,913
Gold Earned
34,157
509
Minions Killed
400
0
Camps Cleared
0
1,473,394
Distance Traveled
1,399,050
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,513
537
99
7
0
309,359
1
L
Shiva
6,307
451
33
2
0
309,325
0
W
Jing Wei
8,556
611
134
10
0
275,013
5
L
Ix Chel
7,094
507
110
8
0
274,094
3
W
Yemoja
7,745
553
22
2
0
284,952
3
L
Surtr
5,956
425
57
4
0
234,827
0
L
Ullr
7,287
521
101
7
0
271,445
4
W
Eset
7,920
566
97
7
0
318,287
5
W
Mulan
9,564
683
147
11
0
288,181
2
W
Zeus
9,128
652
109
8
0
306,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role