Player Matchup

Geb
Geb
Gold V
 
Geb
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold I
Leasaratoote
Horus
Gold I
Level 62
God Stats
16W - 12L
1,609 SR
Queue Stats
46W - 46L
1,618 MMR
Solo
Janus
Janus
Platinum V
ilanmeiss
Janus
Platinum V
Level 147
God Stats
2W - 3L
1,239 SR
Queue Stats
99W - 96L
1,755 MMR
Party 2
Nemesis
Nemesis
Gold I
kuskus110
Nemesis
Gold I
Level 145
God Stats
10W - 5L
1,791 SR
Queue Stats
92W - 87L
1,701 MMR
Party 2
Neith
Neith
Gold V
skvyrtl
Neith
Gold V
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,667 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,528 SR
1,648 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,541 SR
1,563 MMR
Cernunnos
Cernunnos
Platinum V
 
Cernunnos
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum IV
 
Vulcan
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
BNerox
Arachne
Gold II
Level 69
God Stats
5W - 2L
1,834 SR
Queue Stats
16W - 13L
1,685 MMR
Solo
Ymir
Ymir
Gold III
UwUkillyou
Ymir
Gold III
Level 54
God Stats
1W - 5L
1,371 SR
Queue Stats
48W - 55L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 2
4,882
542
2,128
5,129
2,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 0 / 2
6,248
694
6,114
5,955
3,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
ilanmeiss
Janus
11
6 / 0 / 0
5,876
653
4,186
4,588
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
kuskus110
Nemesis
10
1 / 1 / 7
5,205
578
3,464
5,818
1,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
skvyrtl
Neith
9
0 / 1 / 1
4,810
534
2,261
3,980
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
BacchusAo KuangAresMedusa

VS

Bans
ThothLokiSerqetUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
0 / 0 / 1
5,094
566
3,395
4,168
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
 
Vulcan
9
0 / 2 / 0
5,073
564
4,178
4,771
1,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
9
0 / 3 / 0
4,749
528
2,067
7,574
3,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Arachne
BNerox
Arachne
7
1 / 4 / 0
4,231
470
2,122
6,922
1,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

7
1 / 2 / 0
5,016
557
1,257
6,718
3,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
11
Kills
2
2
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
2
1
L
Cernunnos
 
Cernunnos
0
0
1
0.5
L
Vulcan
 
Vulcan
0
2
0
0
L
Hercules
 
Hercules
0
3
0
0
L
Arachne
BNerox
Arachne
1
4
0
0.25
W
4
0
2
5
L
1
2
0
0.5
W
Janus
ilanmeiss
Janus
6
0
0
6
W
Nemesis
kuskus110
Nemesis
1
1
7
4.5
W
Neith
skvyrtl
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,153
Damage
13,019
25,470
Taken
30,153
9,547
Mitigated
10,110
7,179
Healing
10,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,128
217
0
1,302
5,129
2,546
0
1,081
4,048
19,302
0
L
Cernunnos
 
Cernunnos
3,395
1,522
0
2,722
4,168
1,186
0
757
3,411
0
40,289
L
Vulcan
 
Vulcan
4,178
166
0
1,031
4,771
1,208
0
2,286
2,303
35,409
112
L
Hercules
 
Hercules
2,067
772
0
3,214
7,574
3,112
0
0
7,205
0
29,297
L
Arachne
BNerox
Arachne
2,122
1,382
0
2,582
6,922
1,479
0
658
6,167
0
22,432
W
6,114
2,638
40
2,535
5,955
3,068
0
0
5,670
0
35,264
L
1,257
159
0
1,413
6,718
3,125
0
2,291
4,306
10,059
401
W
Janus
ilanmeiss
Janus
4,186
53
0
600
4,588
1,106
0
2,842
1,746
35,825
0
W
Nemesis
kuskus110
Nemesis
3,464
1,394
0
1,011
5,818
1,849
0
1,027
4,791
0
35,446
W
Neith
skvyrtl
Neith
2,261
423
0
1,691
3,980
978
0
222
3,758
0
35,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,021
Gold Earned
24,163
305
Minions Killed
268
0
Camps Cleared
0
1,045,743
Distance Traveled
864,129
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,882
542
29
3
0
216,309
2
L
Cernunnos
5,094
566
73
8
0
171,433
0
L
Vulcan
5,073
564
84
9
0
192,178
0
L
Hercules
4,749
528
49
5
0
158,588
0
L
Arachne
4,231
470
43
5
0
162,633
0
W
Horus
6,248
694
66
7
0
194,592
1
L
Ymir
5,016
557
19
2
0
179,297
0
W
Janus
5,876
653
66
7
0
225,202
0
W
Nemesis
5,205
578
75
8
0
238,123
1
W
Neith
4,810
534
69
8
0
171,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role