Player Matchup

Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
CopperAsh954
Jormungandr
Gold IV
Level 149
God Stats
54W - 48L
1,543 SR
Queue Stats
245W - 249L
1,444 MMR
Solo
Ra
Ra
Bronze III
McRaidenMc
Ra
Bronze III
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
179W - 196L
1,442 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,514 SR
1,462 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,532 SR
1,444 MMR
Aphrodite
Aphrodite
Silver I
SebasVM0121
Aphrodite
Silver I
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 26L
1,469 MMR
Solo
Cthulhu
Cthulhu
Gold II
THE-QUEEN-MX1
Cthulhu
Gold II
Level 129
God Stats
99W - 106L
1,547 SR
Queue Stats
380W - 434L
1,554 MMR
Party 1
Shiva
Shiva
Gold V
WoIfpack_Reborn
Shiva
Gold V
Level 128
God Stats
90W - 89L
1,548 SR
Queue Stats
281W - 317L
1,309 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
2 / 5 / 3
11,543
721
15,487
18,490
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
CopperAsh954
Jormungandr
16
1 / 3 / 4
10,349
647
12,448
16,167
15,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

16
4 / 6 / 3
11,802
738
8,283
10,949
4,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ne ZhaAchillesHou YiBacchusMulan

VS

Bans
OdinAnhurHerculesSkadiVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
SebasVM0121
Aphrodite
17
2 / 3 / 11
11,527
720
5,332
15,857
12,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
19
7 / 2 / 7
12,581
786
23,580
19,512
23,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 2 / 9
11,920
745
12,591
18,674
16,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
7
Kills
14
14
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
3
0.7
L
Jormungandr
CopperAsh954
Jormungandr
1
3
4
1
L
4
6
3
0.92
W
Aphrodite
SebasVM0121
Aphrodite
2
3
11
2.5
W
Cthulhu
7
2
7
5.25
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,218
Damage
41,503
45,606
Taken
54,043
26,482
Mitigated
52,302
11,342
Healing
25,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
15,487
4,484
0
3,913
18,490
6,499
0
11,286
6,384
0
57,988
L
Jormungandr
CopperAsh954
Jormungandr
12,448
1,756
246
2,514
16,167
15,798
0
9,330
6,332
33,870
405
L
8,283
451
2,475
2,194
10,949
4,185
114
5,699
4,962
39,667
631
W
Aphrodite
SebasVM0121
Aphrodite
5,332
1,415
8,127
8,415
15,857
12,826
697
7,450
8,321
41,001
0
W
Cthulhu
23,580
433
1,252
4,223
19,512
23,437
389
6,783
12,331
61,362
4,273
W
12,591
826
0
3,004
18,674
16,039
832
5,559
12,888
0
51,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,694
Gold Earned
36,028
190
Minions Killed
202
0
Camps Cleared
0
882,483
Distance Traveled
1,006,474
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,543
721
107
7
0
306,287
0
L
Jormungandr
10,349
647
32
2
0
302,950
0
L
Ra
11,802
738
51
3
0
273,246
0
W
Aphrodite
11,527
720
69
4
0
313,547
3
W
Cthulhu
12,581
786
77
5
0
352,974
2
W
Shiva
11,920
745
56
4
0
339,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role