Player Matchup

Geb
Geb
ChefBoyadoy
Geb
Level 45
God Stats
2W - 3L
1,160 SR
Queue Stats
94W - 105L
1,350 Elo+
Solo
Discordia
Discordia
Dragecia
Discordia
Level 118
God Stats
1W - 4L
1,390 SR
Queue Stats
81W - 85L
1,404 Elo+
Solo
Sol
Sol
Ewqlz
Sol
Level 45
God Stats
1W - 4L
1,338 SR
Queue Stats
30W - 44L
1,390 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gansburg
Cu Chulainn
Level 63
God Stats
18W - 15L
1,595 SR
Queue Stats
182W - 197L
1,471 Elo+
Solo
Serqet
Serqet
loadfern
Serqet
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,554 Elo+
Solo
Team Averages
Level 60
1,396 SR
1,434 Elo+

VS

Team Averages
Level 58
1,525 SR
1,331 Elo+
Bacchus
Bacchus
Topsfeed
Bacchus
Level 101
God Stats
9W - 3L
1,645 SR
Queue Stats
227W - 205L
1,487 Elo+
Solo
Chernobog
Chernobog
hirulik
Chernobog
Level 33
God Stats
4W - 5L
1,494 SR
Queue Stats
64W - 75L
1,166 Elo+
Party 1
Pele
Pele
lunaurstepsis
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 65L
1,080 Elo+
Party 1
Danzaburou
Danzaburou
xFatKidGamingx
Danzaburou
Level 41
God Stats
34W - 29L
1,488 SR
Queue Stats
142W - 158L
1,422 Elo+
Party 2
Janus
Janus
xTosterStrudelzx
Janus
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,276
418
2,588
11,688
7,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Dragecia
Discordia
13
1 / 2 / 1
7,748
517
2,752
6,985
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
Ewqlz
Sol
11
1 / 8 / 0
7,091
473
6,193
13,719
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Gansburg
Cu Chulainn
12
3 / 2 / 0
7,685
512
9,750
12,509
10,515
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Serqet
loadfern
Serqet
11
0 / 4 / 2
6,463
431
3,459
14,274
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Topsfeed
Bacchus
13
4 / 0 / 10
8,845
590
7,953
8,284
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chernobog
hirulik
Chernobog
13
0 / 1 / 2
7,359
491
4,049
9,700
3,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 2 / 1
7,821
521
5,379
12,276
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
xFatKidGamingx
Danzaburou
17
8 / 1 / 4
10,501
700
9,486
9,523
3,709
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 1 / 0
9,199
613
9,660
5,797
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
19
20
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Discordia
Dragecia
Discordia
1
2
1
0.75
L
Sol
Ewqlz
Sol
1
8
0
0.13
L
Cu Chulainn
Gansburg
Cu Chulainn
3
2
0
1.5
W
Bacchus
Topsfeed
Bacchus
4
0
10
9
W
Chernobog
hirulik
Chernobog
0
1
2
1
L
Serqet
loadfern
Serqet
0
4
2
0.25
W
3
2
1
1.75
W
Danzaburou
xFatKidGamingx
Danzaburou
8
1
4
10
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,742
Damage
36,527
59,175
Taken
45,580
27,442
Mitigated
20,105
14,098
Healing
17,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,588
452
0
3,068
11,688
7,509
0
2,181
9,467
29,096
0
L
Discordia
Dragecia
Discordia
2,752
0
0
1,742
6,985
1,834
0
4,355
2,310
50,640
600
L
Sol
Ewqlz
Sol
6,193
2,732
0
3,773
13,719
3,330
0
3,306
10,401
50,213
2,637
L
Cu Chulainn
Gansburg
Cu Chulainn
9,750
1,354
0
2,472
12,509
10,515
0
1,880
10,563
10,072
43,222
W
Bacchus
Topsfeed
Bacchus
7,953
1,042
0
3,036
8,284
6,520
245
2,936
5,120
31,259
262
W
Chernobog
hirulik
Chernobog
4,049
2,229
0
3,734
9,700
3,426
690
1,119
8,581
0
45,204
L
Serqet
loadfern
Serqet
3,459
1,141
0
3,043
14,274
4,254
0
5,101
8,883
0
35,329
W
5,379
1,064
0
3,012
12,276
4,588
0
975
10,893
0
62,932
W
Danzaburou
xFatKidGamingx
Danzaburou
9,486
5,708
0
6,206
9,523
3,709
653
5,559
3,964
0
76,132
W
9,660
764
0
1,997
5,797
1,862
506
2,557
3,054
73,716
1,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,263
Gold Earned
43,725
381
Minions Killed
475
0
Camps Cleared
0
1,455,509
Distance Traveled
1,559,009
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,276
418
32
2
0
318,165
3
L
Discordia
7,748
517
104
7
0
276,377
3
L
Sol
7,091
473
104
7
0
252,485
0
L
Cu Chulainn
7,685
512
80
5
0
291,230
9
W
Bacchus
8,845
590
33
2
0
346,657
0
W
Chernobog
7,359
491
76
5
0
276,764
3
L
Serqet
6,463
431
61
4
0
317,252
0
W
Pele
7,821
521
84
6
0
346,708
0
W
Danzaburou
10,501
700
141
9
0
288,064
0
W
Janus
9,199
613
141
9
0
300,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role