Player Matchup

Ix Chel
Ix Chel
Börsuk
Ix Chel
Level 174
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 117L
1,563 Elo+
Solo
Cabrakan
Cabrakan
Danger-GEN
Cabrakan
Level 165
God Stats
0W - 2L
1,345 SR
Queue Stats
287W - 274L
1,493 Elo+
Solo
King Arthur
King Arthur
LocalNeighbour
King Arthur
Level 61
God Stats
1W - 3L
1,396 SR
Queue Stats
8W - 6L
1,504 Elo+
Party 1
Sol
Sol
Robin
Sol
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,525 Elo+
Solo
Hun Batz
Hun Batz
hPALLY
Hun Batz
Level 144
God Stats
0W - 3L
1,273 SR
Queue Stats
12W - 13L
1,491 Elo+
Party 1
Team Averages
Level 140
1,403 SR
1,515 Elo+

VS

Team Averages
Level 155
1,499 SR
1,559 Elo+
Hel
Hel
DarkChipy
Hel
Level 101
God Stats
40W - 45L
1,563 SR
Queue Stats
636W - 616L
1,586 Elo+
Solo
Jormungandr
Jormungandr
Kittøn
Jormungandr
Level 149
God Stats
20W - 18L
1,644 SR
Queue Stats
198W - 269L
1,524 Elo+
Party 2
Medusa
Medusa
OwningFridge
Medusa
Level 157
God Stats
1W - 1L
1,735 SR
Queue Stats
6W - 5L
1,797 Elo+
Solo
Da Ji
Da Ji
i_Supremacyy
Da Ji
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,387 Elo+
Party 2
Chaac
Chaac
king_fastfree
Chaac
Level 220
God Stats
4W - 6L
1,055 SR
Queue Stats
658W - 620L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Börsuk
Ix Chel
13
4 / 3 / 0
7,334
564
8,093
9,303
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
Danger-GEN
Cabrakan
8
0 / 7 / 2
5,533
426
2,926
14,465
9,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

King Arthur
LocalNeighbour
King Arthur
10
0 / 5 / 0
5,563
428
2,549
11,820
6,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
Robin
Sol
11
0 / 3 / 2
6,071
467
7,464
9,352
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
hPALLY
Hun Batz
14
3 / 2 / 0
7,376
567
3,372
6,848
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 3
8,546
657
12,065
8,576
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Kittøn
Jormungandr
14
5 / 2 / 3
9,482
729
7,205
8,825
3,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
13
3 / 2 / 5
7,555
581
4,559
6,454
1,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 1 / 7
8,224
633
4,866
10,144
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 7
6,638
511
6,133
10,232
7,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
20
20
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Börsuk
Ix Chel
4
3
0
1.33
L
Cabrakan
Danger-GEN
Cabrakan
0
7
2
0.14
W
7
1
3
8.5
W
Jormungandr
Kittøn
Jormungandr
5
2
3
3.25
L
King Arthur
LocalNeighbour
King Arthur
0
5
0
0
W
Medusa
3
2
5
2.75
L
Sol
Robin
Sol
0
3
2
0.33
L
Hun Batz
hPALLY
Hun Batz
3
2
0
1.5
W
4
1
7
7.5
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,404
Damage
34,828
51,788
Taken
44,231
23,216
Mitigated
19,078
13,435
Healing
18,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Börsuk
Ix Chel
8,093
1,466
388
2,986
9,303
3,418
0
1,781
7,489
55,846
0
L
Cabrakan
Danger-GEN
Cabrakan
2,926
696
0
2,811
14,465
9,474
0
4,148
10,075
14,575
1,158
W
12,065
1,029
3,120
6,310
8,576
2,779
351
4,865
3,233
49,774
977
W
Jormungandr
Kittøn
Jormungandr
7,205
2,028
0
1,734
8,825
3,705
797
1,613
7,114
71,891
938
L
King Arthur
LocalNeighbour
King Arthur
2,549
126
0
500
11,820
6,439
0
6,763
4,907
0
28,203
W
Medusa
4,559
1,887
0
716
6,454
1,907
1,776
4,008
2,158
0
43,403
L
Sol
Robin
Sol
7,464
1,847
0
4,008
9,352
1,955
0
3,728
5,314
38,671
2,048
L
Hun Batz
hPALLY
Hun Batz
3,372
471
0
2,742
6,848
1,930
0
1,852
4,813
0
51,449
W
4,866
948
0
4,266
10,144
3,621
378
1,882
7,992
0
52,042
W
6,133
597
0
2,474
10,232
7,066
369
4,901
4,990
0
34,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,877
Gold Earned
40,445
357
Minions Killed
425
0
Camps Cleared
0
1,252,997
Distance Traveled
1,406,680
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,334
564
108
8
0
245,120
0
L
Cabrakan
5,533
426
23
2
0
184,573
0
W
Hel
8,546
657
80
6
0
287,693
5
W
Jormungandr
9,482
729
124
10
0
246,265
0
L
King Arthur
5,563
428
45
3
0
257,750
2
W
Medusa
7,555
581
78
6
0
278,355
0
L
Sol
6,071
467
74
6
0
255,578
2
L
Hun Batz
7,376
567
107
8
0
309,976
3
W
Da Ji
8,224
633
91
7
0
325,106
0
W
Chaac
6,638
511
52
4
0
269,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role