Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
ANIHUJU
Osiris
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 31L
1,501 Elo+
Solo
Bacchus
Bacchus
GTremere
Bacchus
Level 56
God Stats
13W - 21L
1,308 SR
Queue Stats
149W - 162L
1,460 Elo+
Solo
Loki
Loki
Haizzon
Loki
Level 24
God Stats
0W - 4L
1,327 SR
Queue Stats
1W - 5L
1,248 Elo+
Party 1
Tiamat
Tiamat
RRM-Rodrigo
Tiamat
Level 200
God Stats
6W - 5L
1,661 SR
Queue Stats
370W - 362L
1,477 Elo+
Solo
Team Averages
Level 112
1,459 SR
1,437 Elo+

VS

Team Averages
Level 116
1,495 SR
1,509 Elo+
Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
K1DSgr4ss4
Arachne
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 86L
1,448 Elo+
Solo
Bacchus
Bacchus
Marcoselhdp
Bacchus
Level 83
God Stats
43W - 26L
1,679 SR
Queue Stats
48W - 37L
1,638 Elo+
Solo
Kali
Kali
bleix023
Kali
Level 109
God Stats
13W - 17L
1,297 SR
Queue Stats
147W - 162L
1,509 Elo+
Solo
Skadi
Skadi
davifpqueiroz30
Skadi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 68L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
8
1 / 2 / 2
4,591
574
1,240
3,516
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
ANIHUJU
Osiris
9
2 / 1 / 0
5,620
703
2,619
5,146
4,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
GTremere
Bacchus
4
1 / 0 / 1
4,011
501
341
2,349
1,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
Haizzon
Loki
8
1 / 0 / 1
4,426
553
686
3,644
1,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
9
0 / 0 / 0
4,893
612
1,544
3,306
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 0 / 0
5,010
626
458
2,521
700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
K1DSgr4ss4
Arachne
8
0 / 0 / 1
4,424
553
1,420
5,403
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Bacchus
Marcoselhdp
Bacchus
8
0 / 2 / 2
4,740
593
1,561
4,756
3,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
9
1 / 2 / 0
5,149
644
859
5,513
1,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
2 / 1 / 0
4,959
620
2,173
2,761
690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
3
3
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
2
2
1
W
Ra
 
Ra
0
0
0
0
L
Osiris
ANIHUJU
Osiris
2
1
0
2
L
Bacchus
GTremere
Bacchus
1
0
1
1.5
L
Loki
Haizzon
Loki
1
0
1
1.5
W
Arachne
K1DSgr4ss4
Arachne
0
0
1
0.5
W
Bacchus
Marcoselhdp
Bacchus
0
2
2
0.5
L
Tiamat
0
0
0
0
W
Kali
1
2
0
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,430
Damage
6,471
17,961
Taken
20,954
9,200
Mitigated
8,214
3,716
Healing
6,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
1,240
488
0
580
3,516
902
0
824
2,692
0
21,718
W
Ra
 
Ra
458
0
216
962
2,521
700
0
1,075
1,446
35,476
665
L
Osiris
ANIHUJU
Osiris
2,619
745
0
888
5,146
4,209
0
0
5,146
0
30,583
L
Bacchus
GTremere
Bacchus
341
111
0
936
2,349
1,614
0
259
2,090
5,183
0
L
Loki
Haizzon
Loki
686
334
0
0
3,644
1,086
0
394
3,250
0
25,037
W
Arachne
K1DSgr4ss4
Arachne
1,420
1,119
0
1,422
5,403
1,869
0
469
4,934
0
23,552
W
Bacchus
Marcoselhdp
Bacchus
1,561
195
0
1,015
4,756
3,149
165
126
4,630
7,580
234
L
Tiamat
1,544
101
0
1,312
3,306
1,389
0
458
2,848
29,099
0
W
Kali
859
386
0
2,842
5,513
1,806
0
0
5,513
0
26,686
W
2,173
913
0
530
2,761
690
454
215
2,546
0
38,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,541
Gold Earned
24,282
222
Minions Killed
243
0
Camps Cleared
0
717,243
Distance Traveled
872,793
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,591
574
32
4
0
152,899
3
W
Ra
5,010
626
67
8
0
177,638
2
L
Osiris
5,620
703
72
9
0
133,041
0
L
Bacchus
4,011
501
10
1
0
73,264
0
L
Loki
4,426
553
48
6
0
198,116
2
W
Arachne
4,424
553
41
5
0
192,127
0
W
Bacchus
4,740
593
16
2
0
171,122
0
L
Tiamat
4,893
612
60
8
0
159,923
2
W
Kali
5,149
644
50
6
0
168,690
0
W
Skadi
4,959
620
69
9
0
163,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role