Player Matchup

Horus
Horus
ChampagneScott
Horus
Level 126
God Stats
5W - 1L
1,897 SR
Queue Stats
98W - 92L
1,577 Elo+
Party 1
Cerberus
Cerberus
ElCine23
Cerberus
Level 127
God Stats
12W - 8L
1,651 SR
Queue Stats
108W - 93L
1,576 Elo+
Solo
Bastet
Bastet
EskimoKitten
Bastet
Level 122
God Stats
4W - 4L
1,500 SR
Queue Stats
230W - 181L
1,497 Elo+
Solo
Eset
Eset
Maykerquééftador
Eset
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 20L
1,599 Elo+
Solo
Olorun
Olorun
dragonhunter492
Olorun
Level 126
God Stats
1W - 0L
1,229 SR
Queue Stats
32W - 51L
1,392 Elo+
Party 1
Team Averages
Level 121
1,556 SR
1,528 Elo+

VS

Team Averages
Level 95
1,512 SR
1,541 Elo+
Surtr
Surtr
AquaGelid
Surtr
Level 129
God Stats
15W - 5L
1,693 SR
Queue Stats
56W - 42L
1,568 Elo+
Solo
Anubis
Anubis
Careless UCF
Anubis
Level 64
God Stats
27W - 34L
1,471 SR
Queue Stats
202W - 191L
1,491 Elo+
Solo
Mercury
Mercury
Gairfrede
Mercury
Level 145
God Stats
2W - 4L
1,325 SR
Queue Stats
120W - 111L
1,539 Elo+
Party 2
Hachiman
Hachiman
Gongshow9
Hachiman
Level 51
God Stats
11W - 12L
1,571 SR
Queue Stats
153W - 108L
1,621 Elo+
Solo
Cthulhu
Cthulhu
OnlyFlans
Cthulhu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 2
6,067
607
3,583
7,843
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
ElCine23
Cerberus
12
1 / 0 / 0
6,319
632
3,721
6,106
4,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
11
2 / 0 / 3
5,866
587
3,569
6,435
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 1 / 3
6,722
672
8,230
4,991
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 2
6,284
628
3,562
4,639
1,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AquaGelid
Surtr
10
0 / 1 / 0
5,570
557
2,981
7,875
3,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
9
1 / 6 / 0
5,243
524
1,446
8,024
2,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mercury
Gairfrede
Mercury
8
1 / 3 / 4
4,953
495
2,136
5,996
1,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hachiman
Gongshow9
Hachiman
12
2 / 0 / 1
6,580
658
4,196
4,196
1,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
OnlyFlans
Cthulhu
8
1 / 3 / 2
5,171
517
3,658
8,513
3,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
5
5
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Surtr
AquaGelid
Surtr
0
1
0
0
L
Anubis
1
6
0
0.17
W
4
2
2
2.5
W
Cerberus
ElCine23
Cerberus
1
0
0
1
W
Bastet
2
0
3
3.5
L
Mercury
Gairfrede
Mercury
1
3
4
1
L
Hachiman
Gongshow9
Hachiman
2
0
1
2.5
W
5
1
3
6.5
L
Cthulhu
OnlyFlans
Cthulhu
1
3
2
0.67
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,665
Damage
14,417
30,014
Taken
34,604
14,148
Mitigated
13,154
12,794
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
AquaGelid
Surtr
2,981
1,684
0
2,630
7,875
3,928
0
3,054
4,307
1,070
37,124
L
Anubis
1,446
136
0
2,296
8,024
2,489
0
3,960
3,669
20,484
0
W
3,583
1,239
240
2,310
7,843
4,648
0
1,643
6,200
0
11,969
W
Cerberus
ElCine23
Cerberus
3,721
277
0
2,519
6,106
4,388
0
246
5,860
40,672
2,368
W
Bastet
3,569
1,302
0
4,827
6,435
1,905
0
680
5,755
0
41,264
L
Mercury
Gairfrede
Mercury
2,136
634
0
260
5,996
1,693
0
1,664
4,198
0
24,372
L
Hachiman
Gongshow9
Hachiman
4,196
3,058
0
2,999
4,196
1,227
0
1,027
3,169
0
53,774
W
8,230
500
0
1,439
4,991
1,473
258
1,925
3,066
43,825
2,143
L
Cthulhu
OnlyFlans
Cthulhu
3,658
105
25
944
8,513
3,817
0
4,228
4,159
16,277
0
W
3,562
2,115
240
1,219
4,639
1,734
0
856
3,783
46,714
528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,258
Gold Earned
27,517
392
Minions Killed
295
0
Camps Cleared
0
963,310
Distance Traveled
1,013,623
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,570
557
67
7
0
193,886
0
L
Anubis
5,243
524
35
4
0
172,358
0
W
Horus
6,067
607
13
1
0
208,724
0
W
Cerberus
6,319
632
130
13
0
166,526
0
W
Bastet
5,866
587
70
7
0
227,831
0
L
Mercury
4,953
495
50
5
0
260,499
0
L
Hachiman
6,580
658
110
11
0
168,150
1
W
Eset
6,722
672
90
9
0
180,661
2
L
Cthulhu
5,171
517
33
3
0
218,730
0
W
Olorun
6,284
628
89
9
0
179,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role