Player Matchup

Erlang Shen
Erlang Shen
DarwinIF
Erlang Shen
Level 146
God Stats
24W - 14L
1,682 SR
Queue Stats
242W - 220L
1,563 Elo+
Party 1
Hercules
Hercules
Flammey
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 173L
1,515 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kodaB
Morgan Le Fay
Level 144
God Stats
4W - 5L
1,667 SR
Queue Stats
477W - 439L
1,480 Elo+
Party 1
Horus
Horus
llfaustixll
Horus
Level 108
God Stats
3W - 5L
1,485 SR
Queue Stats
106W - 107L
1,514 Elo+
Party 1
Mercury
Mercury
squat_bandage7
Mercury
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 110
1,567 SR
1,514 Elo+

VS

Team Averages
Level 116
1,550 SR
1,475 Elo+
Nut
Nut
CSPinchPoet
Nut
Level 100
God Stats
3W - 6L
1,347 SR
Queue Stats
50W - 63L
1,417 Elo+
Party 2
Horus
Horus
DeutschHogsy
Horus
Level 124
God Stats
3W - 3L
1,465 SR
Queue Stats
92W - 81L
1,518 Elo+
Solo
Nu Wa
Nu Wa
ROZEPOP
Nu Wa
Level 158
God Stats
1W - 1L
1,681 SR
Queue Stats
84W - 84L
1,472 Elo+
Solo
Athena
Athena
SoftieSenpai1
Athena
Level 99
God Stats
3W - 1L
1,656 SR
Queue Stats
41W - 45L
1,453 Elo+
Party 2
Da Ji
Da Ji
TheRyanGosling
Da Ji
Level 100
God Stats
5W - 4L
1,602 SR
Queue Stats
128W - 123L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DarwinIF
Erlang Shen
6
0 / 0 / 0
3,355
671
879
3,322
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Flammey
Hercules
6
2 / 1 / 1
3,719
744
2,661
3,478
1,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Morgan Le Fay
kodaB
Morgan Le Fay
7
1 / 1 / 0
3,659
732
1,906
2,025
492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
1 / 0 / 1
3,774
755
1,179
3,131
1,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

1
0 / 1 / 0
2,450
490
54
688
148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,049
610
1,822
3,018
675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 0 / 0
3,548
710
1,397
2,712
1,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
ROZEPOP
Nu Wa
7
1 / 1 / 1
3,598
720
1,200
1,701
401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 1 / 1
3,130
626
1,022
2,790
1,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
2 / 0 / 1
3,659
732
1,358
3,453
891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
3
3
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Erlang Shen
DarwinIF
Erlang Shen
0
0
0
0
W
0
0
0
0
L
Hercules
Flammey
Hercules
2
1
1
2.5
W
Nu Wa
ROZEPOP
Nu Wa
1
1
1
1.5
W
0
1
1
0.5
W
2
0
1
2.5
L
Morgan Le Fay
kodaB
Morgan Le Fay
1
1
0
1
L
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,679
Damage
6,799
12,644
Taken
13,674
4,912
Mitigated
5,506
6,167
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,822
1,405
0
1,000
3,018
675
0
0
2,867
0
11,883
L
Erlang Shen
DarwinIF
Erlang Shen
879
336
0
1,854
3,322
1,206
0
98
3,013
0
15,179
W
1,397
509
0
1,706
2,712
1,876
0
0
2,712
0
16,164
L
Hercules
Flammey
Hercules
2,661
997
0
1,764
3,478
1,458
0
724
2,734
0
13,416
W
Nu Wa
ROZEPOP
Nu Wa
1,200
286
0
493
1,701
401
0
1,018
683
14,389
0
W
1,022
380
0
824
2,790
1,663
0
0
2,670
5,244
0
W
1,358
318
0
1,935
3,453
891
0
777
2,676
0
12,860
L
Morgan Le Fay
kodaB
Morgan Le Fay
1,906
184
0
723
2,025
492
0
443
1,500
18,812
491
L
1,179
445
186
1,640
3,131
1,608
0
480
2,631
0
13,181
L
54
54
0
0
688
148
0
291
353
0
337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,957
Gold Earned
16,984
118
Minions Killed
120
0
Camps Cleared
0
434,488
Distance Traveled
496,894
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
3,049
610
21
4
0
87,184
0
L
Erlang Shen
3,355
671
30
6
0
103,341
0
W
Horus
3,548
710
29
6
0
94,640
2
L
Hercules
3,719
744
31
6
0
104,909
0
W
Nu Wa
3,598
720
38
8
0
92,497
0
W
Athena
3,130
626
8
2
0
103,495
0
W
Da Ji
3,659
732
24
5
0
119,078
0
L
Morgan Le Fay
3,659
732
37
7
0
87,503
0
L
Horus
3,774
755
19
4
0
104,126
0
L
Mercury
2,450
490
1
0
0
34,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role