Player Matchup

Danzaburou
Danzaburou
Cimmerier
Danzaburou
Level 140
God Stats
5W - 7L
1,416 SR
Queue Stats
188W - 190L
1,399 Elo+
Solo
Mercury
Mercury
Elomelo
Mercury
Level 140
God Stats
1W - 2L
1,473 SR
Queue Stats
136W - 118L
1,532 Elo+
Party 1
Artio
Artio
Ghrog
Artio
Level 115
God Stats
31W - 24L
1,636 SR
Queue Stats
124W - 121L
1,482 Elo+
Party 1
Vulcan
Vulcan
Malthoron
Vulcan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 95L
1,518 Elo+
Party 1
Odin
Odin
lissarafire
Odin
Level 63
God Stats
0W - 1L
1,375 SR
Queue Stats
12W - 10L
1,309 Elo+
Solo
Team Averages
Level 105
1,480 SR
1,448 Elo+

VS

Team Averages
Level 120
1,489 SR
1,450 Elo+
Yu Huang
Yu Huang
DEUS1903
Yu Huang
Level 158
God Stats
1W - 2L
1,301 SR
Queue Stats
184W - 183L
1,449 Elo+
Solo
Ymir
Ymir
LocalNeighbour
Ymir
Level 61
God Stats
3W - 1L
1,483 SR
Queue Stats
8W - 6L
1,436 Elo+
Party 2
Vulcan
Vulcan
MK-ultra-JONY
Vulcan
Level 129
God Stats
5W - 5L
1,573 SR
Queue Stats
292W - 292L
1,428 Elo+
Solo
Neith
Neith
Saggybaggy3
Neith
Level 108
God Stats
6W - 5L
1,589 SR
Queue Stats
339W - 325L
1,483 Elo+
Solo
Pele
Pele
hPALLY
Pele
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cimmerier
Danzaburou
11
1 / 3 / 0
7,021
439
6,318
8,653
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Elomelo
Mercury
14
2 / 4 / 2
8,023
501
2,847
12,527
4,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
Ghrog
Artio
15
5 / 4 / 2
9,501
594
7,464
15,129
9,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
Malthoron
Vulcan
13
0 / 5 / 2
7,613
476
9,015
7,066
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 1
7,179
449
4,831
10,943
8,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DEUS1903
Yu Huang
15
3 / 1 / 5
8,981
561
4,957
8,818
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 3 / 5
7,826
489
5,961
10,950
8,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 6 / 1
9,003
563
7,703
9,826
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 0 / 4
9,254
578
8,272
9,392
3,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
hPALLY
Pele
16
8 / 0 / 2
9,434
590
5,853
8,782
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
10
Kills
21
21
Deaths
10
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cimmerier
Danzaburou
1
3
0
0.33
W
Yu Huang
DEUS1903
Yu Huang
3
1
5
5.5
L
Mercury
Elomelo
Mercury
2
4
2
0.75
L
Artio
Ghrog
Artio
5
4
2
1.5
W
3
3
5
1.83
W
3
6
1
0.58
L
Vulcan
Malthoron
Vulcan
0
5
2
0.2
W
4
0
4
6
W
Pele
hPALLY
Pele
8
0
2
9
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,475
Damage
32,746
54,318
Taken
47,768
27,255
Mitigated
21,369
13,011
Healing
13,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cimmerier
Danzaburou
6,318
1,938
0
3,645
8,653
2,910
120
1,034
7,619
0
46,082
W
Yu Huang
DEUS1903
Yu Huang
4,957
709
0
2,079
8,818
2,560
0
5,677
3,141
65,293
0
L
Mercury
Elomelo
Mercury
2,847
1,180
0
496
12,527
4,213
0
4,592
7,935
0
68,022
L
Artio
Ghrog
Artio
7,464
194
320
6,766
15,129
9,769
0
6,969
8,160
50,694
2,462
W
5,961
809
0
1,075
10,950
8,888
144
2,625
8,166
17,787
0
W
7,703
70
0
902
9,826
3,011
0
5,595
3,516
67,361
684
L
Vulcan
Malthoron
Vulcan
9,015
163
0
438
7,066
1,799
350
4,202
2,864
51,054
968
W
8,272
1,998
0
4,551
9,392
3,609
531
956
8,436
0
79,511
W
Pele
hPALLY
Pele
5,853
1,526
0
5,119
8,782
3,301
0
491
8,291
0
71,592
L
4,831
1,662
0
1,346
10,943
8,564
0
1,871
9,072
0
27,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,337
Gold Earned
44,498
416
Minions Killed
523
0
Camps Cleared
0
1,629,887
Distance Traveled
1,660,217
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,021
439
76
5
0
264,861
0
W
Yu Huang
8,981
561
124
8
0
318,401
4
L
Mercury
8,023
501
106
7
0
373,866
3
L
Artio
9,501
594
95
6
0
317,330
1
W
Ymir
7,826
489
11
1
0
342,041
5
W
Vulcan
9,003
563
116
7
0
293,445
0
L
Vulcan
7,613
476
93
6
0
333,760
5
W
Neith
9,254
578
150
9
0
307,299
0
W
Pele
9,434
590
122
8
0
399,031
4
L
Odin
7,179
449
46
3
0
340,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role