Player Matchup

Fenrir
Fenrir
Framt
Fenrir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,686 Elo+
Party 1
Nu Wa
Nu Wa
SugaryGolf16
Nu Wa
Level 119
God Stats
12W - 13L
1,350 SR
Queue Stats
268W - 264L
1,472 Elo+
Solo
Hercules
Hercules
mmaddo11
Hercules
Level 80
God Stats
7W - 5L
1,515 SR
Queue Stats
116W - 119L
1,452 Elo+
Solo
Shiva
Shiva
okbutjoytho
Shiva
Level 106
God Stats
17W - 9L
1,673 SR
Queue Stats
274W - 256L
1,540 Elo+
Solo
Vulcan
Vulcan
yurgensoup
Vulcan
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,692 Elo+
Party 1
Team Averages
Level 106
1,508 SR
1,568 Elo+

VS

Team Averages
Level 107
1,603 SR
1,502 Elo+
Achilles
Achilles
Chronic2TheDome
Achilles
Level 89
God Stats
7W - 7L
1,710 SR
Queue Stats
80W - 66L
1,546 Elo+
Party 2
Bacchus
Bacchus
LookBehindYou750
Bacchus
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
214W - 198L
1,480 Elo+
Solo
Anhur
Anhur
ThePeachClobber
Anhur
Level 159
God Stats
7W - 10L
1,616 SR
Queue Stats
296W - 288L
1,539 Elo+
Party 2
Vulcan
Vulcan
lordofthegala430
Vulcan
Level 105
God Stats
1W - 2L
1,686 SR
Queue Stats
280W - 261L
1,548 Elo+
Solo
Bakasura
Bakasura
silxplayz
Bakasura
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Framt
Fenrir
10
5 / 2 / 2
5,851
585
5,774
7,827
2,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
3 / 0 / 1
6,496
650
3,463
2,951
878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
mmaddo11
Hercules
10
0 / 0 / 4
5,609
561
2,589
5,015
2,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 1
6,667
667
6,160
6,352
3,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
yurgensoup
Vulcan
10
0 / 1 / 1
5,568
557
3,076
2,297
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
0 / 2 / 0
4,903
490
2,774
9,781
5,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 1
4,930
493
1,555
6,750
4,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 1 / 1
5,244
524
993
4,288
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 3 / 0
5,379
538
3,758
5,723
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
silxplayz
Bakasura
6
0 / 3 / 0
4,148
415
1,511
5,577
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
10
Kills
2
3
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
2
0
0
W
Fenrir
Framt
Fenrir
5
2
2
3
L
0
1
1
0.5
W
3
0
1
3.5
L
1
1
1
1.5
L
1
3
0
0.33
W
Hercules
mmaddo11
Hercules
0
0
4
2
W
2
0
1
2.5
L
Bakasura
silxplayz
Bakasura
0
3
0
0
W
Vulcan
yurgensoup
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,062
Damage
10,591
24,442
Taken
32,119
9,662
Mitigated
14,081
7,498
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
2,774
517
0
3,558
9,781
5,210
0
381
8,815
0
26,318
W
Fenrir
Framt
Fenrir
5,774
1,234
0
1,616
7,827
2,645
0
1,979
5,629
0
28,984
L
1,555
248
0
1,986
6,750
4,348
0
1,381
5,369
17,207
0
W
3,463
556
0
330
2,951
878
0
1,832
1,119
46,076
1,604
L
993
493
0
1,163
4,288
1,026
0
2,049
2,239
0
27,955
L
3,758
44
0
752
5,723
1,790
0
1,886
3,837
32,945
388
W
Hercules
mmaddo11
Hercules
2,589
614
0
2,365
5,015
2,324
0
1,155
3,860
0
17,128
W
6,160
1,600
395
2,438
6,352
3,129
0
0
5,994
66
46,991
L
Bakasura
silxplayz
Bakasura
1,511
1,144
0
807
5,577
1,707
0
898
4,646
0
14,833
W
Vulcan
yurgensoup
Vulcan
3,076
336
0
354
2,297
686
0
293
2,004
39,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,191
Gold Earned
24,604
311
Minions Killed
250
0
Camps Cleared
0
1,051,219
Distance Traveled
893,634
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,903
490
56
6
0
187,322
0
W
Fenrir
5,851
585
39
4
0
241,958
0
L
Bacchus
4,930
493
34
3
0
203,600
1
W
Nu Wa
6,496
650
95
10
0
187,709
1
L
Anhur
5,244
524
57
6
0
173,779
2
L
Vulcan
5,379
538
64
6
0
190,949
2
W
Hercules
5,609
561
26
3
0
199,287
0
W
Shiva
6,667
667
81
8
0
213,875
0
L
Bakasura
4,148
415
39
4
0
137,984
2
W
Vulcan
5,568
557
70
7
0
208,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role