Player Matchup

Thanatos
Thanatos
AlmightyAndy
Thanatos
Level 158
God Stats
13W - 9L
1,569 SR
Queue Stats
123W - 102L
1,572 Elo+
Party 3
Surtr
Surtr
Cherlar
Surtr
Level 108
God Stats
0W - 1L
1,742 SR
Queue Stats
116W - 117L
1,557 Elo+
Party 1
Horus
Horus
Flaminj2
Horus
Level 127
God Stats
18W - 13L
1,714 SR
Queue Stats
90W - 91L
1,565 Elo+
Party 1
Freya
Freya
K9Plums
Freya
Level 144
God Stats
2W - 2L
1,638 SR
Queue Stats
114W - 115L
1,553 Elo+
Party 1
Janus
Janus
bordvifte
Janus
Level 148
God Stats
5W - 10L
1,618 SR
Queue Stats
133W - 122L
1,528 Elo+
Party 3
Team Averages
Level 137
1,656 SR
1,555 Elo+

VS

Team Averages
Level 114
1,461 SR
1,528 Elo+
Martichoras
Martichoras
DaHarleyfish123
Martichoras
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 92L
1,558 Elo+
Solo
Bastet
Bastet
Kelo90
Bastet
Level 105
God Stats
6W - 9L
1,388 SR
Queue Stats
408W - 361L
1,521 Elo+
Party 2
Artio
Artio
Krome BradderZ
Artio
Level 147
God Stats
3W - 5L
1,485 SR
Queue Stats
182W - 172L
1,497 Elo+
Solo
Horus
Horus
Simanos
Horus
Level 157
God Stats
17W - 16L
1,435 SR
Queue Stats
367W - 368L
1,552 Elo+
Party 2
Anubis
Anubis
ThdClick
Anubis
Level 40
God Stats
5W - 5L
1,500 SR
Queue Stats
119W - 145L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AlmightyAndy
Thanatos
14
0 / 8 / 5
7,562
445
5,530
17,769
5,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
Cherlar
Surtr
14
0 / 6 / 0
8,148
479
8,585
25,009
13,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
Flaminj2
Horus
11
1 / 2 / 3
7,781
458
4,282
14,523
11,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Freya
K9Plums
Freya
13
3 / 7 / 4
8,026
472
13,465
14,739
3,888
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
bordvifte
Janus
15
5 / 2 / 2
9,351
550
8,468
9,845
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DaHarleyfish123
Martichoras
16
5 / 3 / 5
10,089
593
9,860
14,178
5,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bastet
Kelo90
Bastet
16
9 / 3 / 5
10,378
610
14,339
14,350
6,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
5 / 0 / 1
10,926
643
15,943
17,284
13,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Simanos
Horus
14
3 / 2 / 9
9,285
546
9,755
14,387
14,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
ThdClick
Anubis
17
3 / 1 / 8
10,507
618
9,479
8,618
4,064
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
9
Kills
25
25
Deaths
9
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AlmightyAndy
Thanatos
0
8
5
0.31
L
Surtr
Cherlar
Surtr
0
6
0
0
W
Martichoras
DaHarleyfish123
Martichoras
5
3
5
2.5
L
Horus
Flaminj2
Horus
1
2
3
1.25
L
Freya
K9Plums
Freya
3
7
4
0.71
W
Bastet
Kelo90
Bastet
9
3
5
3.83
W
5
0
1
5.5
W
Horus
Simanos
Horus
3
2
9
3.75
W
Anubis
ThdClick
Anubis
3
1
8
7
L
Janus
bordvifte
Janus
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,330
Damage
59,376
81,885
Taken
68,817
37,009
Mitigated
44,034
28,739
Healing
27,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AlmightyAndy
Thanatos
5,530
1,357
0
10,936
17,769
5,436
0
2,775
14,920
0
52,603
L
Surtr
Cherlar
Surtr
8,585
2,682
0
6,774
25,009
13,635
0
13,197
10,662
2,503
66,241
W
Martichoras
DaHarleyfish123
Martichoras
9,860
2,729
0
3,370
14,178
5,038
247
8,008
5,388
0
86,189
L
Horus
Flaminj2
Horus
4,282
1,711
802
4,522
14,523
11,068
0
3,668
10,710
0
19,142
L
Freya
K9Plums
Freya
13,465
3,850
0
3,982
14,739
3,888
1
1,438
13,301
45,185
0
W
Bastet
Kelo90
Bastet
14,339
3,382
0
4,463
14,350
6,059
0
3,095
10,954
0
94,558
W
15,943
1,288
0
8,255
17,284
13,906
0
1,801
15,435
75,379
6,226
W
Horus
Simanos
Horus
9,755
3,255
1,242
4,762
14,387
14,967
0
5,182
8,589
1,402
22,267
W
Anubis
ThdClick
Anubis
9,479
304
0
5,008
8,618
4,064
114
3,126
5,211
86,192
1,234
L
Janus
bordvifte
Janus
8,468
500
0
1,723
9,845
2,982
0
2,551
7,254
63,761
486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,868
Gold Earned
51,185
459
Minions Killed
582
0
Camps Cleared
0
1,706,572
Distance Traveled
1,745,166
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,562
445
86
5
0
364,693
5
L
Surtr
8,148
479
119
7
0
327,487
1
W
Martichoras
10,089
593
131
8
0
302,126
0
L
Horus
7,781
458
20
1
0
351,485
8
L
Freya
8,026
472
79
5
0
274,168
1
W
Bastet
10,378
610
119
7
0
409,223
3
W
Artio
10,926
643
161
9
0
347,600
6
W
Horus
9,285
546
27
2
0
357,611
4
W
Anubis
10,507
618
144
8
0
328,606
4
L
Janus
9,351
550
155
9
0
388,739
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role