Player Matchup

Cabrakan
Cabrakan
Silver I
 
Cabrakan
Silver I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
StormWatchx
Ne Zha
Gold IV
Level 69
God Stats
10W - 14L
1,483 SR
Queue Stats
119W - 127L
1,376 MMR
Party 2
Xbalanque
Xbalanque
Silver II
Zarkiiii
Xbalanque
Silver II
Level 117
God Stats
0W - 1L
1,599 SR
Queue Stats
15W - 17L
1,476 MMR
Solo
Ix Chel
Ix Chel
Gold III
lemonadecrysta82
Ix Chel
Gold III
Level 158
God Stats
25W - 41L
1,431 SR
Queue Stats
180W - 198L
1,506 MMR
Solo
Anubis
Anubis
Gold III
xSausage692x
Anubis
Gold III
Level 132
God Stats
0W - 1L
1,268 SR
Queue Stats
208W - 221L
1,530 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,456 SR
1,478 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,644 SR
1,473 MMR
Artio
Artio
Silver I
DirtyDab
Artio
Silver I
Level 152
God Stats
89W - 69L
1,554 SR
Queue Stats
109W - 104L
1,524 MMR
Solo
Nu Wa
Nu Wa
Gold III
Liliggxz
Nu Wa
Gold III
Level 215
God Stats
83W - 65L
1,626 SR
Queue Stats
642W - 657L
1,470 MMR
Party 1
Loki
Loki
Platinum V
RomanEclipsE
Loki
Platinum V
Level 149
God Stats
14W - 15L
1,582 SR
Queue Stats
438W - 446L
1,547 MMR
Party 1
Charon
Charon
Gold IV
TopBoy-EI
Charon
Gold IV
Level 155
God Stats
3W - 2L
1,879 SR
Queue Stats
188W - 198L
1,392 MMR
Solo
Medusa
Medusa
Silver III
webbyninja
Medusa
Silver III
Level 155
God Stats
15W - 12L
1,581 SR
Queue Stats
83W - 79L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
1 / 6 / 10
8,891
445
8,542
21,729
23,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
17
7 / 8 / 2
10,478
524
13,569
18,956
7,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Zarkiiii
Xbalanque
14
2 / 7 / 4
9,042
452
9,160
14,571
4,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 5 / 3
8,939
447
9,921
15,884
4,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
17
2 / 7 / 0
10,583
529
10,164
17,896
7,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
LancelotAthenaCu ChulainnCthulhu

VS

Bans
JanusThanatosAwilixMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DirtyDab
Artio
17
4 / 1 / 15
10,892
545
12,302
21,062
13,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
Liliggxz
Nu Wa
18
7 / 2 / 11
11,335
567
20,996
8,524
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
13 / 3 / 10
11,557
578
13,224
17,216
5,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
TopBoy-EI
Charon
16
4 / 4 / 17
10,027
501
9,682
14,092
6,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
webbyninja
Medusa
17
4 / 3 / 5
10,331
517
12,305
15,357
5,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
90
13
Kills
32
33
Deaths
13
19
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
6
10
1
W
Artio
DirtyDab
Artio
4
1
15
11.5
W
Nu Wa
Liliggxz
Nu Wa
7
2
11
6.25
W
13
3
10
6
L
Ne Zha
7
8
2
1
W
Charon
TopBoy-EI
Charon
4
4
17
3.13
L
Xbalanque
Zarkiiii
Xbalanque
2
7
4
0.57
L
1
5
3
0.5
W
Medusa
webbyninja
Medusa
4
3
5
2.17
L
Anubis
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,356
Damage
68,509
89,036
Taken
76,251
47,555
Mitigated
33,155
21,527
Healing
19,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
8,542
1,835
0
3,639
21,729
23,288
0
9,773
10,677
21,124
2,097
W
Artio
DirtyDab
Artio
12,302
809
810
8,889
21,062
13,009
23
6,348
14,582
69,741
963
W
Nu Wa
Liliggxz
Nu Wa
20,996
5,505
0
640
8,524
2,682
1,189
4,540
3,638
85,125
1,685
W
13,224
2,370
0
5,521
17,216
5,603
0
5,131
11,912
0
87,064
L
Ne Zha
13,569
2,439
0
3,563
18,956
7,274
0
6,932
11,258
0
77,559
W
Charon
TopBoy-EI
Charon
9,682
1,445
0
1,054
14,092
6,572
362
6,906
6,914
42,616
465
L
Xbalanque
Zarkiiii
Xbalanque
9,160
4,013
0
1,865
14,571
4,842
0
3,804
10,314
0
66,261
L
9,921
946
1,997
4,637
15,884
4,782
0
8,453
6,597
68,539
1,321
W
Medusa
webbyninja
Medusa
12,305
5,527
0
2,901
15,357
5,289
228
4,438
10,901
0
78,608
L
Anubis
10,164
252
0
5,826
17,896
7,369
0
9,271
7,529
83,023
1,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,933
Gold Earned
54,142
514
Minions Killed
560
0
Camps Cleared
0
1,873,746
Distance Traveled
1,961,054
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,891
445
31
2
0
359,517
7
W
Artio
10,892
545
110
6
0
410,899
3
W
Nu Wa
11,335
567
151
8
0
381,367
2
W
Loki
11,557
578
111
6
0
457,977
4
L
Ne Zha
10,478
524
107
5
0
441,839
2
W
Charon
10,027
501
60
3
0
344,451
0
L
Xbalanque
9,042
452
89
4
0
368,574
0
L
Ix Chel
8,939
447
119
6
0
390,107
12
W
Medusa
10,331
517
128
6
0
366,360
6
L
Anubis
10,583
529
168
8
0
313,709
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role