Player Matchup

Kuzenbo
Kuzenbo
Platinum I
xIsmaelx
Kuzenbo
Platinum I
Level 126
God Stats
23W - 29L
1,784 SR
Queue Stats
533W - 560L
2,054 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,784 SR
2,054 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 152
2,043 SR
2,165 MMR
Poseidon
Poseidon
Platinum III
DrUuUGamMeS
Poseidon
Platinum III
Level 152
God Stats
7W - 0L
2,043 SR
Queue Stats
10W - 1L
2,165 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
xIsmaelx
Kuzenbo
20
3 / 3 / 0
16,008
889
12,375
24,726
45,062
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
UllrBakasuraHou YiTsukuyomiAnhur

VS

Bans
SkadiHe BoAh Muzen CabBaron SamediBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DrUuUGamMeS
Poseidon
20
3 / 3 / 0
18,457
1,025
19,411
16,001
12,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Poseidon
DrUuUGamMeS
Poseidon
3
3
0
1
L
Kuzenbo
xIsmaelx
Kuzenbo
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,375
Damage
19,411
24,726
Taken
16,001
45,062
Mitigated
12,438
3,597
Healing
2,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
DrUuUGamMeS
Poseidon
19,411
4,036
0
2,900
16,001
12,438
1,529
11,782
4,219
140,929
1,160
L
Kuzenbo
xIsmaelx
Kuzenbo
12,375
2,582
0
3,597
24,726
45,062
693
19,432
5,294
77,769
3,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,008
Gold Earned
18,457
139
Minions Killed
251
5
Camps Cleared
10
368,177
Distance Traveled
364,069
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
18,457
1,025
251
14
10
364,069
0
L
Kuzenbo
16,008
889
139
8
5
368,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role