Player Matchup

Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum IV
BathWater4Sale
Tiamat
Platinum IV
Level 143
God Stats
12W - 9L
1,724 SR
Queue Stats
142W - 125L
1,574 MMR
Solo
Awilix
Awilix
Gold III
ThatKidDamian
Awilix
Gold III
Level 94
God Stats
11W - 11L
1,555 SR
Queue Stats
141W - 145L
1,540 MMR
Solo
Olorun
Olorun
Platinum V
my409
Olorun
Platinum V
Level 85
God Stats
23W - 12L
1,694 SR
Queue Stats
49W - 49L
1,583 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,595 SR
1,539 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 156
1,626 SR
1,551 MMR
Surtr
Surtr
Gold II
 
Surtr
Gold II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
LuucasGon
Vulcan
Gold IV
Level 155
God Stats
6W - 4L
1,825 SR
Queue Stats
226W - 248L
1,566 MMR
Solo
Ullr
Ullr
Bronze III
NeeGeerk
Ullr
Bronze III
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,538 MMR
Solo
Ne Zha
Ne Zha
Gold III
dreigonprain
Ne Zha
Gold III
Level 155
God Stats
3W - 5L
1,681 SR
Queue Stats
290W - 292L
1,569 MMR
Solo
Geb
Geb
Gold II
shilango
Geb
Gold II
Level 176
God Stats
21W - 20L
1,623 SR
Queue Stats
200W - 214L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 1
5,765
577
3,560
5,752
2,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
 
Danzaburou
11
1 / 1 / 1
5,479
548
4,969
7,872
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 0 / 4
6,444
644
3,884
4,543
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 3 / 1
5,413
541
3,200
7,043
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
my409
Olorun
12
1 / 0 / 2
6,540
654
3,843
2,938
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
MedusaAthenaMulanAres

VS

Bans
Bake KujiraThanatosLancelotBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
1 / 1 / 1
6,258
626
6,968
8,553
6,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
LuucasGon
Vulcan
11
2 / 2 / 0
5,764
576
3,450
4,146
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
10
0 / 2 / 0
4,852
485
1,457
7,070
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ne Zha
9
1 / 2 / 2
4,992
499
2,921
8,496
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 3
4,861
486
2,832
6,921
4,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
8
Kills
4
4
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
W
Danzaburou
 
Danzaburou
1
1
1
1.5
L
Surtr
 
Surtr
1
1
1
1.5
W
2
0
4
4
L
Vulcan
LuucasGon
Vulcan
2
2
0
1
L
Ullr
0
2
0
0
W
3
3
1
1.17
L
Ne Zha
1
2
2
1
W
Olorun
my409
Olorun
1
0
2
2
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,456
Damage
17,628
28,148
Taken
35,186
11,862
Mitigated
16,757
10,642
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,560
220
125
2,028
5,752
2,953
0
2,290
3,462
27,591
0
W
Danzaburou
 
Danzaburou
4,969
1,109
0
3,719
7,872
2,691
0
638
7,234
0
39,811
L
Surtr
 
Surtr
6,968
2,086
0
2,663
8,553
6,537
0
183
8,370
1,726
39,442
W
3,884
128
0
2,201
4,543
2,499
0
2,197
2,346
48,553
1,295
L
Vulcan
LuucasGon
Vulcan
3,450
0
0
690
4,146
1,294
0
2,769
1,377
36,828
0
L
Ullr
1,457
97
0
1,290
7,070
2,165
0
3,436
3,634
0
32,907
W
3,200
1,605
0
596
7,043
2,635
0
1,815
5,228
0
26,135
L
Ne Zha
2,921
1,191
0
3,572
8,496
2,415
0
1,661
6,835
0
30,306
W
Olorun
my409
Olorun
3,843
1,665
174
1,799
2,938
1,084
1,346
203
2,735
53,122
2,248
L
2,832
88
0
2,006
6,921
4,346
0
3,240
3,681
14,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,641
Gold Earned
26,727
364
Minions Killed
294
0
Camps Cleared
0
1,020,082
Distance Traveled
980,148
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,765
577
32
3
0
205,953
4
W
Danzaburou
5,479
548
75
8
0
203,264
0
L
Surtr
6,258
626
72
7
0
195,057
4
W
Tiamat
6,444
644
112
11
0
200,864
0
L
Vulcan
5,764
576
86
9
0
208,763
4
L
Ullr
4,852
485
62
6
0
174,863
0
W
Awilix
5,413
541
42
4
0
224,783
0
L
Ne Zha
4,992
499
57
6
0
203,184
0
W
Olorun
6,540
654
103
10
0
185,218
1
L
Geb
4,861
486
17
2
0
198,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role