Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
GeoChachi91
Merlin
Level 143
God Stats
9W - 6L
1,683 SR
Queue Stats
602W - 643L
1,523 Elo+
Solo
Mercury
Mercury
ShadowDragon_420
Mercury
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,215 Elo+
Party 1
Kukulkan
Kukulkan
SmiteBanned2
Kukulkan
Level 62
God Stats
4W - 3L
1,494 SR
Queue Stats
135W - 164L
1,443 Elo+
Solo
Team Averages
Level 123
1,536 SR
1,436 Elo+

VS

Team Averages
Level 130
1,471 SR
1,468 Elo+
Bacchus
Bacchus
CMWSmith918
Bacchus
Level 86
God Stats
2W - 6L
1,230 SR
Queue Stats
270W - 263L
1,444 Elo+
Solo
Loki
Loki
Emmie2Stoned
Loki
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,543 Elo+
Party 2
Arachne
Arachne
ShamefulLoad
Arachne
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,434 Elo+
Party 2
Terra
Terra
ShoTGunPro12
Terra
Level 155
God Stats
3W - 4L
1,624 SR
Queue Stats
248W - 269L
1,479 Elo+
Solo
Jing Wei
Jing Wei
i420 Ninjalo
Jing Wei
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 86L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
5 / 2 / 3
10,235
787
13,128
14,784
13,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
 
Kuzenbo
15
0 / 1 / 10
8,905
685
8,411
9,028
10,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
16
2 / 2 / 8
9,335
718
8,598
8,697
3,792
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
1 / 0 / 9
9,376
721
5,790
5,668
2,512
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kukulkan
SmiteBanned2
Kukulkan
17
4 / 1 / 5
10,144
780
22,741
9,655
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CMWSmith918
Bacchus
16
0 / 0 / 4
9,230
710
10,845
17,070
21,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
1 / 3 / 1
8,355
643
4,999
9,731
4,156
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arachne
ShamefulLoad
Arachne
15
2 / 3 / 1
8,470
652
7,485
13,186
9,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 3 / 3
8,912
686
9,374
17,214
18,244
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
i420 Ninjalo
Jing Wei
16
1 / 3 / 4
9,049
696
7,744
10,397
4,601
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
12
Kills
6
6
Deaths
12
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
2
3
3.25
W
Kuzenbo
 
Kuzenbo
0
1
10
5
L
Bacchus
CMWSmith918
Bacchus
0
0
4
2
L
1
3
1
0.5
W
Merlin
2
2
8
3
W
1
0
9
5.5
L
Arachne
ShamefulLoad
Arachne
2
3
1
0.83
L
2
3
3
1.17
W
Kukulkan
SmiteBanned2
Kukulkan
4
1
5
6.5
L
Jing Wei
i420 Ninjalo
Jing Wei
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,668
Damage
40,447
47,832
Taken
67,598
34,563
Mitigated
58,289
27,424
Healing
32,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
13,128
2,876
9,509
8,246
14,784
13,185
336
4,997
9,758
20,032
740
W
Kuzenbo
 
Kuzenbo
8,411
2,131
1,797
1,697
9,028
10,264
345
4,161
4,751
11,378
5,807
L
Bacchus
CMWSmith918
Bacchus
10,845
622
1,775
4,551
17,070
21,356
0
11,791
4,894
22,140
0
L
4,999
703
756
867
9,731
4,156
0
8,260
1,105
0
22,473
W
Merlin
8,598
164
377
1,588
8,697
3,792
0
3,307
5,337
22,587
858
W
5,790
1,502
1,287
1,742
5,668
2,512
617
3,706
1,962
0
24,283
L
Arachne
ShamefulLoad
Arachne
7,485
6,718
1,138
1,279
13,186
9,932
0
10,245
2,572
0
14,822
L
9,374
862
13,687
6,200
17,214
18,244
0
9,864
7,160
17,686
0
W
Kukulkan
SmiteBanned2
Kukulkan
22,741
623
210
971
9,655
4,810
0
4,048
5,603
50,604
0
L
Jing Wei
i420 Ninjalo
Jing Wei
7,744
5,155
1,426
1,220
10,397
4,601
0
7,721
2,588
0
25,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,995
Gold Earned
44,016
191
Minions Killed
153
0
Camps Cleared
0
1,276,363
Distance Traveled
1,269,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,235
787
29
2
0
193,282
0
W
Kuzenbo
8,905
685
23
2
0
283,147
0
L
Bacchus
9,230
710
22
2
0
270,688
0
L
Loki
8,355
643
42
3
0
255,127
0
W
Merlin
9,335
718
24
2
0
255,884
0
W
Mercury
9,376
721
50
4
0
261,283
0
L
Arachne
8,470
652
34
3
0
234,606
0
L
Terra
8,912
686
18
1
0
272,550
0
W
Kukulkan
10,144
780
65
5
0
282,767
0
L
Jing Wei
9,049
696
37
3
0
236,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role