Player Matchup

Achilles
Achilles
AnemicSphinx968
Achilles
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,667 Elo+
Party 1
Baba Yaga
Baba Yaga
Gearthworm
Baba Yaga
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
Percy Vibes
Hachiman
Level 127
God Stats
2W - 1L
1,490 SR
Queue Stats
31W - 35L
1,491 Elo+
Solo
Aphrodite
Aphrodite
cF FLUX
Aphrodite
Level 215
God Stats
1W - 0L
1,210 SR
Queue Stats
4W - 1L
1,603 Elo+
Party 1
Vamana
Vamana
cFMurkzz
Vamana
Level 142
God Stats
1W - 0L
1,302 SR
Queue Stats
7W - 5L
1,575 Elo+
Party 1
Team Averages
Level 147
1,400 SR
1,567 Elo+

VS

Team Averages
Level 118
1,459 SR
1,511 Elo+
Bacchus
Bacchus
Cobracon07
Bacchus
Level 172
God Stats
4W - 3L
1,599 SR
Queue Stats
289W - 341L
1,467 Elo+
Solo
Agni
Agni
INT3RNAL D3A7H
Agni
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 66L
1,497 Elo+
Solo
Hun Batz
Hun Batz
SIvL3 W4R
Hun Batz
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 64L
1,575 Elo+
Solo
Odin
Odin
StuffieLord
Odin
Level 88
God Stats
5W - 13L
1,198 SR
Queue Stats
132W - 150L
1,487 Elo+
Solo
Hel
Hel
Vicer3xciser
Hel
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 141L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
7 / 1 / 20
11,565
964
13,115
16,792
19,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
Gearthworm
Baba Yaga
19
7 / 1 / 16
10,857
905
19,120
7,422
3,461
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Percy Vibes
Hachiman
17
8 / 4 / 10
10,638
887
15,984
10,064
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
cF FLUX
Aphrodite
15
1 / 4 / 16
9,914
826
6,480
12,687
8,040
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Vamana
cFMurkzz
Vamana
17
5 / 3 / 19
10,584
882
11,093
15,953
13,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cobracon07
Bacchus
14
1 / 6 / 12
9,085
757
7,394
17,561
26,591
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
7 / 5 / 5
9,692
808
14,288
12,415
5,343
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
SIvL3 W4R
Hun Batz
15
4 / 6 / 6
8,557
713
7,932
13,390
6,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 6 / 9
7,851
654
11,058
14,892
6,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 5 / 10
8,071
673
8,923
12,280
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
55
28
Kills
13
13
Deaths
28
81
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Achilles
7
1
20
17
L
Bacchus
Cobracon07
Bacchus
1
6
12
1.17
W
Baba Yaga
Gearthworm
Baba Yaga
7
1
16
15
L
7
5
5
1.9
W
Hachiman
Percy Vibes
Hachiman
8
4
10
3.25
L
Hun Batz
SIvL3 W4R
Hun Batz
4
6
6
1.17
L
0
6
9
0.75
L
1
5
10
1.2
W
Aphrodite
cF FLUX
Aphrodite
1
4
16
2.25
W
Vamana
cFMurkzz
Vamana
5
3
19
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,792
Damage
49,595
62,918
Taken
70,538
48,530
Mitigated
50,430
31,974
Healing
26,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
13,115
2,168
3,138
4,673
16,792
19,937
733
9,090
7,702
2,326
19,433
L
Bacchus
Cobracon07
Bacchus
7,394
425
1,129
3,353
17,561
26,591
0
6,242
11,319
11,861
0
W
Baba Yaga
Gearthworm
Baba Yaga
19,120
715
464
2,179
7,422
3,461
1,265
2,732
4,690
39,375
0
L
14,288
862
1,968
2,155
12,415
5,343
0
5,847
6,568
35,320
0
W
Hachiman
Percy Vibes
Hachiman
15,984
6,367
1,675
1,641
10,064
3,576
1,505
4,980
5,084
0
31,572
L
Hun Batz
SIvL3 W4R
Hun Batz
7,932
1,258
222
2,137
13,390
6,896
0
4,605
8,785
0
13,977
L
11,058
1,712
876
2,142
14,892
6,177
0
5,025
9,867
391
16,821
L
8,923
1,099
7,575
4,993
12,280
5,423
0
5,799
6,481
18,846
0
W
Aphrodite
cF FLUX
Aphrodite
6,480
1,829
7,578
5,518
12,687
8,040
1,126
6,443
6,244
16,496
642
W
Vamana
cFMurkzz
Vamana
11,093
4,399
2,108
3,000
15,953
13,516
1,677
7,751
8,202
0
24,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,558
Gold Earned
43,256
148
Minions Killed
97
0
Camps Cleared
0
1,200,318
Distance Traveled
1,102,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,565
964
12
1
0
270,210
0
L
Bacchus
9,085
757
3
0
0
221,309
0
W
Baba Yaga
10,857
905
44
4
0
263,765
0
L
Agni
9,692
808
43
4
0
215,027
0
W
Hachiman
10,638
887
43
4
0
214,429
0
L
Hun Batz
8,557
713
18
2
0
198,627
0
L
Odin
7,851
654
17
1
0
238,217
0
L
Hel
8,071
673
16
1
0
229,637
0
W
Aphrodite
9,914
826
25
2
0
200,559
0
W
Vamana
10,584
882
24
2
0
251,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role