Player Matchup

Odin
Odin
Platinum I
 
Odin
Platinum I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Masters
 
Martichoras
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Platinum II
Beef182
Da Ji
Platinum II
Level 167
God Stats
2W - 3L
1,182 SR
Queue Stats
84W - 82L
2,150 MMR
Party 1
Nu Wa
Nu Wa
Diamond III
ClownGoSoft x
Nu Wa
Diamond III
Level 245
God Stats
2W - 8L
1,450 SR
Queue Stats
403W - 399L
2,240 MMR
Solo
Ganesha
Ganesha
Diamond V
MiracleCabbage
Ganesha
Diamond V
Level 163
God Stats
17W - 15L
1,486 SR
Queue Stats
64W - 60L
2,063 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 180
1,424 SR
1,891 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 156
1,680 SR
2,218 MMR
Sylvanus
Sylvanus
Diamond III
Combatking80
Sylvanus
Diamond III
Level 141
God Stats
3W - 1L
1,772 SR
Queue Stats
77W - 63L
2,170 MMR
Solo
Anhur
Anhur
Platinum I
Falvrast
Anhur
Platinum I
Level 171
God Stats
18W - 14L
1,627 SR
Queue Stats
283W - 280L
1,935 MMR
Solo
Osiris
Osiris
Diamond IV
NateHіggers
Osiris
Diamond IV
Level 123
God Stats
11W - 11L
1,948 SR
Queue Stats
165W - 140L
2,137 MMR
Solo
Bacchus
Bacchus
Diamond IV
overgrownfrog
Bacchus
Diamond IV
Level 155
God Stats
14W - 8L
1,764 SR
Queue Stats
234W - 224L
2,027 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Ѕukuna
Zhong Kui
Masters
Level 188
God Stats
1W - 1L
1,288 SR
Queue Stats
248W - 202L
2,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 3 / 0
5,947
457
2,384
8,149
3,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Martichoras
 
Martichoras
10
0 / 1 / 0
5,668
436
6,130
4,731
1,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Beef182
Da Ji
11
1 / 6 / 0
6,206
477
4,930
12,315
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 4 / 1
7,060
543
9,002
6,830
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
0 / 4 / 2
5,978
460
2,070
11,650
5,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
MerlinAgniAresMedusa

VS

Bans
LancelotChang'eMulanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Combatking80
Sylvanus
12
2 / 1 / 4
7,070
544
4,666
9,112
4,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Falvrast
Anhur
13
3 / 1 / 5
7,561
582
7,651
8,469
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
14
4 / 0 / 1
8,859
681
6,589
9,274
6,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
12
2 / 0 / 5
7,460
574
5,305
12,306
11,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Ѕukuna
Zhong Kui
15
7 / 0 / 5
9,511
732
10,179
8,298
6,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
18
18
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
3
0
0
L
Martichoras
 
Martichoras
0
1
0
0
L
Da Ji
Beef182
Da Ji
1
6
0
0.17
L
1
4
1
0.38
W
Sylvanus
Combatking80
Sylvanus
2
1
4
4
W
Anhur
Falvrast
Anhur
3
1
5
5.5
L
0
4
2
0.25
W
Osiris
4
0
1
4.5
W
Bacchus
2
0
5
4.5
W
Zhong Kui
Ѕukuna
Zhong Kui
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,516
Damage
34,390
43,675
Taken
47,459
15,055
Mitigated
31,451
9,567
Healing
18,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,384
151
0
895
8,149
3,139
0
761
7,388
325
32,859
L
Martichoras
 
Martichoras
6,130
1,939
0
1,185
4,731
1,363
0
2,110
2,621
0
44,431
L
Da Ji
Beef182
Da Ji
4,930
1,053
0
3,457
12,315
3,008
0
5,987
6,328
0
40,874
L
9,002
2,573
0
528
6,830
1,567
0
5,264
1,566
54,881
127
W
Sylvanus
Combatking80
Sylvanus
4,666
1,278
641
2,426
9,112
4,508
398
2,893
6,024
50,884
1,465
W
Anhur
Falvrast
Anhur
7,651
3,781
0
3,902
8,469
2,718
0
1,704
6,698
0
60,829
L
2,070
258
1,487
2,015
11,650
5,978
0
5,655
5,995
13,861
0
W
Osiris
6,589
2,474
0
3,806
9,274
6,588
0
1,018
8,174
726
66,175
W
Bacchus
5,305
648
0
3,209
12,306
11,623
0
2,056
10,131
27,481
1,698
W
Zhong Kui
Ѕukuna
Zhong Kui
10,179
1,107
0
4,813
8,298
6,014
534
2,688
5,311
80,652
3,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
40,461
344
Minions Killed
506
0
Camps Cleared
0
1,222,711
Distance Traveled
1,373,987
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,947
457
72
6
0
233,650
3
L
Martichoras
5,668
436
92
7
0
186,191
0
L
Da Ji
6,206
477
75
6
0
281,986
0
L
Nu Wa
7,060
543
100
8
0
250,827
0
W
Sylvanus
7,070
544
89
7
0
262,594
0
W
Anhur
7,561
582
112
9
0
266,656
3
L
Ganesha
5,978
460
5
0
0
270,057
1
W
Osiris
8,859
681
114
9
0
293,765
2
W
Bacchus
7,460
574
40
3
0
265,182
2
W
Zhong Kui
9,511
732
151
12
0
285,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role