Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
LordfromDark
Hades
Level 128
God Stats
10W - 2L
1,830 SR
Queue Stats
291W - 299L
1,589 Elo+
Solo
Jing Wei
Jing Wei
Ninjawusmen
Jing Wei
Level 118
God Stats
1W - 0L
1,662 SR
Queue Stats
3W - 6L
1,327 Elo+
Solo
Team Averages
Level 133
1,599 SR
1,483 Elo+

VS

Team Averages
Level 76
1,550 SR
1,520 Elo+
Medusa
Medusa
Kalderon57
Medusa
Level 176
God Stats
1W - 1L
1,547 SR
Queue Stats
67W - 60L
1,584 Elo+
Solo
Chang'e
Chang'e
NoobKiseris
Chang'e
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,651 Elo+
Solo
Cthulhu
Cthulhu
Weableify
Cthulhu
Level 68
God Stats
16W - 12L
1,749 SR
Queue Stats
162W - 162L
1,488 Elo+
Solo
Loki
Loki
jWhoopty
Loki
Level 32
God Stats
0W - 3L
1,187 SR
Queue Stats
16W - 38L
1,336 Elo+
Party 1
Serqet
Serqet
xValentiina
Serqet
Level 21
God Stats
5W - 11L
1,766 SR
Queue Stats
57W - 72L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 5
7,182
1,436
4,595
4,981
5,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nut
 
Nut
11
2 / 0 / 2
6,844
1,369
1,214
496
193
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
 
Sun Wukong
11
1 / 0 / 8
6,258
1,252
2,406
2,477
1,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
4 / 0 / 5
7,016
1,403
5,590
3,969
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
Ninjawusmen
Jing Wei
12
1 / 1 / 8
6,374
1,275
8,531
4,537
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

410

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kalderon57
Medusa
10
0 / 0 / 0
5,185
1,037
0
0
0
Chang'e
NoobKiseris
Chang'e
10
0 / 0 / 0
5,554
1,111
766
1,425
374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Weableify
Cthulhu
11
1 / 2 / 0
6,124
1,225
8,042
10,633
7,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Loki
10
0 / 5 / 1
5,743
1,149
1,588
7,680
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
10
0 / 3 / 1
5,746
1,149
1,923
5,734
2,572
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
10
Kills
1
1
Deaths
10
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
5
4.5
W
Nut
 
Nut
2
0
2
3
W
Sun Wukong
 
Sun Wukong
1
0
8
5
L
Medusa
Kalderon57
Medusa
0
0
0
0
W
4
0
5
6.5
W
Jing Wei
Ninjawusmen
Jing Wei
1
1
8
5
L
Chang'e
NoobKiseris
Chang'e
0
0
0
0
L
Cthulhu
Weableify
Cthulhu
1
2
0
0.5
L
Loki
0
5
1
0.1
L
Serqet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,336
Damage
12,319
16,460
Taken
25,472
10,124
Mitigated
12,951
5,863
Healing
1,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,595
456
0
828
4,981
5,461
0
1,978
2,913
6,723
1,154
W
Nut
 
Nut
1,214
596
0
123
496
193
0
50
446
0
11,230
W
Sun Wukong
 
Sun Wukong
2,406
161
0
217
2,477
1,139
0
1,576
862
0
11,654
L
Medusa
Kalderon57
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
5,590
523
1,175
2,451
3,969
1,767
0
1,427
2,307
28,928
0
W
Jing Wei
Ninjawusmen
Jing Wei
8,531
8,039
56
1,013
4,537
1,564
0
2,643
1,481
0
15,004
L
Chang'e
NoobKiseris
Chang'e
766
121
975
382
1,425
374
0
536
889
5,594
0
L
Cthulhu
Weableify
Cthulhu
8,042
273
0
329
10,633
7,941
0
4,329
6,304
15,134
705
L
Loki
1,588
218
0
0
7,680
2,064
0
2,837
4,843
0
16,841
L
Serqet
1,923
220
0
0
5,734
2,572
0
2,274
3,460
0
6,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,674
Gold Earned
28,352
125
Minions Killed
84
9
Camps Cleared
3
526,680
Distance Traveled
340,176
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,182
1,436
2
0
0
118,033
0
W
Nut
6,844
1,369
16
3
7
79,611
0
W
Sun Wukong
6,258
1,252
17
3
0
119,933
0
L
Medusa
5,185
1,037
0
0
0
0
0
W
Hades
7,016
1,403
78
16
1
108,481
0
W
Jing Wei
6,374
1,275
12
2
1
100,622
0
L
Chang'e
5,554
1,111
14
3
0
33,630
0
L
Cthulhu
6,124
1,225
29
6
1
100,660
0
L
Loki
5,743
1,149
24
5
0
104,894
0
L
Serqet
5,746
1,149
17
3
2
100,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role