Player Matchup

Janus
Janus
Gold III
A Broke Junkie
Janus
Gold III
Level 159
God Stats
0W - 1L
1,443 SR
Queue Stats
46W - 47L
1,547 MMR
Party 1
Apollo
Apollo
Gold III
KnE10o7o20
Apollo
Gold III
Level 105
God Stats
1W - 4L
1,504 SR
Queue Stats
156W - 174L
1,497 MMR
Solo
Danzaburou
Danzaburou
Gold III
RockMambaa
Danzaburou
Gold III
Level 157
God Stats
1W - 3L
1,555 SR
Queue Stats
83W - 87L
1,457 MMR
Party 1
Mercury
Mercury
Gold IV
TheEdwinKiller
Mercury
Gold IV
Level 158
God Stats
6W - 5L
1,631 SR
Queue Stats
109W - 111L
1,473 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
zoso421
Kuzenbo
Gold V
Level 124
God Stats
4W - 5L
1,629 SR
Queue Stats
29W - 30L
1,478 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,552 SR
1,491 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,599 SR
1,491 MMR
Guan Yu
Guan Yu
Gold II
Buff Cupid
Guan Yu
Gold II
Level 154
God Stats
8W - 6L
1,615 SR
Queue Stats
295W - 292L
1,513 MMR
Solo
Bacchus
Bacchus
Silver II
Desnudarte
Bacchus
Silver II
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 16L
1,460 MMR
Solo
Ravana
Ravana
Bronze III
ZaccYaBoi
Ravana
Bronze III
Level 97
God Stats
1W - 0L
1,526 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Nox
Nox
Gold IV
saltyjoey678820
Nox
Gold IV
Level 157
God Stats
9W - 7L
1,751 SR
Queue Stats
98W - 111L
1,485 MMR
Solo
Medusa
Medusa
Gold III
saxorforce
Medusa
Gold III
Level 186
God Stats
4W - 3L
1,603 SR
Queue Stats
155W - 168L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
5,885
589
5,157
3,302
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
KnE10o7o20
Apollo
10
0 / 2 / 0
5,304
530
2,220
5,941
2,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
RockMambaa
Danzaburou
9
1 / 3 / 1
5,301
530
2,923
6,136
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 1
5,233
523
2,851
6,383
2,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
zoso421
Kuzenbo
8
1 / 4 / 1
5,388
539
2,592
7,575
6,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AresAgniAthenaErlang Shen

VS

Bans
ThorThothMaman BrigitteThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Buff Cupid
Guan Yu
12
2 / 0 / 0
6,731
673
2,827
6,896
4,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bacchus
Desnudarte
Bacchus
10
1 / 0 / 7
5,902
590
6,308
8,766
7,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
ZaccYaBoi
Ravana
11
1 / 0 / 3
5,602
560
1,826
4,469
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 1
6,144
614
1,845
5,732
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
saxorforce
Medusa
12
6 / 2 / 1
6,755
676
5,899
6,004
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
11
11
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Guan Yu
Buff Cupid
Guan Yu
2
0
0
2
W
Bacchus
Desnudarte
Bacchus
1
0
7
4.5
L
Apollo
KnE10o7o20
Apollo
0
2
0
0
L
Danzaburou
RockMambaa
Danzaburou
1
3
1
0.5
L
1
1
1
1.5
W
Ravana
ZaccYaBoi
Ravana
1
0
3
2.5
W
1
1
1
1.5
W
Medusa
saxorforce
Medusa
6
2
1
3.25
L
Kuzenbo
zoso421
Kuzenbo
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,743
Damage
18,705
29,337
Taken
31,867
13,375
Mitigated
17,644
7,247
Healing
9,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,157
207
0
1,120
3,302
1,032
0
1,799
1,503
45,931
0
W
Guan Yu
Buff Cupid
Guan Yu
2,827
136
221
3,578
6,896
4,224
0
0
6,428
0
45,223
W
Bacchus
Desnudarte
Bacchus
6,308
1,020
0
2,338
8,766
7,969
0
2,893
5,700
19,628
0
L
Apollo
KnE10o7o20
Apollo
2,220
662
0
1,936
5,941
2,042
0
651
5,290
0
32,208
L
Danzaburou
RockMambaa
Danzaburou
2,923
1,896
0
1,266
6,136
1,785
0
1,535
4,601
0
30,109
L
2,851
2,088
0
1,160
6,383
2,064
0
1,391
4,992
0
29,379
W
Ravana
ZaccYaBoi
Ravana
1,826
508
0
239
4,469
1,705
0
659
3,766
0
46,120
W
1,845
91
0
2,030
5,732
1,889
0
1,936
3,598
40,844
433
W
Medusa
saxorforce
Medusa
5,899
1,706
0
751
6,004
1,857
563
1,784
4,158
0
48,056
L
Kuzenbo
zoso421
Kuzenbo
2,592
1,595
0
1,765
7,575
6,452
6
2,722
4,853
11,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,111
Gold Earned
31,134
272
Minions Killed
357
0
Camps Cleared
0
1,082,521
Distance Traveled
1,131,217
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,885
589
94
9
0
228,904
2
W
Guan Yu
6,731
673
79
8
0
208,558
2
W
Bacchus
5,902
590
24
2
0
242,425
0
L
Apollo
5,304
530
58
6
0
179,796
5
L
Danzaburou
5,301
530
55
6
0
181,995
1
L
Mercury
5,233
523
49
5
0
280,390
0
W
Ravana
5,602
560
81
8
0
262,196
1
W
Nox
6,144
614
91
9
0
205,679
0
W
Medusa
6,755
676
82
8
0
212,359
3
L
Kuzenbo
5,388
539
16
2
0
211,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role