Player Matchup

Hun Batz
Hun Batz
EnzoTheGamer62
Hun Batz
Level 128
God Stats
12W - 5L
1,794 SR
Queue Stats
210W - 217L
1,524 Elo+
Party 1
King Arthur
King Arthur
Fire_Zila
King Arthur
Level 68
God Stats
2W - 2L
1,521 SR
Queue Stats
22W - 15L
1,483 Elo+
Party 1
Tiamat
Tiamat
Galoubi69
Tiamat
Level 104
God Stats
3W - 3L
1,520 SR
Queue Stats
133W - 133L
1,475 Elo+
Party 1
Team Averages
Level 100
1,611 SR
1,494 Elo+

VS

Team Averages
Level 117
1,588 SR
1,368 Elo+
Hachiman
Hachiman
Jinnawood
Hachiman
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,153 Elo+
Solo
Janus
Janus
NeedyLlama
Janus
Level 82
God Stats
8W - 11L
1,468 SR
Queue Stats
52W - 40L
1,511 Elo+
Solo
Loki
Loki
TinyKhepri
Loki
Level 154
God Stats
1W - 1L
1,796 SR
Queue Stats
314W - 315L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
9 / 2 / 7
9,123
912
10,296
7,530
3,050
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
Fire_Zila
King Arthur
13
2 / 2 / 13
8,320
832
6,458
9,866
7,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
Galoubi69
Tiamat
14
6 / 1 / 8
8,440
844
3,006
4,481
1,976
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jinnawood
Hachiman
12
2 / 5 / 3
6,926
693
3,644
7,284
2,219
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
11
3 / 6 / 2
7,521
752
7,587
7,990
2,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
0 / 6 / 5
6,342
634
2,591
6,488
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
17
Kills
5
5
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
9
2
7
6.25
W
King Arthur
Fire_Zila
King Arthur
2
2
13
4.25
W
Tiamat
Galoubi69
Tiamat
6
1
8
10
L
Hachiman
Jinnawood
Hachiman
2
5
3
0.7
L
Janus
3
6
2
0.67
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,760
Damage
13,822
21,877
Taken
21,762
12,155
Mitigated
6,034
1,192
Healing
1,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
10,296
2,694
0
394
7,530
3,050
966
1,578
5,943
0
22,776
W
King Arthur
Fire_Zila
King Arthur
6,458
577
0
0
9,866
7,129
135
4,925
4,901
239
29,361
W
Tiamat
Galoubi69
Tiamat
3,006
179
0
798
4,481
1,976
718
1,129
3,352
18,629
263
L
Hachiman
Jinnawood
Hachiman
3,644
2,071
0
358
7,284
2,219
0
1,052
6,183
0
15,243
L
Janus
7,587
754
0
300
7,990
2,212
0
886
7,068
22,181
0
L
2,591
846
0
473
6,488
1,603
0
1,210
5,221
0
20,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,883
Gold Earned
20,789
111
Minions Killed
103
0
Camps Cleared
0
570,366
Distance Traveled
513,263
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,123
912
28
3
0
195,838
3
W
King Arthur
8,320
832
47
5
0
184,289
2
W
Tiamat
8,440
844
36
4
0
190,239
2
L
Hachiman
6,926
693
35
4
0
163,919
5
L
Janus
7,521
752
42
4
0
171,990
0
L
Loki
6,342
634
26
3
0
177,354
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role