Player Matchup

Aphrodite
Aphrodite
AchiRedfield
Aphrodite
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 1
Hercules
Hercules
Dadson 96
Hercules
Level 156
God Stats
2W - 2L
1,750 SR
Queue Stats
55W - 61L
1,494 Elo+
Solo
Lancelot
Lancelot
GregRoberts1994
Lancelot
Level 126
God Stats
1W - 2L
1,693 SR
Queue Stats
151W - 138L
1,496 Elo+
Solo
Medusa
Medusa
Man1ac8
Medusa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 1
Janus
Janus
nomekianer
Janus
Level 109
God Stats
38W - 42L
1,497 SR
Queue Stats
247W - 246L
1,492 Elo+
Solo
Team Averages
Level 91
1,588 SR
1,407 Elo+

VS

Team Averages
Level 112
1,612 SR
1,521 Elo+
Danzaburou
Danzaburou
EthanChandler911
Danzaburou
Level 68
God Stats
91W - 87L
1,564 SR
Queue Stats
99W - 105L
1,461 Elo+
Solo
Mulan
Mulan
Micronut
Mulan
Level 149
God Stats
5W - 2L
1,698 SR
Queue Stats
64W - 53L
1,652 Elo+
Solo
Nu Wa
Nu Wa
Mr Wilford6356
Nu Wa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,452 Elo+
Solo
Pele
Pele
ObviousChief
Pele
Level 128
God Stats
5W - 2L
1,667 SR
Queue Stats
871W - 911L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
oMisterDo
Kuzenbo
Level 127
God Stats
37W - 26L
1,630 SR
Queue Stats
164W - 166L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AchiRedfield
Aphrodite
9
0 / 5 / 1
5,588
430
1,769
8,840
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Dadson 96
Hercules
13
2 / 4 / 0
7,793
599
7,216
14,155
10,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
12
2 / 0 / 1
6,385
491
5,605
8,155
2,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Man1ac8
Medusa
9
0 / 4 / 2
5,533
426
3,843
7,237
2,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
15
2 / 1 / 1
7,784
599
4,271
5,086
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EthanChandler911
Danzaburou
12
5 / 1 / 3
7,316
563
6,739
5,369
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Micronut
Mulan
14
4 / 2 / 1
8,446
650
9,141
14,531
8,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 0 / 2
7,193
553
4,336
3,346
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 3
6,688
514
5,765
10,108
2,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
oMisterDo
Kuzenbo
12
3 / 1 / 7
7,716
594
6,215
9,826
10,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
14
14
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AchiRedfield
Aphrodite
0
5
1
0.1
L
Hercules
Dadson 96
Hercules
2
4
0
0.5
W
Danzaburou
EthanChandler911
Danzaburou
5
1
3
6.5
L
Lancelot
2
0
1
2.5
L
Medusa
Man1ac8
Medusa
0
4
2
0.25
W
Mulan
Micronut
Mulan
4
2
1
2.25
W
0
0
2
1
W
2
2
3
1.75
L
Janus
2
1
1
2.5
W
Kuzenbo
oMisterDo
Kuzenbo
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,704
Damage
32,196
43,473
Taken
43,180
23,135
Mitigated
24,353
13,364
Healing
16,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AchiRedfield
Aphrodite
1,769
367
1,075
2,533
8,840
5,649
0
2,919
5,841
11,093
0
L
Hercules
Dadson 96
Hercules
7,216
2,133
0
4,570
14,155
10,958
0
539
13,468
9,158
40,282
W
Danzaburou
EthanChandler911
Danzaburou
6,739
1,487
0
2,683
5,369
2,097
597
596
4,773
0
50,140
L
Lancelot
5,605
621
0
3,514
8,155
2,978
0
1,708
6,171
0
38,950
L
Medusa
Man1ac8
Medusa
3,843
1,070
0
672
7,237
2,113
0
3,234
3,843
0
36,777
W
Mulan
Micronut
Mulan
9,141
1,195
0
5,413
14,531
8,302
0
1,969
12,522
0
57,665
W
4,336
279
0
315
3,346
800
486
1,037
2,153
42,049
822
W
5,765
1,371
0
4,298
10,108
2,878
0
1,965
7,941
0
62,259
L
Janus
4,271
119
0
1,000
5,086
1,437
0
1,184
3,640
67,175
0
W
Kuzenbo
oMisterDo
Kuzenbo
6,215
2,761
0
3,405
9,826
10,276
24
1,528
8,298
22,797
586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,083
Gold Earned
37,359
409
Minions Killed
417
0
Camps Cleared
0
1,318,556
Distance Traveled
1,325,853
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,588
430
31
2
0
233,181
0
L
Hercules
7,793
599
108
8
0
250,482
3
W
Danzaburou
7,316
563
89
7
0
247,942
0
L
Lancelot
6,385
491
73
6
0
337,454
0
L
Medusa
5,533
426
57
4
0
213,501
0
W
Mulan
8,446
650
108
8
0
256,541
3
W
Nu Wa
7,193
553
91
7
0
232,583
8
W
Pele
6,688
514
104
8
0
309,634
0
L
Janus
7,784
599
140
11
0
283,938
0
W
Kuzenbo
7,716
594
25
2
0
279,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role