Player Matchup

Ah Puch
Ah Puch
Loonicat
Ah Puch
Level 85
God Stats
6W - 1L
1,793 SR
Queue Stats
94W - 67L
1,510 Elo+
Solo
Hun Batz
Hun Batz
WlmShk
Hun Batz
Level 162
God Stats
2W - 0L
1,789 SR
Queue Stats
14W - 15L
1,380 Elo+
Solo
Hercules
Hercules
hugz44
Hercules
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 38L
1,277 Elo+
Solo
Team Averages
Level 116
1,694 SR
1,389 Elo+

VS

Team Averages
Level 102
1,513 SR
1,362 Elo+
Sol
Sol
Jinnawood
Sol
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,253 Elo+
Solo
Bacchus
Bacchus
Oleg8085
Bacchus
Level 64
God Stats
37W - 39L
1,383 SR
Queue Stats
287W - 421L
1,334 Elo+
Solo
Nut
Nut
Sakershaw
Nut
Level 127
God Stats
0W - 1L
1,657 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Loonicat
Ah Puch
14
5 / 2 / 5
9,529
866
7,497
8,034
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
WlmShk
Hun Batz
13
3 / 3 / 6
8,887
808
5,389
7,864
3,858
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
hugz44
Hercules
15
5 / 1 / 8
9,982
907
10,952
12,335
8,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
8,747
795
3,778
9,529
3,030
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bacchus
Oleg8085
Bacchus
7
0 / 3 / 0
6,276
571
580
4,543
2,336
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 5 / 3
9,093
827
8,669
13,683
4,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
5
6
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Ah Puch
Loonicat
Ah Puch
5
2
5
3.75
L
Bacchus
Oleg8085
Bacchus
0
3
0
0
L
3
5
3
0.9
W
Hun Batz
WlmShk
Hun Batz
3
3
6
2
W
Hercules
hugz44
Hercules
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,838
Damage
13,027
28,233
Taken
27,755
14,887
Mitigated
10,188
8,622
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,778
297
0
1,621
9,529
3,030
0
2,027
7,303
16,492
0
W
Ah Puch
Loonicat
Ah Puch
7,497
150
0
2,574
8,034
2,769
325
1,078
6,953
33,615
2,271
L
Bacchus
Oleg8085
Bacchus
580
0
0
106
4,543
2,336
0
779
3,665
5,917
0
L
8,669
6,322
0
2,099
13,683
4,822
0
4,477
8,715
0
34,159
W
Hun Batz
WlmShk
Hun Batz
5,389
788
0
2,606
7,864
3,858
499
1,618
6,240
0
34,659
W
Hercules
hugz44
Hercules
10,952
2,743
0
3,442
12,335
8,260
985
1,760
10,566
0
37,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,398
Gold Earned
24,116
161
Minions Killed
98
0
Camps Cleared
0
678,596
Distance Traveled
454,310
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,747
795
30
3
0
185,813
4
W
Ah Puch
9,529
866
71
6
0
219,856
0
L
Bacchus
6,276
571
13
1
0
87,829
0
L
Nut
9,093
827
55
5
0
180,668
0
W
Hun Batz
8,887
808
43
4
0
245,713
0
W
Hercules
9,982
907
47
4
0
213,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role