Player Matchup

Anhur
Anhur
Aspire15
Anhur
Level 127
God Stats
1W - 2L
1,323 SR
Queue Stats
167W - 152L
1,573 Elo+
Solo
Aphrodite
Aphrodite
gisellecpeach
Aphrodite
Level 138
God Stats
72W - 51L
1,607 SR
Queue Stats
304W - 304L
1,495 Elo+
Solo
Ix Chel
Ix Chel
itztoga
Ix Chel
Level 157
God Stats
4W - 0L
1,748 SR
Queue Stats
38W - 33L
1,550 Elo+
Solo
Nike
Nike
wolffang72696
Nike
Level 80
God Stats
2W - 1L
1,316 SR
Queue Stats
74W - 64L
1,503 Elo+
Solo
Susano
Susano
Ðrakyn
Susano
Level 158
God Stats
13W - 12L
1,587 SR
Queue Stats
344W - 286L
1,486 Elo+
Solo
Team Averages
Level 132
1,516 SR
1,521 Elo+

VS

Team Averages
Level 151
1,597 SR
1,475 Elo+
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BOSSIERFIND040
Ne Zha
Level 155
God Stats
0W - 3L
1,493 SR
Queue Stats
28W - 21L
1,324 Elo+
Solo
Zeus
Zeus
CrazyFrog_91
Zeus
Level 145
God Stats
24W - 13L
1,692 SR
Queue Stats
192W - 196L
1,493 Elo+
Solo
Jormungandr
Jormungandr
Rem 1G
Jormungandr
Level 216
God Stats
10W - 11L
1,692 SR
Queue Stats
337W - 343L
1,515 Elo+
Solo
Cthulhu
Cthulhu
welsy1122
Cthulhu
Level 113
God Stats
121W - 91L
1,609 SR
Queue Stats
451W - 418L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aspire15
Anhur
11
3 / 0 / 3
5,948
595
5,297
6,220
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
gisellecpeach
Aphrodite
11
1 / 1 / 0
5,621
562
1,643
4,253
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ix Chel
itztoga
Ix Chel
12
3 / 1 / 3
7,238
724
3,576
3,505
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 4
5,531
553
3,885
9,331
4,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
Ðrakyn
Susano
11
6 / 1 / 5
6,177
618
6,995
7,644
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 3 / 1
4,782
478
3,584
5,635
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 5 / 2
5,010
501
2,355
7,307
2,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

11
1 / 4 / 0
5,770
577
2,513
6,220
1,396
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Rem 1G
Jormungandr
8
0 / 1 / 0
4,909
491
5,393
7,474
3,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
welsy1122
Cthulhu
12
2 / 1 / 1
6,748
675
3,217
6,270
5,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
5
5
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
1
0.17
W
Anhur
Aspire15
Anhur
3
0
3
4.5
L
2
5
2
0.6
L
1
4
0
0.25
L
Jormungandr
Rem 1G
Jormungandr
0
1
0
0
W
Aphrodite
gisellecpeach
Aphrodite
1
1
0
1
W
Ix Chel
itztoga
Ix Chel
3
1
3
4.5
L
Cthulhu
welsy1122
Cthulhu
2
1
1
2.5
W
1
2
4
1.5
W
Susano
Ðrakyn
Susano
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,396
Damage
17,062
30,953
Taken
32,906
11,748
Mitigated
13,857
15,440
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,584
1,423
0
541
5,635
1,270
0
0
5,635
0
27,102
W
Anhur
Aspire15
Anhur
5,297
3,637
0
3,779
6,220
1,725
96
2,621
3,599
0
46,376
L
2,355
145
0
460
7,307
2,476
0
531
6,720
0
17,168
L
2,513
131
0
2,835
6,220
1,396
0
2,640
3,240
37,140
791
L
Jormungandr
Rem 1G
Jormungandr
5,393
1,859
1,053
1,636
7,474
3,361
0
0
7,474
18,298
0
W
Aphrodite
gisellecpeach
Aphrodite
1,643
489
317
2,886
4,253
1,530
0
2,207
2,046
31,980
2,164
W
Ix Chel
itztoga
Ix Chel
3,576
355
200
1,625
3,505
1,230
108
1,627
1,878
43,147
615
L
Cthulhu
welsy1122
Cthulhu
3,217
246
0
2,213
6,270
5,354
0
1,550
4,720
48,211
945
W
3,885
400
142
2,771
9,331
4,987
0
3,040
6,291
0
22,851
W
Susano
Ðrakyn
Susano
6,995
2,440
0
3,720
7,644
2,276
0
1,556
6,088
0
38,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,515
Gold Earned
27,219
339
Minions Killed
253
0
Camps Cleared
0
1,013,578
Distance Traveled
1,037,767
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,782
478
40
4
0
169,905
2
W
Anhur
5,948
595
86
9
0
207,438
1
L
Ne Zha
5,010
501
18
2
0
236,509
0
L
Zeus
5,770
577
78
8
0
198,668
5
L
Jormungandr
4,909
491
31
3
0
215,775
4
W
Aphrodite
5,621
562
60
6
0
169,393
0
W
Ix Chel
7,238
724
104
10
0
221,992
4
L
Cthulhu
6,748
675
86
9
0
216,910
0
W
Nike
5,531
553
26
3
0
182,288
0
W
Susano
6,177
618
63
6
0
232,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role