Player Matchup

Cthulhu
Cthulhu
All Dilligence
Cthulhu
Level 155
God Stats
6W - 6L
1,676 SR
Queue Stats
390W - 374L
1,535 Elo+
Solo
Da Ji
Da Ji
DerLeckere
Da Ji
Level 194
God Stats
0W - 3L
1,168 SR
Queue Stats
412W - 407L
1,493 Elo+
Solo
Medusa
Medusa
TheXotix27
Medusa
Level 113
God Stats
7W - 2L
1,798 SR
Queue Stats
110W - 92L
1,509 Elo+
Solo
He Bo
He Bo
mindflayerasnm
He Bo
Level 135
God Stats
1W - 2L
1,573 SR
Queue Stats
168W - 156L
1,541 Elo+
Solo
Izanami
Izanami
mrshaadoow
Izanami
Level 46
God Stats
2W - 2L
1,531 SR
Queue Stats
7W - 9L
1,578 Elo+
Solo
Team Averages
Level 129
1,549 SR
1,531 Elo+

VS

Team Averages
Level 137
1,500 SR
1,536 Elo+
Horus
Horus
OnlyFans6
Horus
Level 89
God Stats
2W - 1L
1,504 SR
Queue Stats
100W - 70L
1,634 Elo+
Party 2
Chronos
Chronos
R1U9
Chronos
Level 190
God Stats
3W - 2L
1,644 SR
Queue Stats
148W - 108L
1,578 Elo+
Party 2
Osiris
Osiris
chema8301
Osiris
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 136L
1,493 Elo+
Solo
Hades
Hades
dogvip
Hades
Level 123
God Stats
5W - 1L
1,515 SR
Queue Stats
22W - 18L
1,489 Elo+
Party 1
Awilix
Awilix
likala01
Awilix
Level 188
God Stats
9W - 14L
1,335 SR
Queue Stats
201W - 211L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
6,580
548
7,395
8,484
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
12
4 / 2 / 2
6,613
551
4,745
9,386
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
TheXotix27
Medusa
12
2 / 2 / 2
7,043
587
8,647
9,424
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 5 / 3
6,268
522
5,717
8,604
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
mrshaadoow
Izanami
11
0 / 4 / 0
6,078
507
1,930
5,641
1,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
OnlyFans6
Horus
11
2 / 2 / 9
7,051
588
5,805
11,413
7,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chronos
R1U9
Chronos
15
7 / 0 / 4
8,720
727
8,409
5,199
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
chema8301
Osiris
13
1 / 1 / 0
7,469
622
5,291
9,786
8,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
dogvip
Hades
11
4 / 4 / 1
6,960
580
5,903
8,930
4,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
likala01
Awilix
12
1 / 3 / 4
6,646
554
3,254
8,755
2,688
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
10
Kills
15
15
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
5
2.25
L
Da Ji
4
2
2
2.5
W
Horus
OnlyFans6
Horus
2
2
9
3.25
W
Chronos
R1U9
Chronos
7
0
4
9
L
Medusa
TheXotix27
Medusa
2
2
2
1.5
W
Osiris
chema8301
Osiris
1
1
0
1
W
Hades
dogvip
Hades
4
4
1
1.13
W
Awilix
likala01
Awilix
1
3
4
1
L
2
5
3
0.7
L
Izanami
mrshaadoow
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,434
Damage
28,662
41,539
Taken
44,083
13,671
Mitigated
25,241
12,510
Healing
15,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,395
857
184
1,488
8,484
5,305
0
3,549
4,862
26,504
0
L
Da Ji
4,745
1,139
0
5,132
9,386
2,738
0
1,446
7,940
0
52,067
W
Horus
OnlyFans6
Horus
5,805
1,888
470
2,733
11,413
7,962
0
3,299
8,114
0
15,114
W
Chronos
R1U9
Chronos
8,409
4,557
0
1,516
5,199
2,045
566
1,013
4,186
60,531
3,185
L
Medusa
TheXotix27
Medusa
8,647
3,921
0
4,017
9,424
2,757
0
1,651
7,240
0
52,332
W
Osiris
chema8301
Osiris
5,291
1,803
0
3,173
9,786
8,473
0
616
9,170
0
53,182
W
Hades
dogvip
Hades
5,903
125
1,036
2,718
8,930
4,073
0
5,846
3,084
36,001
1,431
W
Awilix
likala01
Awilix
3,254
1,169
0
3,871
8,755
2,688
0
2,338
6,417
0
46,291
L
5,717
375
0
745
8,604
1,605
0
4,052
4,552
33,867
0
L
Izanami
mrshaadoow
Izanami
1,930
1,394
0
944
5,641
1,266
0
3,343
2,298
0
38,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,582
Gold Earned
36,846
365
Minions Killed
400
0
Camps Cleared
0
1,231,246
Distance Traveled
1,319,609
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,580
548
31
3
0
265,929
3
L
Da Ji
6,613
551
96
8
0
266,943
0
W
Horus
7,051
588
13
1
0
268,345
0
W
Chronos
8,720
727
120
10
0
254,869
2
L
Medusa
7,043
587
89
7
0
246,173
4
W
Osiris
7,469
622
103
9
0
257,448
5
W
Hades
6,960
580
79
7
0
238,154
0
W
Awilix
6,646
554
85
7
0
300,793
1
L
He Bo
6,268
522
62
5
0
226,197
1
L
Izanami
6,078
507
87
7
0
226,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role