Player Matchup

Cerberus
Cerberus
Luz7Noceda9855
Cerberus
Level 78
God Stats
0W - 3L
1,786 SR
Queue Stats
11W - 10L
1,664 Elo+
Solo
Medusa
Medusa
ReiBasil
Medusa
Level 69
God Stats
155W - 147L
1,464 SR
Queue Stats
584W - 601L
1,388 Elo+
Solo
Kali
Kali
Seutekh
Kali
Level 126
God Stats
0W - 1L
1,458 SR
Queue Stats
188W - 193L
1,413 Elo+
Solo
Ao Kuang
Ao Kuang
SxEyesGojo
Ao Kuang
Level 74
God Stats
0W - 2L
1,279 SR
Queue Stats
99W - 113L
1,397 Elo+
Solo
Hades
Hades
spawnofdingo666
Hades
Level 109
God Stats
12W - 9L
1,484 SR
Queue Stats
197W - 194L
1,417 Elo+
Solo
Team Averages
Level 91
1,494 SR
1,456 Elo+

VS

Team Averages
Level 118
1,583 SR
1,446 Elo+
Nu Wa
Nu Wa
AVMCrack
Nu Wa
Level 68
God Stats
10W - 12L
1,468 SR
Queue Stats
206W - 213L
1,467 Elo+
Solo
Ganesha
Ganesha
Allotta
Ganesha
Level 130
God Stats
20W - 17L
1,498 SR
Queue Stats
271W - 277L
1,439 Elo+
Solo
Da Ji
Da Ji
DaRdaX-luchojia
Da Ji
Level 111
God Stats
6W - 0L
1,892 SR
Queue Stats
132W - 128L
1,426 Elo+
Solo
Odin
Odin
MeatTrainWOOT
Odin
Level 149
God Stats
10W - 12L
1,496 SR
Queue Stats
510W - 485L
1,459 Elo+
Solo
Chernobog
Chernobog
Miracle Void
Chernobog
Level 131
God Stats
22W - 19L
1,563 SR
Queue Stats
386W - 403L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 3 / 3
7,571
473
3,323
12,530
8,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
ReiBasil
Medusa
12
3 / 3 / 0
7,736
484
6,280
7,481
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
Seutekh
Kali
11
0 / 4 / 0
6,362
398
2,053
15,015
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
SxEyesGojo
Ao Kuang
14
0 / 3 / 1
7,509
469
2,795
16,413
5,519
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 6 / 0
8,245
515
3,609
16,184
5,132
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AVMCrack
Nu Wa
16
11 / 1 / 1
10,002
625
19,062
4,479
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Allotta
Ganesha
13
0 / 1 / 5
7,733
483
4,299
8,942
7,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 1 / 1
8,569
536
7,194
10,107
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 0 / 3
9,519
595
7,052
6,829
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chernobog
Miracle Void
Chernobog
14
1 / 2 / 6
8,233
515
5,735
9,359
3,139
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
19
19
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AVMCrack
Nu Wa
11
1
1
11.5
W
Ganesha
Allotta
Ganesha
0
1
5
2.5
W
6
1
1
6.5
L
Cerberus
0
3
3
0.5
W
1
0
3
2.5
W
Chernobog
Miracle Void
Chernobog
1
2
6
2
L
Medusa
ReiBasil
Medusa
3
3
0
1
L
Kali
Seutekh
Kali
0
4
0
0
L
Ao Kuang
SxEyesGojo
Ao Kuang
0
3
1
0.17
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,060
Damage
43,342
67,623
Taken
39,716
25,545
Mitigated
20,486
26,946
Healing
6,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AVMCrack
Nu Wa
19,062
5,332
0
380
4,479
1,445
264
1,616
2,863
67,013
1,297
W
Ganesha
Allotta
Ganesha
4,299
546
0
1,209
8,942
7,072
224
2,187
6,755
27,046
0
W
7,194
1,615
0
678
10,107
4,277
0
1,988
8,119
0
61,819
L
Cerberus
3,323
295
0
3,010
12,530
8,598
0
3,687
8,673
29,461
385
W
7,052
707
0
1,644
6,829
4,553
0
2,665
4,164
0
65,233
W
Chernobog
Miracle Void
Chernobog
5,735
2,631
0
2,296
9,359
3,139
2,330
1,838
7,521
0
63,749
L
Medusa
ReiBasil
Medusa
6,280
2,330
0
1,699
7,481
2,268
39
2,245
5,094
0
55,186
L
Kali
Seutekh
Kali
2,053
1,062
0
6,628
15,015
4,028
361
5,660
8,975
0
41,011
L
Ao Kuang
SxEyesGojo
Ao Kuang
2,795
600
0
8,324
16,413
5,519
0
1,197
15,029
56,716
0
L
3,609
517
0
7,285
16,184
5,132
478
8,923
6,707
60,371
2,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,423
Gold Earned
44,056
457
Minions Killed
457
0
Camps Cleared
0
1,444,842
Distance Traveled
1,527,990
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,002
625
118
7
0
284,464
0
W
Ganesha
7,733
483
14
1
0
321,741
1
W
Da Ji
8,569
536
89
6
0
319,382
0
L
Cerberus
7,571
473
90
6
0
277,538
8
W
Odin
9,519
595
108
7
0
310,717
0
W
Chernobog
8,233
515
128
8
0
291,686
0
L
Medusa
7,736
484
84
5
0
295,410
0
L
Kali
6,362
398
71
4
0
277,661
2
L
Ao Kuang
7,509
469
89
6
0
316,088
0
L
Hades
8,245
515
123
8
0
278,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role