Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Kalypos
Achilles
Level 105
God Stats
1W - 1L
1,791 SR
Queue Stats
8W - 17L
1,264 Elo+
Solo
Chernobog
Chernobog
nabonoka
Chernobog
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
292W - 291L
1,393 Elo+
Solo
Team Averages
Level 99
1,558 SR
1,431 Elo+

VS

Team Averages
Level 114
1,570 SR
1,419 Elo+
Ix Chel
Ix Chel
BT_weit
Ix Chel
Level 107
God Stats
14W - 9L
1,656 SR
Queue Stats
161W - 168L
1,475 Elo+
Solo
Discordia
Discordia
Raulalfac
Discordia
Level 144
God Stats
4W - 5L
1,282 SR
Queue Stats
304W - 298L
1,423 Elo+
Solo
Surtr
Surtr
Scream-man12
Surtr
Level 36
God Stats
2W - 1L
1,695 SR
Queue Stats
9W - 12L
1,350 Elo+
Solo
Susano
Susano
TENGRETI
Susano
Level 166
God Stats
8W - 12L
1,390 SR
Queue Stats
487W - 486L
1,444 Elo+
Solo
Sobek
Sobek
voldymore123
Sobek
Level 119
God Stats
4W - 4L
1,827 SR
Queue Stats
107W - 113L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 0 / 2
6,670
606
2,908
4,253
1,308
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
 
Thanatos
11
5 / 3 / 0
6,193
563
3,897
9,283
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
 
Jormungandr
9
0 / 1 / 2
5,698
518
4,154
7,586
4,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Kalypos
Achilles
12
3 / 0 / 0
6,838
622
4,629
8,557
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Chernobog
nabonoka
Chernobog
10
0 / 1 / 1
5,524
502
2,622
5,975
1,908
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BT_weit
Ix Chel
11
1 / 2 / 0
5,996
545
4,082
6,116
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Raulalfac
Discordia
9
1 / 3 / 1
5,101
464
2,716
4,103
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 1 / 0
4,344
395
1,564
2,879
1,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Susano
TENGRETI
Susano
9
1 / 2 / 1
5,185
471
4,564
7,574
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 0 / 2
5,523
502
4,020
9,488
5,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
5
5
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
0
2
1
W
Thanatos
 
Thanatos
5
3
0
1.67
W
Jormungandr
 
Jormungandr
0
1
2
1
L
Ix Chel
BT_weit
Ix Chel
1
2
0
0.5
W
Achilles
Kalypos
Achilles
3
0
0
3
L
Discordia
Raulalfac
Discordia
1
3
1
0.5
L
0
1
0
0
L
Susano
TENGRETI
Susano
1
2
1
0.75
W
Chernobog
nabonoka
Chernobog
0
1
1
0.5
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,210
Damage
16,946
35,654
Taken
30,160
16,311
Mitigated
12,353
14,353
Healing
7,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
2,908
51
0
2,586
4,253
1,308
94
2,966
985
46,252
607
W
Thanatos
 
Thanatos
3,897
888
0
5,094
9,283
3,440
0
2,278
6,921
0
43,056
W
Jormungandr
 
Jormungandr
4,154
1,022
0
855
7,586
4,693
0
2,898
4,688
29,319
917
L
Ix Chel
BT_weit
Ix Chel
4,082
252
100
1,790
6,116
1,967
0
2,632
3,484
35,402
1,230
W
Achilles
Kalypos
Achilles
4,629
782
0
3,311
8,557
4,962
0
56
8,305
13
42,320
L
Discordia
Raulalfac
Discordia
2,716
234
46
127
4,103
1,164
0
1,305
2,798
20,603
0
L
1,564
642
0
965
2,879
1,043
0
0
2,727
284
9,752
L
Susano
TENGRETI
Susano
4,564
1,003
0
516
7,574
2,429
0
574
6,689
0
27,045
W
Chernobog
nabonoka
Chernobog
2,622
1,303
0
2,507
5,975
1,908
0
2,189
3,786
0
37,327
L
4,020
734
173
4,157
9,488
5,750
0
2,219
7,269
17,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,923
Gold Earned
26,149
344
Minions Killed
190
0
Camps Cleared
0
1,068,064
Distance Traveled
990,124
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,670
606
97
9
0
202,621
0
W
Thanatos
6,193
563
66
6
0
226,632
0
W
Jormungandr
5,698
518
35
3
0
229,147
0
L
Ix Chel
5,996
545
71
6
0
228,053
0
W
Achilles
6,838
622
77
7
0
207,598
0
L
Discordia
5,101
464
33
3
0
212,234
0
L
Surtr
4,344
395
16
1
0
93,717
0
L
Susano
5,185
471
51
5
0
225,314
0
W
Chernobog
5,524
502
69
6
0
202,066
3
L
Sobek
5,523
502
19
2
0
230,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role