Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MustySausage260
Cthulhu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,343 Elo+
Solo
Hercules
Hercules
PTSD RogueAI
Hercules
Level 85
God Stats
0W - 2L
1,277 SR
Queue Stats
374W - 474L
1,485 Elo+
Solo
Awilix
Awilix
killa_mikeyp
Awilix
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 115L
1,443 Elo+
Solo
Lancelot
Lancelot
woaka-
Lancelot
Level 108
God Stats
0W - 2L
1,603 SR
Queue Stats
78W - 71L
1,457 Elo+
Solo
Team Averages
Level 96
1,476 SR
1,446 Elo+

VS

Team Averages
Level 115
1,473 SR
1,457 Elo+
Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Im_NotAddicted
Neith
Level 86
God Stats
1W - 0L
1,644 SR
Queue Stats
20W - 20L
1,497 Elo+
Party 1
Medusa
Medusa
OhTheresWaldo
Medusa
Level 109
God Stats
1W - 1L
1,257 SR
Queue Stats
43W - 52L
1,398 Elo+
Solo
Mulan
Mulan
danl25
Mulan
Level 133
God Stats
3W - 2L
1,465 SR
Queue Stats
114W - 133L
1,427 Elo+
Solo
Merlin
Merlin
xXRoachKilla02Xx
Merlin
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
125W - 144L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 4 / 2
5,273
879
3,970
5,716
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 3 / 3
5,727
955
4,342
6,543
7,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
PTSD RogueAI
Hercules
1
0 / 0 / 0
1,536
256
0
0
0
Awilix
9
0 / 4 / 2
4,941
824
3,573
6,044
2,024
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
woaka-
Lancelot
11
3 / 5 / 0
5,663
944
3,211
7,234
3,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 1 / 8
6,456
1,076
4,082
8,471
4,514
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 0 / 8
8,060
1,343
5,478
3,400
1,286
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
6 / 0 / 7
7,611
1,269
6,217
4,225
1,435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
danl25
Mulan
10
1 / 1 / 13
6,716
1,119
3,158
3,270
1,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 1 / 11
6,827
1,138
4,171
1,907
606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
3
Kills
16
16
Deaths
3
7
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
2
0.25
W
Hercules
 
Hercules
1
1
8
5
W
7
0
8
11
L
0
3
3
0.5
W
6
0
7
9.5
L
Hercules
PTSD RogueAI
Hercules
0
0
0
0
W
Mulan
danl25
Mulan
1
1
13
7.5
L
Awilix
0
4
2
0.25
L
Lancelot
woaka-
Lancelot
3
5
0
0.6
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,096
Damage
23,106
25,537
Taken
21,273
15,746
Mitigated
9,185
2,565
Healing
10,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,970
227
216
357
5,716
2,834
0
1,707
4,009
0
9,635
W
Hercules
 
Hercules
4,082
959
705
4,349
8,471
4,514
179
1,665
6,806
0
6,782
W
5,478
2,512
390
1,072
3,400
1,286
483
1,040
2,360
0
12,236
L
4,342
251
0
473
6,543
7,048
0
655
5,888
13,113
0
W
6,217
3,151
250
1,781
4,225
1,435
1,775
583
3,642
0
15,312
L
Hercules
PTSD RogueAI
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
danl25
Mulan
3,158
44
332
861
3,270
1,344
0
657
2,613
0
4,353
L
Awilix
3,573
1,020
0
1,103
6,044
2,024
0
861
5,183
0
6,347
L
Lancelot
woaka-
Lancelot
3,211
390
45
371
7,234
3,840
0
948
6,286
0
3,597
W
4,171
379
680
95
1,907
606
322
397
1,510
17,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,140
Gold Earned
35,670
37
Minions Killed
82
0
Camps Cleared
0
471,828
Distance Traveled
498,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,273
879
18
3
0
130,216
0
W
Hercules
6,456
1,076
7
1
0
103,472
0
W
Neith
8,060
1,343
27
5
0
103,543
0
L
Cthulhu
5,727
955
10
2
0
131,996
0
W
Medusa
7,611
1,269
27
5
0
91,137
0
L
Hercules
1,536
256
0
0
0
0
0
W
Mulan
6,716
1,119
2
0
0
78,454
0
L
Awilix
4,941
824
9
2
0
108,483
0
L
Lancelot
5,663
944
0
0
0
101,133
0
W
Merlin
6,827
1,138
19
3
0
121,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role