Player Matchup

Artio
Artio
Gold IV
AngelicTrain485
Artio
Gold IV
Level 179
God Stats
2W - 0L
1,462 SR
Queue Stats
43W - 39L
1,595 MMR
Party 1
Pele
Pele
Gold V
BluYowie
Pele
Gold V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 52L
1,306 MMR
Party 3
Surtr
Surtr
Gold V
NamesTray8383
Surtr
Gold V
Level 222
God Stats
4W - 1L
1,603 SR
Queue Stats
33W - 40L
1,501 MMR
Party 1
Medusa
Medusa
Gold V
gallo9800
Medusa
Gold V
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,595 MMR
Solo
Merlin
Merlin
Platinum V
markimusjk47
Merlin
Platinum V
Level 85
God Stats
1W - 1L
1,419 SR
Queue Stats
71W - 66L
1,779 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,497 SR
1,555 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,524 SR
1,533 MMR
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Bronze III
Gaelic Kiwis
Raijin
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,585 MMR
Party 2
Apollo
Apollo
Gold V
KFooF
Apollo
Gold V
Level 157
God Stats
2W - 3L
1,447 SR
Queue Stats
19W - 17L
1,540 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze V
ThisGameIsBuns
Cu Chulainn
Bronze V
Level 131
God Stats
0W - 1L
1,643 SR
Queue Stats
4W - 9L
1,538 MMR
Party 2
Loki
Loki
Bronze III
jumbo_mullet8
Loki
Bronze III
Level 124
God Stats
0W - 1L
1,533 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 4
5,089
727
1,735
5,390
3,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
9
4 / 0 / 1
4,912
702
2,106
4,725
1,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 1 / 0
5,360
766
4,659
5,959
2,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
gallo9800
Medusa
10
1 / 0 / 0
5,290
756
2,067
1,852
507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
9
3 / 1 / 6
5,192
742
2,949
4,240
1,215
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
JanusHorusIx ChelAmaterasu

VS

Bans
LancelotCthulhuThanatosUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 1 / 1
4,010
573
2,236
4,380
2,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Raijin
7
1 / 4 / 0
4,253
608
2,076
4,734
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
KFooF
Apollo
2
0 / 1 / 0
3,095
442
1,141
1,588
329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
ThisGameIsBuns
Cu Chulainn
8
1 / 2 / 0
4,601
657
2,924
7,175
3,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 4 / 1
3,945
564
2,091
6,100
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
2
2
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
1
0.5
W
2
0
4
4
W
Pele
4
0
1
4.5
L
Raijin
1
4
0
0.25
L
Apollo
KFooF
Apollo
0
1
0
0
W
2
1
0
2
L
Cu Chulainn
ThisGameIsBuns
Cu Chulainn
1
2
0
0.5
W
Medusa
gallo9800
Medusa
1
0
0
1
L
0
4
1
0.13
W
Merlin
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,516
Damage
10,468
22,166
Taken
23,977
9,494
Mitigated
9,437
10,053
Healing
6,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,236
200
0
1,587
4,380
2,711
0
676
3,704
17,244
0
W
1,735
384
659
2,698
5,390
3,281
0
886
4,504
14,509
0
W
Pele
2,106
321
0
1,094
4,725
1,680
0
1,110
3,615
0
27,262
L
Raijin
2,076
78
0
668
4,734
1,200
0
2,529
2,205
17,762
0
L
Apollo
KFooF
Apollo
1,141
588
0
781
1,588
329
0
245
1,343
0
5,995
W
4,659
2,096
0
2,676
5,959
2,811
18
0
5,959
572
30,256
L
Cu Chulainn
ThisGameIsBuns
Cu Chulainn
2,924
226
0
1,746
7,175
3,815
0
275
6,487
0
26,869
W
Medusa
gallo9800
Medusa
2,067
873
0
796
1,852
507
408
820
1,032
0
40,156
L
2,091
513
0
1,857
6,100
1,382
0
1,234
4,866
0
17,702
W
Merlin
2,949
182
0
2,130
4,240
1,215
0
1,496
2,744
30,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,843
Gold Earned
19,904
256
Minions Killed
161
0
Camps Cleared
0
762,638
Distance Traveled
611,366
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,010
573
34
5
0
140,548
0
W
Artio
5,089
727
21
3
0
152,727
0
W
Pele
4,912
702
48
7
0
192,921
0
L
Raijin
4,253
608
35
5
0
125,366
1
L
Apollo
3,095
442
7
1
0
34,747
0
W
Surtr
5,360
766
58
8
0
146,768
0
L
Cu Chulainn
4,601
657
50
7
0
142,195
1
W
Medusa
5,290
756
72
10
0
129,134
0
L
Loki
3,945
564
35
5
0
168,510
2
W
Merlin
5,192
742
57
8
0
141,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role