Player Matchup

Cthulhu
Cthulhu
Drakobalt
Cthulhu
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 19L
1,488 Elo+
Party 1
Zeus
Zeus
NinjaCat80
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 18L
1,488 Elo+
Party 1
Mercury
Mercury
mbeale415
Mercury
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 25L
1,541 Elo+
Party 1
Team Averages
Level 74
1,500 SR
1,506 Elo+

VS

Team Averages
Level 105
1,469 SR
1,519 Elo+
Cupid
Cupid
BL Kratos34
Cupid
Level 107
God Stats
2W - 0L
1,478 SR
Queue Stats
5W - 9L
1,349 Elo+
Solo
Kali
Kali
LeGrandPoulet04
Kali
Level 127
God Stats
4W - 5L
1,266 SR
Queue Stats
458W - 480L
1,447 Elo+
Solo
Bacchus
Bacchus
TedFTP
Bacchus
Level 80
God Stats
23W - 4L
1,664 SR
Queue Stats
406W - 118L
1,762 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drakobalt
Cthulhu
16
3 / 4 / 4
10,028
669
12,149
15,239
16,830
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 6
10,214
681
11,189
8,121
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
mbeale415
Mercury
15
3 / 5 / 4
10,329
689
9,460
11,284
4,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 7
11,643
776
12,761
12,224
5,390
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 4 / 10
11,127
742
5,307
13,984
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
TedFTP
Bacchus
19
6 / 0 / 7
11,859
791
12,904
16,504
25,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
7
Kills
13
14
Deaths
7
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
3
7
2.83
L
Cthulhu
Drakobalt
Cthulhu
3
4
4
1.25
W
2
4
10
1.75
L
1
5
6
0.8
W
Bacchus
TedFTP
Bacchus
6
0
7
9.5
L
Mercury
mbeale415
Mercury
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,798
Damage
30,972
34,644
Taken
42,712
24,765
Mitigated
36,386
1,120
Healing
17,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,761
7,367
1,890
6,125
12,224
5,390
1,625
5,940
6,255
0
60,134
L
Cthulhu
Drakobalt
Cthulhu
12,149
1,126
323
226
15,239
16,830
0
3,576
11,598
16,728
1,859
W
5,307
2,119
0
5,880
13,984
5,322
837
6,776
7,199
0
42,768
L
11,189
1,559
0
140
8,121
3,153
29
3,268
4,828
54,640
0
W
Bacchus
TedFTP
Bacchus
12,904
1,062
0
3,422
16,504
25,674
214
8,990
7,483
34,306
4,517
L
Mercury
mbeale415
Mercury
9,460
4,404
0
431
11,284
4,782
0
4,429
6,823
0
32,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,571
Gold Earned
34,629
161
Minions Killed
201
0
Camps Cleared
0
848,048
Distance Traveled
879,657
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,643
776
91
6
0
263,082
0
L
Cthulhu
10,028
669
13
1
0
286,808
4
W
Kali
11,127
742
70
5
0
306,401
1
L
Zeus
10,214
681
108
7
0
245,433
0
W
Bacchus
11,859
791
40
3
0
310,174
0
L
Mercury
10,329
689
40
3
0
315,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role