Player Matchup

Apollo
Apollo
 
Apollo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Im Sir Pistolz
Maui
Level 136
God Stats
1W - 6L
1,280 SR
Queue Stats
60W - 61L
1,501 Elo+
Solo
Nut
Nut
MeRc3LeS_KiLleR_
Nut
Level 149
God Stats
3W - 2L
1,749 SR
Queue Stats
258W - 249L
1,539 Elo+
Solo
Ra
Ra
MenaceIISmite
Ra
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 12L
1,691 Elo+
Solo
Ne Zha
Ne Zha
THE GREAT ROOK
Ne Zha
Level 142
God Stats
7W - 6L
1,580 SR
Queue Stats
312W - 286L
1,512 Elo+
Solo
Team Averages
Level 140
1,522 SR
1,548 Elo+

VS

Team Averages
Level 148
1,551 SR
1,507 Elo+
Atlas
Atlas
Com3fy
Atlas
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 22L
1,526 Elo+
Solo
Erlang Shen
Erlang Shen
CranBussySauce
Erlang Shen
Level 128
God Stats
5W - 6L
1,477 SR
Queue Stats
205W - 187L
1,486 Elo+
Solo
Ishtar
Ishtar
ElChapposLazyEye
Ishtar
Level 154
God Stats
3W - 2L
1,738 SR
Queue Stats
255W - 243L
1,520 Elo+
Solo
Shiva
Shiva
airhercules4006
Shiva
Level 250
God Stats
3W - 6L
1,538 SR
Queue Stats
280W - 273L
1,469 Elo+
Solo
Janus
Janus
lospollos021
Janus
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 54L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
1 / 1 / 0
5,222
580
4,900
6,369
2,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 0 / 5
5,720
636
1,656
4,917
2,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 1 / 2
5,797
644
4,974
5,095
1,580
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 1
5,283
587
3,022
3,436
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 2
4,342
482
2,101
5,903
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Com3fy
Atlas
8
1 / 5 / 0
4,803
534
3,109
7,958
5,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
CranBussySauce
Erlang Shen
7
0 / 0 / 2
4,309
479
1,678
3,688
1,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

2
0 / 2 / 0
3,385
376
1,187
1,676
336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 1 / 0
5,578
620
4,776
9,356
5,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 0 / 0
5,822
647
1,723
3,907
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
4
4
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
1
0
1
L
Atlas
Com3fy
Atlas
1
5
0
0.2
L
Erlang Shen
CranBussySauce
Erlang Shen
0
0
2
1
L
0
2
0
0
W
2
0
5
4.5
W
4
1
2
5
W
0
1
1
0.5
W
1
1
2
2
L
1
1
0
1
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,653
Damage
12,473
25,720
Taken
26,585
10,081
Mitigated
13,418
9,846
Healing
5,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,900
2,846
0
3,160
6,369
2,493
0
236
6,133
0
32,536
L
Atlas
Com3fy
Atlas
3,109
969
0
852
7,958
5,353
0
720
7,204
16,959
0
L
Erlang Shen
CranBussySauce
Erlang Shen
1,678
801
0
819
3,688
1,209
0
93
3,531
0
18,041
L
1,187
977
0
221
1,676
336
0
319
1,357
0
3,530
W
1,656
379
0
1,365
4,917
2,860
0
567
4,310
14,942
2,826
W
4,974
3,509
0
2,566
5,095
1,580
0
2,449
2,646
0
26,587
W
3,022
348
336
1,058
3,436
1,170
0
1,084
2,242
43,270
636
W
2,101
972
0
1,361
5,903
1,978
0
306
5,557
0
28,305
L
4,776
312
0
1,958
9,356
5,454
0
771
8,148
0
36,856
L
1,723
0
0
1,485
3,907
1,066
0
2,576
1,268
41,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,364
Gold Earned
23,897
256
Minions Killed
227
0
Camps Cleared
0
914,406
Distance Traveled
774,071
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,222
580
60
7
0
168,216
0
L
Atlas
4,803
534
24
3
0
183,450
0
L
Erlang Shen
4,309
479
35
4
0
171,828
0
L
Ishtar
3,385
376
5
1
0
38,450
0
W
Maui
5,720
636
26
3
0
192,809
2
W
Nut
5,797
644
51
6
0
176,184
4
W
Ra
5,283
587
77
9
0
192,837
0
W
Ne Zha
4,342
482
42
5
0
184,360
0
L
Shiva
5,578
620
62
7
0
174,743
0
L
Janus
5,822
647
101
11
0
205,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role